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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Powerslave

Submitted by Maker
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Contents

Story
Features
Heroes
Systems
Screenshots
Change log
Credits



Story
The kingdom is on the verge of peril. The undead are roaming through the lands. The king doesn't seem to care and hasn't been seen lately. Variuos opportunity seekers are looking to increase their own power and influence. Many have turned to black arts to cope with the harshness of the surrounding world.

The story is still shaping up. I won't reveal much at this point, the story will unfold when progress is made.


Features

  • Hero selection
  • Intro cinematic
  • About 4-5 levels of playable map
  • Three heroes
  • 15 custom spells coded with vJASS
  • Scripted boss fight (he will pwn j00 arse!)



Heroes

Show

Lich Description
[​IMG] A lich capable of powerful manipulative magic with great offensive power but offers very little in the ways of survival.
  • Bolt Wave
  • Electrical Link
  • Telekinesis
  • Mind Push
  • Iron Maiden


Undead Knight Description
[​IMG] A knight capable of dealing with heightened damage intake. Can deal with single targets and masses with easy.
  • Penetrate Armor
  • Adrenaline
  • Shield Charge
  • Pulverize
  • Hammer of Hades


Battlemage Description
[​IMG] A fierce mage who relies partly on his melee capabilities.
  • Rampage
  • Earthshaker
  • Soul Steal Aura
  • Demonic Bolt
  • Black Hole






Systems

Show

Armor system
Each point of armor reduces default attack damage by one point. Units have spell resistance, which works in percentages.


Revive system
Units get revived for continuous looting. Creeps won't revive while a hero is nearby.


Attribute system
During each level up, you get attribute points that you can spend freely on strenght, agility and intelligence. In the future, maybe in health and mana also. You can spend attribute- and skill points in a character screen.

New character screen

WIP shots
[​IMG]



Inventory system
Now comes with full screen inventory.


Item stacking
Yes, for potions.


Drop system
Random loot. Items get a chance of getting a prefix and a suffix. Expect items such as Stunning Amulet of Protection and Leeching Ring of Mana.


Attack Type change system
Your attack type changes automatically when equipping weapons. Your armor type changes when equipping different body armors.


Scripted boss fights
Boss fights are scripted and they have custom spells written in vJASS.


Difficulties
The map supports five different difficulties from walk in a park to very demanding.






Screenshots

Show

[​IMG]
Lich and Bolt Wave

[​IMG]
Warrior and Shield Charge

[​IMG]
Battlemage and Earthshaker

[​IMG]

[​IMG]

[​IMG]

[​IMG]


New screenshots


Note that shadows are not rendered in these pics.

[​IMG]

[​IMG]


Full screen inventory

[​IMG]



Video clips

Some abilities:
http://www.youtube.com/watch?v=uW8vFRXL0FQ
Projectile system:
http://www.youtube.com/watch?v=phKhzxjLw_c



Change log

Show

-map no longer defeats the player when viewing a cinematic




Credits

Show


IF YOUR NAME IS MISSING, PLEASE CONTACT ME

shamanyouranus:
Antigravitytarget effect

sPy:
Shockwave model

Weep:
Arcane Missile

HappyTauren:
Arcane Knight
BTNOddSword
Dragon Blade

Pyramidehead:
Nether Mage
Chaos Axe 01
Chaos Axe 02
Chaos Club 01

Punisher_x:
Custom ground textures

Kwaliti:
Dark Portal
Force Edge
BTNForceEdge

Crazyrussian:
Command Icons
Various ability icons
BTNCRBluestaf

unwirklich:
Nerubian interface

Born2Modificate:
High-Res Doodad Pack

Alastor:
Scourge Mage

tee.dubs:
Megapod unit model

Dionesiist:
Sharadar Hell Knight

Oniwaga:
Ifrit unit model

General Frank:
Orb models
Potion models
Dwarven Adventurer
Dwarven Axe Thrower
Dwarven Warrior

