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Progress

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Quests should look more awesome now.
Description can change depending on quest progress and display message in form of first person.
While accepting/completing quests is always presented in 3rd person :)
I use quest items effectively now, you should enjoy new gameplay.
Also I added few really cool things (I expect from you to find them).
And new ability system will be something totally unique to you, I hope.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
I certainlly hope so it would be fun going out there and not really know what to expect, kind of like the new World of WarCraft expansion.
 
Level 24
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Yea, but I hope this is suprises you really like my example and not something frustrating that only makes you want to bang your head in the desk.
 
Level 2
Joined
Mar 30, 2012
Messages
28
Hey'z..
I'am Lembidi....
Now, i will be good guy.. :/ :/
hehehehe....
Well, i thing you must added an dragon....
It's will be cool broe'z..
And More Mistycal creature!!
Quest are insane....
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Dragons oh i like that one, since I play Skirim :)

Yeah... I´ve also tried it at my friend.
I played first time - settings 2 mods which makes the gameplay more harder, also from options it was on the hardest also it was night and my friend had a mod that makes nights darker. Well that was not enough also there was a dragon right behind my ass and in the right side were some bandits shooting with their bows. And 2 handed weapon and no shield berks. :) Quess did I survive?

And I also like the idea of meeting dragons when they do not attack you, yet like you have to do something to make them attack you.
 
Level 24
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Jul 9, 2009
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4,097
I don't think it should be posted tommorow let the poor guy work alitle and finish 10 quests and then we'll have an even beter map is what I would say.
 
Level 24
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4,097
I think that -Kobas- should (and not now since it's way to early) try to evolve the idea of challenges and try to make them similar to the achievements we have in games today.
 
Level 2
Joined
Mar 30, 2012
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Dragoooon'zzzz........!!!!
Come on..
I love dragon..!!
Malygos, Dracolich, Hydra, and other dragon'zzzz....!!
 
Level 11
Joined
Apr 22, 2011
Messages
630
I love the new map and new Quest System but i found something that someone should clear out for me a little bit.

If Ranger has a Bow he can shot, but if he dont that means he should not be able to shot, right? :)

And also I love that Loading Screen - DO NOT CHANGE IT -
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
I love the new map and new Quest System but i found something that someone should clear out for me a little bit.

If Ranger has a Bow he can shot, but if he dont that means he should not be able to shot, right? :)

And also I love that Loading Screen - DO NOT CHANGE IT -

-Kobas- is now recreating item system and class system :)
 
SotP_Orb.png
Announcement...
Sunday, Apr 01 2012 21:00
------------------------------------------------------
Hello guys it was a while when I posted some really nice progress news.

I come here to post this HUGE announcement.
Core things are going to change, it's decided.

Terrain finally reached limit, I finally like how it look like.
Time has come for me to move forward fixing gameplay.

Hero classes will be removed.

Yes that's right.
PROXY is working on super cool model that will handle group of animations so I can merge all classes into single one.

But don't worry idea won't be ruined.
Let me explain further.

Magtheridon96 is working on new damage system critical, bash and such things are something common these days so we go even further and add damage classes and resistances as well.

Bugz and Remixer are back and active once again, they are helping me craft idea for new item classes and shits.

And finally I spent 8 hours today making hero stats system.
Here you go small WIP:
attachment.php


It was a while, precisely 1 year when I presented custom warcraft 3 interface and that hero selection system. This thing here has small explanation as well:
JASS:
             //Agility Based
        private static integer SKILL_ATHLETIC     = 1

Increase Movement Speed

        private static integer SKILL_ACROBATICS   = 2

Increase dodge Chance

        private static integer SKILL_MARKSMANSHIP = 3

Add bonus damage when carry bow
Add bonus critical chance when carry bow

        private static integer SKILL_LIGHT ARMOR  = 4

Add bonus armor when carry light armors

            //Strength Based
        private static integer SKILL_BLADE        = 5

Add bonus damage when carry sword/dagger
Add bonus critical chance when carry sword/dagger

        private static integer SKILL_BLUNT        = 6

Add bonus damage when carry axe/hammer
Add bonus critical chance when carry axe/hammer

        private static integer SKILL_BLOCK        = 7

Add bonus armor when carry shield
Add bonus reflection chance

        private static integer SKILL_HEAVYARMOR   = 8

Add bonus armor when carry heavy armors

            //Intelligence Based
        private static integer SKILL_RESTORATION  = 9

Increase spell power when cast heal spells
Increase spell critical chance

        private static integer SKILL_SCHOLARSHIP  = 10

Increase chance to read books on different languages

        private static integer SKILL_DESTRUCTION  = 11

Increase spell power when cast damage spells
Increase spell critical chance

        private static integer SKILL_MYSTICISM    = 12

Increase resistance to elemental magic
Instead of attributes player level up hero stats, and each stat instantly level it's attribute (example blade will level up hero strength).

Items will now require different hero stat to be carried.

I still need to code part where system show hero stats like critical, regeneration rate or item drop chance, but I must wait for damage system first.

Expect more things soon. Stay tuned, cya around.
 

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