- Joined
- Jul 23, 2009
- Messages
- 1,033
I am working on a unit model at the moment and I have tried to use two kinds of animation tags for my model.
I use no animation tag (tag1) for attacking with a 1h weapon and "Lumber" (tag2) for attacking with 2 handed weapons. It's really weird because first Walk, Stand, Attack worked perfectly without a tag and in "Lumber" walk and attack worked but stand were unanimated for some reason.
I had the animations: Stand, Walk, Attack and Stand Lumber, Walk Lumber and Attack Lumber
I had the stand lumber and walk lumber on the same sequence as the non-tagged versions of the animations. I tried to make copies os the non-tagged animations and add Lumber after their name so that they wouldn't share sequences but then the normal Stand animation, Attack animation, Stand Lumber and Attack Lumber appeared unanimated in the game. It feels like it's just randomly malfunctioning for no reason and it's driving me insane
I use no animation tag (tag1) for attacking with a 1h weapon and "Lumber" (tag2) for attacking with 2 handed weapons. It's really weird because first Walk, Stand, Attack worked perfectly without a tag and in "Lumber" walk and attack worked but stand were unanimated for some reason.
I had the animations: Stand, Walk, Attack and Stand Lumber, Walk Lumber and Attack Lumber
I had the stand lumber and walk lumber on the same sequence as the non-tagged versions of the animations. I tried to make copies os the non-tagged animations and add Lumber after their name so that they wouldn't share sequences but then the normal Stand animation, Attack animation, Stand Lumber and Attack Lumber appeared unanimated in the game. It feels like it's just randomly malfunctioning for no reason and it's driving me insane