As far as legality goes, I've heard that the downloading is not illegal on the downloaders end. The illegal part is the one providing the download. You're distributing it without permission.
So far as I've heard, anyway.
Well, we still worked for it. Your opinion is that the game sucked, we could hardly care less.
Then screw you. I think it sucked, so I don't want to pay. Not my problem.
Like a bad restaurant, you've learned not to buy from us again, but you still have to pay for the food this time.
You have to pay because feeding you cost them money. A third party providing me a copy does not cause them to spend money on my behalf. They already spent their money to make the product once. I'm not
taking from them anything.
People who pirate software aren't heartfelt softees that will sympathize with a company just because it's going bankrupt, they don't give 2 shits.
It's not the ones that don't care that matter. It's the ones that do care. If you don't want them to go under, donate to them so they wont.
Example: World Of Goo. The figure was about 96% in terms of pirated copies, and the independent developers were devastated. I didn't see a rise in sales, did you?
I didn't watch. Tell me though, did they have a donate button?
They all say that, but in the end if the means of acquiring the game for free weren't available to them, they'd have been more likely to buy the game.
For the law to hang on something so unpredictable as an alternate time line, is to me, absurd.
I do not think that an author has the right to make money.
Believe it or not, not everone's nice enough to pay for a game they just got for free, no matter how deserving the company may be. This is because people generally don't give a shit.
I hope they don't mind that nobody makes things for them anymore.
I'm betting they will. They were willing to pay in past. Why not now?
I can deal with idealism, but this level of it is astronomical.
Idealistic? No, I'm being
realistic. Piracy is impossible to stop. No matter how much you campaign, no matter how much you police it, no matter the government, it will not stop. The cost it would take stop stop it is astronomical. Simply put, it
is not worth it.
As a businessman, I realize this. Now I must run my company in such a way that I can stay afloat in this free world. I have to minimize expenses, and find some way to get people to give me money, despite being able to give them copies at zero cost. The best way I see to do this is to work on a donation system. This means I had better do a damn good job of pleasing my customers. If I don't do well enough, they wont donate so I can continue producing stuff.
Another way is thus: Suppose I am Blizzard. As soon as Starcraft II hits the market, exactly one copy will be bought. Everyone else will use a copy of that copy. People want this game and are willing to buy it, but they wont if they can get it for free. The key point though, and we know this from past sales before piracy took over, is that
people are willing to buy it. The solution should be obvious. Force people to buy it before you release it. Once you are satisfied with your profits, you can release the game and invest no more money in the product.
internet pirating is nothing like real stealing. you dont see the face of the victim, you will probebly never be punished for it and everyone is doing in. the perfect crime
xD