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Paired Modeling/Texturing Contest #1 - Warcraft Hero

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Followers of Sylvanas who's mind was freed from the Scourge's mind control, either when he started losing powers(and thus control over his Scourge) or while a banshee possessed them. Sylvanas forms the Forsaken at the end of the 'A New Power of Lordaeron' mission in the TFT Undead campaign, together with Varmiathras, after ordering Varmiathras to kill Balnazzar and Garithos.
 
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Followers of Sylvanas who's mind was freed from the Scourge's mind control, either when he started losing powers(and thus control over his Scourge) or while a banshee possessed them. Sylvanas forms the Forsaken at the end of the 'A New Power of Lordaeron' mission in the TFT Undead campaign, together with Varmiathras, after ordering Varmiathras to kill Tichondrius and Garithos.
ok. what does that have to do with the model itself?
 
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Says on the first page that Cavman is without a partner still.

That's been fixed for a while now.

Well seeing as how neither of you have submitted any skins to the skins section and both of you predominately model. I do not know which contestant to put in which category. Someone said that revellion can make skins and someone said that cavman can make skins. But again, neither of you have told me who would be doing what yet. Just post who is doing what and i'll put you guys on the list

hey bitches
brazilian force is in teh house :ugly:

fear us :mwahaha:

awesome concept art made by my buddy 4eNNightmare:

attachment.php

Wow HC, and 4enn, that is some really kickass concept art.

Boobies =D

Please stay on topic, this kind of post is considered spam and multiple offenses will result in neg rep.

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Followers of Sylvanas who's mind was freed from the Scourge's mind control, either when he started losing powers(and thus control over his Scourge) or while a banshee possessed them. Sylvanas forms the Forsaken at the end of the 'A New Power of Lordaeron' mission in the TFT Undead campaign, together with Varmiathras, after ordering Varmiathras to kill Tichondrius and Garithos.
ok. what does that have to do with the model itself?

ya, that comment had nothing to do with the model, so again, please stay on topic
 
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Odd, Cavman has submitted 16 icons. I would have thought that he would be the more experienced in 2D art.

I did however, revellion, then look at your "started' threads" and finally found some 2D skins and icons you had made a while ago, but they were unavailable (either deleted or rejected, i dont know) And i finally found a couple of gallery threads with some textures you had made, but they were from 2007 and 2008. So i would not say that it was obvious that you were so interested in skinning. And seeing as you have submitted 33 models and cavman has submitted about 60. Either one of you could have easily been the modeler since you are both so experienced.

Either way, this was clearly in no way shape or form... obvious.

With that being cleared up, you and cavman have been added to the list.
 
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@Revellion: Could use some extra shading; the parts don't look too... Metallic. Especially the sword, which looks very flat; heroes are allowed to have non-plane weapons, as heroes are supposed to be rather detailed and high-poly... So why don't you two make an actual weapon instead of a plane? :p

Good job so far though; I do like the face.



All-right, time to liven this thread up. All of our animations are done; all that remains now is finalizing(particles, even objects, minor details, footprints, sounds and optimization) and the texture, which is being worked on.

So meanwhile; here's a WIP of our tank's Spell animation, basically... A flamethrower.

2wqwyds.jpg

NOTE: The texture in this screenshot is outdated. l0w_kwaliti has made some progress since then; I just don't have the latest version at the moment.

Is there no one at all with a WIP out there?
 
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Debode: its a cool looking tank and i love the WOLF head. But since l0w is already making a custom texture skin, why not make a custom particle texture as well. that fire looks too blurry and smooth. fire isn't smudgy like that, it's harsh and ... fire-y. And the crossbrace on the front two wheels seems a bit thin to me, whereas the rest of the tank is fairly bulky. Otherwise its a fantastic model and an awesome skin. I cant wait to see the finished result.

Fan: interesting, what is it going to be? I'm assuming it's female, seeing as it has high heels on. Lol, but imagine trying to fight in high heels :p
 
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Fan: interesting, what is it going to be? I'm assuming it's female, seeing as it has high heels on. Lol, but imagine trying to fight in high heels :p

it's going to be a female pirate :3


next wipz:

attachment.php


proportations are not exactly atm, but they will be fixed later. ~300 polies. btw, saber is also done, have no pics atm though. too lazy to make some :3

Btw: the legs won't weld together, is there anything I can do against?
 

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Level 49
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Anarchianbedlam, thanks for the positive feedback. :)
For the fire; I'll talk to l0w I guess. You're right about that; I took the texture of a single cloud to make it different from the usual "clouds8x8fire"(which looked bad on it) or any other "clouds" texture, I just sort of dislike them.
As for the crossbrace; I'm assuming you talk about the part that connects the roller to the front wheels. In case you misunderstood, it's just there to keep the roller attached to the tank. I don't see how it's too thin, but I'll talk to l0w and we'll see.
 