Grey Archon:
Dwarven Paladin

Ampharos_222:
Nereid (Lich model)
Various skeleton models
Infernal Knight

KelThuzad:
BTNCharge

Palaslayer:
BTNDamagedShield
BTNPD3WizElectrocute

Cloudwolf:
BTNCWMagicAura
BTNCWRedScepter

4eNNightmare:
BTNNetherSwap
BTNGlovesNoGlow

The_Silent:
BTNUnholyAuraV2

Viiva:
BTNNecromancy

Gottfrei:
Sylvan unit model
Conjurer unit model
Reaper unit model

dickxunder:
Unbroken sage unit model

olofmoleman:
Rancor unit model

-Berz-
BTNSymbolofStrenght
BTNSymbolofAgility
BTNSymbolofIntelligence
BTNPolearm

Sellenisko:
Dwarf Archmage

Tranquil:
Dwarven Berserker

Alastor:
Hero Viking

Kuhneghetz & Mr.Goblin:
Barbarian

Misha:
Naga Death Knight

Fingolfin:
Dwrven Doorway

Tr!KzZ:
Item Sword
Item Shield
Long_Sword

UnholyDobry:
BTNRoundShield
BTNRoundShield2
BTNRoundShield3
BTNGlove

Sunchips:
Royal Longsword
Mithril Axe
Bandit Bludgeon
Spiked Mace
Iron Wreckingball
Mithril Mace
Brute Hammer

SkriK:
BTNWeaponUPG2

enjoy:
BTNBloodClaymore

ikillforeyou:
Crusader Sword
BTNHelm1

chilla_killa:
Haunted Sword

Bone Knight:
Khaz Amul
Doomstaff

Red Fuser:
Golden Axe

Red Shift:
Red Dawn

perfjert:
Steel Waraxe

NFWar:
BTNSpikedClub
BTNIceWand
BTNBanditsLeather2
BTNChainArmor
BTNLeatherArmor
BTNPlateArmor
BTNRoyalArmor
BTNBrainCage
BTNDemonsHelmet
BTNDragonHuntersHelmet
BTNSandalZ
BTNSteelBoots

Devine:
BTNmaceOfPowa

The D3ath:
BTNAxe

FrIkY:
BTNPandaWeaponUpg2

Justify:
BTNSimpleAxe

bigapple90:
BTNWeaponAxe4

Deon:
BTNAxeSteel

deolrin:
Blood Elf Magestaff

Thrikodius:
Mindstaff
Staff of Silence

War Golum:
ArcaneStaff
BTNArcaneStaff

Usedwell:
Staff of Ages
Staff of Demonic Entities

LiOneSS:
BTNImprovedMageStaff

Mr.Goblin:
BTNColdWard
BTNRainofFire

peekay:
BTNLionCarapace
BTNSeaHeavyArmor
BTNRoyalHelmet
BTNHolyPlatedGauntlet
BTNNatureGloves
BTNPlateGauntlet
BTNWaterCompositeGloves
BTNSacrifice

Coinblin:
BTNGloves2

Daelin:
Frozen Shell

s4nji:
Blizzard Missile

JetFangInferno:
DemolisherFireMissile


Music:
Iron Maiden - Seventh Son of a Seventh Son (Boss music)
Jerry Goldsmith - Arthur's Farewell (Openin cinematic)




I will gladly take suggestions. What do you want to see? Do some spells suck, do you have better ones in mind? What kind of systems do you want? How can you help with this project? I'm mainly looking for icons and possibly unit models.

I need a model to replace the shield dude. Weaponless unit with shield slam/shield charge animations would be sweet.

Current status is early alpha.. This means it is not even nearly complete. All systems should be working, like full screen inventory and ability selection system, and the terrain is pretty much done. But there are bugs and not much gameplay.

You can only select one hero for now, and you can only explore about 12% of the map.

