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- May 29, 2013
- Messages
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I have some questions about how Blizzard named some unit animations:
What is the difference between these stand animations?
Stand
Stand 1
Stand -1
Stand - 1
Stand - Var1
Some models appear to have "missing animations". E.g. some models have Stand - 1 and Stand - 3 but don't have Stand - 2 or have Attack and Attack - 3 but no Attack - 2
What are Stand Victory and Stand Hit animations for, when only some units have them?
Why do Dragonspawn models have CombatCritical and CombatWound animations that look like stand hit?
Why do Bandits have two Death animations (Death and Death Fire)?
Why do some animations have a prefix old (oldSpell, OldStand)?
Why are some animations named bla (bla, blaSpell, bla1)?
Why is one of Furbolg's attack animations named attack upgrade?
Why do Dragon Spawn and Dranei have: Attack - 2HLVar1, Attack - 2HLVar2 and Attack -Armed Var2?
Why do Makrura models (Lobstok) have Decay Bones instead of Decay Bone animation?
So, what is the proper way to name animations, and does it affect the gameplay somehow?
What is the difference between these stand animations?
Stand
Stand 1
Stand -1
Stand - 1
Stand - Var1
Some models appear to have "missing animations". E.g. some models have Stand - 1 and Stand - 3 but don't have Stand - 2 or have Attack and Attack - 3 but no Attack - 2
What are Stand Victory and Stand Hit animations for, when only some units have them?
Why do Dragonspawn models have CombatCritical and CombatWound animations that look like stand hit?
Why do Bandits have two Death animations (Death and Death Fire)?
Why do some animations have a prefix old (oldSpell, OldStand)?
Why are some animations named bla (bla, blaSpell, bla1)?
Why is one of Furbolg's attack animations named attack upgrade?
Why do Dragon Spawn and Dranei have: Attack - 2HLVar1, Attack - 2HLVar2 and Attack -Armed Var2?
Why do Makrura models (Lobstok) have Decay Bones instead of Decay Bone animation?
So, what is the proper way to name animations, and does it affect the gameplay somehow?
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