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3ds max MDX exporter messing up UVS

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Hello, I have a 3d model which I uvmapped in blender and transfered over to 3ds max by fbx format.
The model is fine until I export to mdx with any mdx exporter.
I tried dex's exporter, mdx exporter and neodex on 3ds max 2009, 2010, 2014 and 2016.

All versions break the uvs, so when I open in mdlvis, what looks originally like the picture on top, ends up looking like the bottom picture once converted to mdx
oTdTdso.png

I don't know if I'm using the wrong exporter or if there is one that works properly, but if there is can someone post a thread or link to a mdx or mdl exporter for 3ds max gmax or blender.

I really want ot get this to work ;)

[EDIT]: Solved was a mirroring issue. apparently if I mirror in blender it starts welding vertices from each side.
 
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