Map development thread here.

Map is protected.


Keywords:
single, solo, maker, powerslave, rpg
Contents

Powerslave (Map)

Reviews
Moderator
Vengeancekael: Private Message Date: 2012/Feb/18 18:08:58 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
  1. Vengeancekael: Private Message
    Date: 2012/Feb/18 18:08:58

    Reasons:


    Other:
    Check out the tutorials section: Tutorials
    Check out the Map Development Section: Map Development Section
    Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

    Comment: Approved, this is amaaaaaaaaaaaaaaaaaaaazing. (better than Shadows of the Past :DDDDDDDDDDDDD)
    If you don't finish this I will kill you. (mostly just cry actually)
    Admin Contact - Resource Moderation - Rules
     
  2. -Kobas-

    -Kobas-

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    Huge map size, grrrrr.
    You should care about size, it's in map section now, don't scare people :razz:
    I will try to optimize it a little and tell you how big it is.
     
  3. Maker

    Maker

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    I already optimized 4 MB out of it. I don't really care about the size :)
     
  4. -Kobas-

    -Kobas-

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    Maybe, but I'm still downloading this ^_^
    http://www.youtube.com/watch?v=oIVSeWBk4qM

    EDIT:

    I was defeated while cinematic still played.
    Then again I managed to skip cinematic and everything was cool until I passed that fountain with 2 enemy units.
    Checking more...

    EDIT 2:

    2 mp3 files are compressed to 128 kbps. (9.5 MB)
    I converted them to 32kbps (2.5 MB)

    Felwood_Grass (1.5 MB) -> Texture converted with 33% quality take only 275 KB
    Just check images, quality is almost same, for game like wc3 unnoticeable :)

    And that's already 8 MB less :)

    EDIT 3:

    22.000 lines of code... MOTHER OF GOD.
    Well I don't check it, it work flawlessly ^_^

    Terrain is interesting, unique and that is really cool.
    I like it. But that waterfall, (top left, somewhere in some forest like lake or something), grrr, there is waterfallX model in UTM3, use it please (change color to yellow/green) it will look far more better, also place few more waterfalls next to each other, this way it look ugly.
    Castle area use unique tile, because you terrained everything else, well just add some tiles, minimap now look horrible on that part (you can just place rock tile below walls).
     

    Attached Files:

    • 1.JPG
      1.JPG
      File size:
      130.2 KB
      Views:
      467
    • 2.JPG
      2.JPG
      File size:
      70.7 KB
      Views:
      325
    Last edited: Jan 19, 2012
  5. mckill2009

    mckill2009

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    Finally you post this!...I know that you know this already but pls put proper description...
    I've played this version when it's still on development and its awesome, gonna test it again...rating it 4.5/5 for now unless description changed...

    EDIT:
    Better, I rate it now 6/5!...
     
    Last edited: Jan 20, 2012
  6. bhusta

    bhusta

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    Map itself looks amazing, but without skipping the intro the inventory dummy won't appear!
     
  7. Maker

    Maker

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    Thanks for letting me know! Should be fixed now.
     
  8. Palooo3

    Palooo3

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    Downloading and will give my review again as I did at latest alpha at development thread.
     
  9. Gen Bloodhorn

    Gen Bloodhorn

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    you really make things maker,good ones too
     
  10. Palooo3

    Palooo3

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    Allright so I played game and here is my review:
    From last version wich was uploaded on map development this goes much worse...
    This custom font type you imported is hard readable, no hints and I was really messed what to do. In intro cinematic there is one bad part, when unknown says "someone is coming" he starts casting spell on road but we cant see who did he kill or effect of spell (it is out of camera view). Also i had no spells or weapon with black knight, i was just running around. until I found bridge wich was destroyed by guards....

