• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

3ds max uv mapping problem

Status
Not open for further replies.
Level 17
Joined
Jan 18, 2010
Messages
1,122
Customize > preferences > viewports > [Configure driver] > and there, tick the "Match Bitmap Size as Closely as Possible"
You may also need to refresh the materials after doing that. (click show/hide the material in viewport)

It is only pixelated in the viewports to save memory. Why you want it to be not pixelated in the viewports anyway ? The texture will be displayed properly everywhere else.
 
Last edited:
Status
Not open for further replies.
Top