This is a list of the allready realized and the to-do features in Darkwind RPG – A Hero’s Tale.
Custom Interface Features:
10 Button Actionbar:
6 Button Beltbar:
The HUDs:
Hero HUD:
The Loot/Roll system:
Loot frame:
The castbar:
Fullscreenmenus:
Inventory:
Charinfo:
Talentinfo:
Tradewindow:
The camerasystem:
Custom Gameplay features:
Hero controls:
Scrolling combat Text(SCT):
Dynamic Attachment System (DAS)&Fitting Anmations System (FAS):
Buff/Debuff system:
Hero Stats System (HSS):
Artifical Intelligence (AI)
Mob Management System (MMS):
Combat Management System (CMS):
Non Player Characters (NPCs)
Torch system:
Game world:
Enviroment:
Physic engine:
Greetings Thy
Custom Interface Features:
10 Button Actionbar:
- -Providing 10 clickable buttons for learned talents "done"
- -Detecting left/right clicking "done"
- -Showing grafical cooldown of talents inside the buttons "done"
- -Working Global cooldown when a talent is used "done"
- -Updating the attack icon with the currently used weapon "done"
- -Allowing to plug/move, swap/remove talents into/inside/from the actionbar "done"
- -Trying to cast an talent on an out of range target will force the hero to move in castrange "done"
- -Coloring the buttons when the target is out of range "done"
- -Coloring the buttons when not having enough mana "done"
- -Coloring the buttons when the skill requirements aren’t passed "done"
- -Embed animated progressbar to show your current exp "done"
- -Allowing to bind the buttons to the hotkeys 1-0 via controls groups"done"
6 Button Beltbar:
- -Providing 6 clickable buttons for usuable items like i.e. potions "done"
- -Detecting left/right clicking "done"
- -Showing grafical cooldown of items inside the buttons "done"
- -Working Global cooldown when an item is used "done"
- -Showing stacksize inside the buttons "done"
- -Allowing to plug/move, swap/remove item into/inside/from the beltbar "done"
- -Hiding the beltbar when being empty "done"
The HUDs:
Hero HUD:
- -Showing detailed information about your current stats "done"
- -Left/Right on a target will set it to your current target "done"
- -Hitting ESC clears your current target "done"
- -Showing detailed informations about your targets stats "done"
- -Showing targets name, class and level "done"
- -Showing detailed information about your party members stats "done"
- -Showing party members name and level "done"
- -Allowing to select the party member by left clicking the HUD "done"
- -Allowing to follow the party member by right clicking the HUD "done"
The Loot/Roll system:
Loot frame:
- -Hitting ESC will close the lootframe "done"
- -Showing a frame holding icons/names of dropped items "done"
- -Showing tooltip on left click "done"
- -Pick up via right click "done"
- -Showing a frame holding icon/name of rolled item "done"
- -Showing tooltip on left click "done"
- -Showing an animated progress bar fort he remaining rooltime "done"
- -Providing two buttons, roll or disclame "done"
The castbar:
- -Providing an animated castbar to show the progress of casted and channeld spells/actions "done"
- -Hitting ESC will cancel the casting/channeling "done"
Fullscreenmenus:
- -Hitting ESC will close all fullscreenmenus "done"
Inventory:
- -Showing preview of equipt items "done"
- -30 slot Backpack "done"
- -6 slot belt "done"
- -Money display "done"
- -Tooltips on mouse over "done"
- -Use/Equip on double click "done"
- -Items can be dragged "done"
- -Stack items of same type "done"
- -Drop items/split item stacks "done"
Charinfo:
- -Showing detailed information about all of your stats/attribute "done"
- -Provide buttons to spend attribute points "done"
- -Showing animated progressbars for exp,fame,weapon/armorskill and special skills "done"
- -Tooltips on mouseover "done"
Talentinfo:
- -10 talent trees "creation"
- -Talent points can be spent by left click "done"
- -Tooltips on mouseover "done"
- -Tier and requirement restrictions for learning talents "done"
- -Showing allready spent talent points next tot he talent icons "done"
- -Showing the amount of spent talent points per tree "done"
- -Learned active talents can be pluged/moved, swaped/removed talents into/inside/from the actionbar "done"
Tradewindow:
- -Showing current backpack items and merchant items "done"
- -Tooltips on mouseover "done"
The camerasystem:
- -Providing a very smooth camera "done"
- -Camera follows terrain Z "done"
Custom Gameplay features:
Hero controls:
- -Hero moving by right click arrowkey "done"
- -Right click on target will force the hero to engage the target "done"
- -Right click on dead targets will start the loot process "done"
- -Right click on interactive objects will start the interaction process "done"
Scrolling combat Text(SCT):
- -Showing damage/heals against your hero "done"
- -Showing damage/heals against your target "done"
- -Showings buffs/debuffs against your hero "done"
- -showing buffs/debuffs against your target "done"
- -Showing buff/debuff fading events "done"
- -Showing events like i.e. +combat "done"
Dynamic Attachment System (DAS)&Fitting Anmations System (FAS):
- -All equiped armor and weapons parts are shown in your hero "done"
- -All weapon types and fighting styles use individual animations "done"
Buff/Debuff system:
- -Global/Individual buffs/debuffs can be applied to mobs/hero "done"
- -Buffs/Debuffs are shown in the hero‘s status list with icon and tooltip "done"
- -Buffs/Debuffs are shown on the target as special effect "creation"
- -Stackable buffs/debuffs "done"
Hero Stats System (HSS):
- -Let the hero‘s attributes effect his stats and skill effectivenes "done"
- -Let the hero’s weapon/armor skills effect his stats "done"
- -Let worn items effect the hero’s attributes and stats "done"
- -Let learned talents effect the hero’s attributes and stats "done"
- -Let item sets bonusses effect the hero’s attributes, stats and talents "done"
- -Let buffs/debuffs effect ther hero‘s attribute, stats and status "creation"
Artifical Intelligence (AI)
- -Let Mobs guard their homelocation "done"
- -Let Mobs engage the hero when coming to close "done"
- -Implement Aggro managementsysten "done"
- -Let Mobs use their given skills "creation"
- -Simulate a basic logical behaviour "creation"
Mob Management System (MMS):
- -Being able to place mobs with all needed setting via trigger "done"
- -Being able to change alle stats of every mob ingame via trigger "done"
- -Being able to edit the behaviour of every mob ingame via trigger "done"
- -Let mobs respawn if supposed to "done"
- -Let mobs drop items from their specific loottables "done"
Combat Management System (CMS):
- -Let heros enter/leave combat "done"
- -Let mobs enter/leave combat "done"
- -Let NPCs enter/leave combat "done"
- -Add aggrolists to mobs "done"
- -Add aggrolists to heros "done"
- -Add aggrolists to NPCs "creation"
Non Player Characters (NPCs)
- -Add a dialog based talk interaction to NPCs "done"
- -Make the player able to chose the topic he want to talk tabout "done"
- -Make the player able to start a trade with NPCs "done"
- -Let NPCs interact with mobs i.e. attack "creation"
Torch system:
- -Make the player able to use torches and other light sources "done"
- -Torches can be droped and picked up again "done"
Game world:
Enviroment:
- -Add Realistic day and night lighting "done"
Physic engine:
- -Knockback "done"
- -Collision "done"
- -Are of effect spells will effect the enviroment "creation"
Greetings Thy
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