    + Nice enviroment
    + Really decent cinematic with nice effects
    + Lots of custom models and UIs wich makes game more attractíve
    + Good systems, especialy that character customization one
    + Balanced gameplay
    + Laggless gameplay


    - No starting hints what to do, how to open inventory, I picked up several items but they didn't appear in inventroy...
    - I dind't know what cinematic after I ran around fountain at start means... in background I was able to see castle and some enviroment.
    - I have bad feeling from whole 10 minutes game... it was very strange.


    Well now I will give you 3/5, it is very different from last versions, maybe I did something bad now but I really enjoyed last version much more, hope is gonna be updated soon.
     
    Last edited: Jan 22, 2012
  11. Maker

    Maker

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    There are three hero icons at the top left corner of the screen at the beginning. One of them is for your hero, one is for inventory and one is for the character screen.

    So hit F1,F2 and F3 to go to inventory/character screen/your hero.

    In character screen you can assign points to str/agi/int and skills. In inventory you must move the picked items to correct item slots to equip them.
     
  12. Palooo3

    Palooo3

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    Yes now I reliazed it, im sorry i haven't seen it before... :D it works greatly, but still i found 2 buggs, first of all, when I killed couple of conjuers there spawned some skeletons, also when I moved with my hero to couple of creeps I got hit 1496 and instant kill... anyway discovered those systems and rating is 4/5 for now :) Great map.


    First time this happened!
     
  13. -Kobas-

    -Kobas-

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    Maker to be honest I don't like font, it's nice in general but for game dark as yours, blue item description make it really hard for reading.
    I suggest demon like sharp fonts, we can speak in chat about them, maybe we can test some.
    Also 2nd font is more suitable for some alien or space like maps.

    Another bad thing is FPS (frame per sec), when there is noting on the screen it is around 65 for wc3 map. With baisc wc3 terrain it drop down to 40 - 50 depend on units and animated effects objects etc.
    In my map SotP with really high quality terrain it is around 25.
    But for your map it really low from 12 to 15. I suggest different camera (spinning camera forced me to 20 sec try to click on item ^_^). Different more close camera at first place will increase this number and reduce lag a lot. Another possible ways are reducing line of sight, replacing animated doodads with static ones and so on...

    That spell that should last 8 sec and deal 100 damage, killed enemy units instantly (9999 damage) if I saw that right.
     
  14. Palooo3

    Palooo3

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    I have to agree with -Kobas- , blue description in inventory is hardly readable :)
     
  15. sonofjay

    sonofjay

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    I download the first uploaded version of this in the map section and I don't know if this is fixed already, and if it is already fix, i will download it again.

    1.)First of all only the knight or it is the paladin(i can't recall the name but to be sure the hero in the middle) is the only playable hero,
    2.)That hero cannot attack

    And for that I hit Alt F4 after 5minutes or maybe less(includes the cinematic)


    Well I think this is already resolve on what I can see on the screenshots

    Well just want to let you feel the depression I get after downloading a 55MB! map and did not even play it for 5minutes.
     
  16. -Kobas-

    -Kobas-

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    You need to equip weapon to attack.
    Awesome Maker make it that way so when you pick sword your attack will become normal, with staff magic, with club siege... :)
     
  17. Maker

    Maker

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    There is a sord on the ground after the first cinematic. Pick it up. Then open the inventory by pressing F1, F2 or F3, can't remember which one it is. You need to click the item, then click on the corresponding item slot on the hero to equip the sword. Then you can attack.

    It is like that. Swords = pierce, axes = normal, clubs = blunt, staves = magic :)
     
  18. Palooo3

    Palooo3

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    Nice, Good job :)
     
  19. sonofjay

    sonofjay

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    Really there is a sword? so i just miss it well gonna try it again later,


    EDIT:

    Darn, really there is a F3? and a inventory system? well i don't have one, well actually there is but after I pick a hero it is gone.

    Well if this is already updated I'll just download it again. darn its 55mb!
     
    Last edited: Jan 24, 2012