So I want to create an inventory system like this with a lot of different icons. My great idea was to use one base model with a lot of different animations/animation tags. This as a unit would be able to show all different icons and I would not have to create a lot of destructibles in the Object Editor.
There is a problem however. All of these icons need to play cooldown animations of different lengths. What's the best way to achieve this when all the functionality (show different icons, play cooldown anim) should be comprised in one model/unit?
Note: I think it is impractical to add a cooldown animation for every different animation tag as this would double the number of animations and as far as I know 255 animations are the limit.
There is a problem however. All of these icons need to play cooldown animations of different lengths. What's the best way to achieve this when all the functionality (show different icons, play cooldown anim) should be comprised in one model/unit?
Note: I think it is impractical to add a cooldown animation for every different animation tag as this would double the number of animations and as far as I know 255 animations are the limit.