Tips for Terrains
-Tips for Terrains-
I've had quite a few problems with my terrains back when I did them often, and so here are some things that you might want to do.
-Don't try to use all the doodads you can.
This makes your map look squeezed, and that won't make people want to play it.
This also makes your map randomly detailed. Not good.
-Don't use high cliffs and tons of ramps.
If you want a good mountain that is fairly high, then I suggest raising the terrain alot, but smoothly so that the unit's feet aren't in midair, and then put pathing blockers around it. Then, make the way up to the mountain a different type of terrain, so that if your mountain is like grass or rock, make this path up dirt or something.
-Don't evenly put in trees.
Put trees at random intervals, otherwise your ashenvale forest might look like the King's Garden. Place trees at random intervals, and be sure to NOT use the mass tree creation tool. Use the two smallest creation tools that you can (preferably the smallest one (one tree)).
-Don't make throne rooms too royal.
I frequently had trouble with this. Put a throne, and a few guards, and make sure there is plenty of room to walk. Also, make it a grand door, but not too grand.
-Save frequently.
I know this sounds like the most obveous tip ever, but you really should do this as often as possible. If you use WEU, UMSWE and others frequently, then you should save every time you get a small part done. Theese editors tend to have fatal errors more frequently.
-Keep towns as towns.
Don't make towns huge. Make them with 5 or so houses, small wooden fences, a few fenced-in animals (try to avoid these), and 2 or 3 medium crop fields. You should make scout towers here as well, and a few trees, and MAYBE a small garrison/barracks. If you do make a barracks, then put TWO AT MAX training targets, and ONLY if you use archers. Also be sure to have a tavern- In medieval times, all towns had these. And be sure to make villagers- 5 to 10- and make sure only a few kids. Seriously, kids usually stayed inside, away from undead arrows. (Seriously. Picture this: Five kids coming out of their house and running up to an undead necromancer and saying "HI! I'M FOUR!" Then, the necromancer is like "dmn comps" and he slaughters them with his most powerful spell, just for the cool effects. Seriously, that shouldn't happen.)
-If you make many different terrains (ex. ice, rock, forest, and desert), be sure to have reasonable transitions.
Seriously, this is the biggest problem with noob terrainers. They put tons of forests and ice RIGHT NEXT TO A BARREN DESERT. Have some natural transitions. Maybe one or two trees and grassy dirt, then some very light grass with more trees, and so on.
-If you use custom world editors, BE SURE TO CHECK THE BOX IN THE OPTIONS THAT ASKS IF YOU WANT TO MAKE BACKUPS.
This is a huge problem, especially with maps with JASS and GUI spells. CREATE BACKUPS OR ELSE YOUR MAP WILL BE SCREWED.
-Always think about your terrain BEFORE you make it.
This way, you know what goes where, and then you don't make last minute details that make it look squeezed.
-NEVER, EVER, EVER USE THE SQUARE PALETTE FOR WATER/LAND
Squareness doesn't make it look natural - It makes it look man-made.
-If making a terrain that will never be on B.Net, use custom models.
Use them like hell. Especially high-res doodads like trees and crates. And use sky backgrounds. Don't care about the 4000mb limit- Remember, this map will never even be put up there.
More will be added when I come across more problems.
Feel free to compliment and add.
--------------------
Hero_Lief
The one and lonely.
-Tips for Terrains-
I've had quite a few problems with my terrains back when I did them often, and so here are some things that you might want to do.
-Don't try to use all the doodads you can.
This makes your map look squeezed, and that won't make people want to play it.
This also makes your map randomly detailed. Not good.
-Don't use high cliffs and tons of ramps.
If you want a good mountain that is fairly high, then I suggest raising the terrain alot, but smoothly so that the unit's feet aren't in midair, and then put pathing blockers around it. Then, make the way up to the mountain a different type of terrain, so that if your mountain is like grass or rock, make this path up dirt or something.
-Don't evenly put in trees.
Put trees at random intervals, otherwise your ashenvale forest might look like the King's Garden. Place trees at random intervals, and be sure to NOT use the mass tree creation tool. Use the two smallest creation tools that you can (preferably the smallest one (one tree)).
-Don't make throne rooms too royal.
I frequently had trouble with this. Put a throne, and a few guards, and make sure there is plenty of room to walk. Also, make it a grand door, but not too grand.
-Save frequently.
I know this sounds like the most obveous tip ever, but you really should do this as often as possible. If you use WEU, UMSWE and others frequently, then you should save every time you get a small part done. Theese editors tend to have fatal errors more frequently.
-Keep towns as towns.
Don't make towns huge. Make them with 5 or so houses, small wooden fences, a few fenced-in animals (try to avoid these), and 2 or 3 medium crop fields. You should make scout towers here as well, and a few trees, and MAYBE a small garrison/barracks. If you do make a barracks, then put TWO AT MAX training targets, and ONLY if you use archers. Also be sure to have a tavern- In medieval times, all towns had these. And be sure to make villagers- 5 to 10- and make sure only a few kids. Seriously, kids usually stayed inside, away from undead arrows. (Seriously. Picture this: Five kids coming out of their house and running up to an undead necromancer and saying "HI! I'M FOUR!" Then, the necromancer is like "dmn comps" and he slaughters them with his most powerful spell, just for the cool effects. Seriously, that shouldn't happen.)
-If you make many different terrains (ex. ice, rock, forest, and desert), be sure to have reasonable transitions.
Seriously, this is the biggest problem with noob terrainers. They put tons of forests and ice RIGHT NEXT TO A BARREN DESERT. Have some natural transitions. Maybe one or two trees and grassy dirt, then some very light grass with more trees, and so on.
-If you use custom world editors, BE SURE TO CHECK THE BOX IN THE OPTIONS THAT ASKS IF YOU WANT TO MAKE BACKUPS.
This is a huge problem, especially with maps with JASS and GUI spells. CREATE BACKUPS OR ELSE YOUR MAP WILL BE SCREWED.
-Always think about your terrain BEFORE you make it.
This way, you know what goes where, and then you don't make last minute details that make it look squeezed.
-NEVER, EVER, EVER USE THE SQUARE PALETTE FOR WATER/LAND
Squareness doesn't make it look natural - It makes it look man-made.
-If making a terrain that will never be on B.Net, use custom models.
Use them like hell. Especially high-res doodads like trees and crates. And use sky backgrounds. Don't care about the 4000mb limit- Remember, this map will never even be put up there.
More will be added when I come across more problems.
Feel free to compliment and add.
--------------------
Hero_Lief
The one and lonely.
Last edited: