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Pokemon RPG

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67chrome, i need to tell you something, it is really nice! It is MAGIC:
  • Item - Set charges remaining in (Item) to (Integer)
JASS:
 SetItemCharges(Item, Integer)
That is our key to no-3-items-per-ability xD

Yaye! ^^,, AI is fixed!!! =D
(Stupid mistake, i took the custom value of a variable unit, but that variable was nothing ><,, )

Now only fix the Normal Attacks (so you can also attack)
 
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Level 16
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Yay! But i hate how all my systems needs to be changed D:

I will change your systems accordingly (it is not a big job, the comparisons need to be changed to item comparisons, the variable needs to become item,, just little thing,, ) you dont have to, unless you want to ;)

EDIT: System almost converted to item-compatible,,

AI is now Item-Compatible! Just one question: Do i need to set PP of the AI down also? (cuz it does not now)

EDIT: This is my 999th post! =D
 
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Level 38
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Well, in all the games your Pokemon are the only ones that have PP, I think even the NPCs in Pokemon Stadium have infinite PP. And if you run out you use the move Struggle - One of the FAQs I sent you has struggle's power and effects, but I can't remember which one XD. I think most of the faqs have the damage formula someone hacked into the game to find out as well, so you could set up all the abilities to do the same amount of damage they would in the actual gamefreak titles.

Of course, One of them also has critical hit chances/mechanics for everything, how attributes are used, how Pokemon gain experience and at what rate they acquire it, how your name effects what Pokemon appear with the missingno glitch...

Edit -

@ thedeathunterxx - you can export information from maps and re-import it into a different map. You can also coppy-paste trigger folders from one map to another, so you won't need to worry about the terrain your working on ;)
 
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Too bad names are unusable due to the nature of Warcraft.

@ TDHX: I am working on it in the demo map (pastebin) only the pastebin one still runs on GUI.

Ugh, i made such a stupid mistake! I removed 'Inventory (Hero)' abiliy from all pokemons, but they need it to have items! So i need to re-add it manually!
 
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Level 16
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67chrome: 5 actually,, The pokemons can also have an item on them (exp share, berry, etc) which is probably going in the inventory also,,

Ya, TDHX, any WIP's? Or maybe update the pastebin? plz? xd
 
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You can make your own inventory abillities with only 5 slots. Just looks bad if there is one slot unused...

Maybe we could have some passive items at the "unused" slots, with description like "Abillity 1", "Abillity 2", "Item Abillity" etc... might be some work, but would look cool, as we could have our own background for the inventory.

Also, remmember to put the "This is a fire type" abillity into a disabled Spell Book. That way it wont show up, but you will get the buff...
 
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Explain further,, since i dont quite understand xD,,
You mean something like 1 item that opens a new 'inventory' ?
Or maybe a link to where a system is to explain it?
Or maybe you can make it? =D
 
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What i meant is that we have a good ol' wc3 inventory. But only where 5 slots can be used (the last slot doesn't exist). Then we have an item in each slot, named something like "Inventory slot 1" in inventory 1. That way, we can have our own "background" for the inventory slots, and they can be different (for instance, instead of the bag icon, it could be a Devour magic icon, and each inventory slot could be different). If "abillities" only are given via triggers, it wouldn't be too hard to remove the "background item", and add the new one.
 
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i think i will change the default ability to 5 and a custom with 6, since not many units will use 6 slots,,

Done:

BTW: BATTLE SYSTEM FIXEED!! Stupid mistakes ftw >.>

Now make it fancy and nice,, =)
 
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1) Make battle fancy and BJDebugMsg()-less ><
2) Fix the stats, ima make a struct/hashtable for it
3) Dunno,, some fixes like removing those "fire type" abilitys

And we are certainly making progress! =D
 
attachment.php


OMG HOW MANY BUTTONZ! WHAT FOR? to look pretty. lulz.


LoS, there it is. shall i try implementing it or you do it?
 

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    pokedex.JPG
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Level 8
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uhum...i thought yall were tona keep in mind filesize and use as much ngame textures as possible and try to work towardfs it being multiplayer. chek into that thinbg wc3:wow or wow:wc3 is for higher map size than 5 mb being multiplayer its like warsoc or something...
 
To see it in-game, here's a mapzors.

KEEP IN MIND THAT THE POKEDEX INTERFACE IS JUST TO LOOK COOL, THE POKEMON WON'T APPEAR 'IN' THE SCREEN, NOR THE TEXT WILL APPEAR PRINTED ON IT. THE POKEDEX MODEL IS A BACKGROUND.


I used LoS's preview as base, so don't worry about some weird things you will find there...
 

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HFR

HFR

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wait a sec.

i think its gonna stay single player for a while, and then perhaps create a new map that actually has reduced textures or something.

i think the pokedex should be high resolution, since if you look at it often, you dont want it to be an eye sore.

That's what I'm saying. We'll first make a singleplayer campaign. Then, we gonna make a multiplayer map (of course, AI will be added by our buddy Lord of Sausage).

That's why we need a better texture for the pokedex.
 
That's what I'm saying. We'll first make a singleplayer campaign. Then, we gonna make a multiplayer map (of course, AI will be added by our buddy Lord of Sausage).

That's why we need a better texture for the pokedex.
I'm not gonna do any texture, if you want, try doing it.
Darkxs is responsible for 2D art, 3D is my business. :ugly:

EDIT: try the map.
 

HFR

HFR

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Darkxs is insanely innactive (WoW caught him). So...

BTW, tested it, and, I clicked the "show stats" buttom twice and the cursor disappeared, I pressioned down and nothing happened... Then, I gave a nice "Ctrl + F4" and finished this haxx!
 
Level 16
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We keep the Pokedex this way! It is nice and closes when you press down! >:]..
MAYBE once Darkxs enters again we will ask for a texture. But for now it is fine this way,,

EDIT: Back from school, going to fancy it up now, so it is easy to handle and you got enough time,,
What should be max time? (now it is 10 seconds to choose your attack,, maybe between 20 and 30?)

And, what if no attack is chosen? Just do no attack? Or pick a random one?
 
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Level 15
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Bleed as you should.
You bleeding == me smiling
:mwahaha:
really. give me a break ma forum bitch. 3D Art can become tedious if people are harsh to meh :sad: :cute:

You know that == means Not equal to in some scripting languages :p

sooo, you dont smile when he bleeds? Damn...

Whats that i heard about Me making AI? I thought Yixx did that...
 
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This thing has been out there for a loooooong time no offense sounds great but who will play it for more than 3 days?

I will.
Find out a better way to ruin the project.
If you like pokemon, you will like this.
And i got every single pokemon series games (the standard series, yellow, blue, red, silver, gold and so on).
And im sure i will like this!
 
Level 16
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Thank you =)
Now that is said

I have begun the stat calculation library. And as you all whined about EV's and IV's, it supports them,,
BUT I have not implented them yet! They are supported, but not implented.

Progress is made, though,
But there is a problem with the Battle System. The first time your turn is, you got a 30 seconds time to choose your attack. After that, the time is unlimited. This is due to a problem with the timer. But i will fix this ;)

And for other problems, i will post them in T&S section, so if you are intersted in those problems, you can find them there (though i am not telling when i post there because i will post there not that often,,)
 
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