• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Problem with Texturing with 3ds max 5

Status
Not open for further replies.
Hi all!
I don't know if this is the right section... However: I have 3ds max 5 with Warcraft III Art Tools.
I'm making a model of circle stair (stairs going upward with nothing at the middle). I "learn" how to make a UVW flatten map and I load my texture. The texture works but it is too "big".

I have some bricks as texture (is a beta version, just to see how does it work) but the bricks seems to be too large.

How can I solve the problem? I try to use 256x256, 512x512 and 1024x1024 and nothing change... I'm disperate :vw_death:
 

Attachments

  • Screen3dsmaxProblema01.gif
    Screen3dsmaxProblema01.gif
    390.5 KB · Views: 135
  • Screen3dsmaxProblema02.gif
    Screen3dsmaxProblema02.gif
    397.9 KB · Views: 123
Last edited:

Deleted member 157129

D

Deleted member 157129

By my understanding this is a problem with 3DS Max. Thread moved.
 
Status
Not open for further replies.
Top