Figgured some of you guys might want to take a look at
these, some FAQs from when I was working on my pokemon map. They have some nifty things if your interested in the workings of the game, such as the order of things that happen in a battle:
First pokémon's turn:
*Sleep duration deduction*
[First pokémon is frozen solid, fast asleep, or wakes up]
([First pokémon must recharge])
*Disable duration deduction*
[First pokémon is disabled no more]
*Confusion duration deduction*
[First pokémon is confused no more]
*[First pokémon is fully paralyzed]*
*[First pokémon hurts itself due to confusion]*
*PP is deducted from selected attack*
*[Attack is used]*
*[Attack misses]*
*Damage calculation including critical hit*
*Battle animation*
*Damage and primary effects of attack*
[Second pokémon's substitute took the damage]
[Second pokémon's substitute broke]
[Critical hit]
[Type effectiveness of attack]
[Any flavor text associated with the executed attack]
([Second pokémon faints])
*[Second pokémon's rage builds]*
*[Secondary effects of attack]*
*[Recurrent poison/burn damage to first pokémon]*
*[Recurrent Leech Seed damage to first pokémon]*
*[Second pokémon flinches]*
Second pokémon's turn:
*Sleep duration deduction*
[Second pokémon is frozen solid, fast asleep, or wakes up]
(Second pokémon must recharge)
*Disable duration deduction*
[Second pokémon is disabled no more]
*Confusion duration deduction*
[Second pokémon is confused no more]
*[Second pokémon is fully paralyzed]*
*[Second pokémon hurts itself due to confusion]*
*PP is deducted from selected attack*
*[Attack is used]*
*[Attack misses]*
*Damage calculation including critical hit*
*Battle animation*
*Damage and primary effects of attack*
[First pokémon's substitute took the damage]
[First pokémon's substitute broke]
[Critical Hit]
[Type effectiveness of attack]
[Any flavor text associated with the executed attack]
([First pokémon faints])
*[First pokémon's rage builds]*
*[Secondary effects of attack]*
*[Recurrent poison/burn damage to second pokémon]*
*[Recurrent Leech Seed damage to second pokémon]*
might be useful for creating the battle-system triggers, also most are pretty well written and interesting enough to read through. The stratagy part could be implemented if you guys wanted to create some seriously challenging battles to.
BTW, with gameboy emulators and pkmn roms avalible free for download you totally need to make this map multiplayer XD