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Post Worldtree Melee Map

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This is a WIP using a custom tileset M0rbid made me. It transitions from completely dead near the tree to living as you move out. I decided not to use Blizzard cliffs and opted for rocks and "petrified" trees as borders - which can't be chopped or destroyed. The new green materials are spreading from the roots of the world tree as they heal.

This is only a few hours work, so go easy. There is extensive water because my map uses naval units.

And of course, tips?
 

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Level 14
Joined
Aug 8, 2009
Messages
435
One thing that is weird for me, is the fact that your trees are slanting. If you look at trees on slopes outside you can see that they still stand straight up. Its pretty cool for a melee map but you should try and transition in height a little bit more smoothly cause right now it kinda looks abrupt. Also your rocks on the side are a bit big change the size to something smaller and use them around the remaining area on the outside, maybe even make that area a bit more detailed with plots of trees and other places with hills and rocks and such. Also i know its a dieseased ashenvale terrain but its still an ashenvale terrain so add some more details.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
awesome melee map. just love it +rep

edit: i just realized i already gave you +rep for this so NVM.
 
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