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Anarchianbedlam, thanks for the positive feedback. :)
For the fire; I'll talk to l0w I guess. You're right about that; I took the texture of a single cloud to make it different from the usual "clouds8x8fire"(which looked bad on it) or any other "clouds" texture, I just sort of dislike them.
As for the crossbrace; I'm assuming you talk about the part that connects the roller to the front wheels. In case you misunderstood, it's just there to keep the roller attached to the tank. I don't see how it's too thin, but I'll talk to l0w and we'll see.

Well, if you decide to not use a custom fire texture, imo the texture the chaosspaceorc fire looks somehow really awsome. just a opinion :p
 
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I hate to be the one to stir up a shitstorm, but i really think an extension is in order, the deadline is the same date as the due date for all my uni work. The next week we have holidays, so i'd easily finish the model in that time and maybe touch up the skin if need be. Do i have a case?
 
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I hate to be the one to stir up a shitstorm, but i really think an extension is in order, the deadline is the same date as the due date for all my uni work. The next week we have holidays, so i'd easily finish the model in that time and maybe touch up the skin if need be. Do i have a case?

Considering two people have to work together and rely upon each other to create a finished product I'd say this contest does seem a tad short, though I'd still wait until the deadline posted runs out before extending the contest any further (you got to inspire procrastinators somehow). I have a pretty good feeling that this contest will be extended though.

On a somewhat related note with questioning the information posted on the first page; I'm going to have to agree with previous posts that the scoring criteria seems to be weighed heavily on the side of models and appears to have a limited connection to skins. I suggest that the model and skin be scored separately and have their scores averaged out to determine the team's score total. Being a skin moderator and having hosted a few skinning contests, the criteria I use to judge them is as fallows:

Shading and HighlightsIs the skin shaded? Is the shading and Highlights appropriate? Does the shading fallow a consistent light source? Are metallic regions shaded correctly? Does the skin look 3D when wrapped around a unit and viewed with lightning conditions disabled?25%

Originality and Creativity
How original is this skin? Is it something new and interesting, or is it to creative? Does the skin have any resemblance to the original, or is it so different you need to tell us what it wraps around? Does the skin have a good underlying concept and idea?25%

Texture Detail
Is the skin Blurry? How well are the detail created on the skin? Are the patterns, armor, joints and seems in new and innovative places or the same spot as the original skin? How well are the patterns created? How 3-dimensional does the texture make flat portions of the skin appear? /25%

In-Game Dynamics
How well does the skin work in WC3? Does the portrait work with the skin as well? Does the skin fit in with other units or does it stand out in the wrong way?/25%

of course the above criteria could be modified to be more suited with this contest. It just seems that half the scoring is based solely on the model, and the other half a combination of how the two work together; with limited emphasis on the skin itself. Considering there are a few fields that are equally applicable to both skins and models the scoring could also be modified to be more focused on both, though if each were judged separately it makes it easier for them to be equal, which I find to be rather important to this contest.
 
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Considering two people have to work together and rely upon each other to create a finished product I'd say this contest does seem a tad short, though I'd still wait until the deadline posted runs out before extending the contest any further (you got to inspire procrastinators somehow). I have a pretty good feeling that this contest will be extended though.

On a somewhat related note with questioning the information posted on the first page; I'm going to have to agree with previous posts that the scoring criteria seems to be weighed heavily on the side of models and appears to have a limited connection to skins. I suggest that the model and skin be scored separately and have their scores averaged out to determine the team's score total. Being a skin moderator and having hosted a few skinning contests, the criteria I use to judge them is as fallows:

Shading and HighlightsIs the skin shaded? Is the shading and Highlights appropriate? Does the shading fallow a consistent light source? Are metallic regions shaded correctly? Does the skin look 3D when wrapped around a unit and viewed with lightning conditions disabled?25%

Originality and Creativity
How original is this skin? Is it something new and interesting, or is it to creative? Does the skin have any resemblance to the original, or is it so different you need to tell us what it wraps around? Does the skin have a good underlying concept and idea?25%

Texture Detail
Is the skin Blurry? How well are the detail created on the skin? Are the patterns, armor, joints and seems in new and innovative places or the same spot as the original skin? How well are the patterns created? How 3-dimensional does the texture make flat portions of the skin appear? /25%

In-Game Dynamics
How well does the skin work in WC3? Does the portrait work with the skin as well? Does the skin fit in with other units or does it stand out in the wrong way?/25%

of course the above criteria could be modified to be more suited with this contest. It just seems that half the scoring is based solely on the model, and the other half a combination of how the two work together; with limited emphasis on the skin itself. Considering there are a few fields that are equally applicable to both skins and models the scoring could also be modified to be more focused on both, though if each were judged separately it makes it easier for them to be equal, which I find to be rather important to this contest.

If they would be judged separately, then there could be some conflicts between the modeler and skinner. Example: The modeler makes an exelent mesh, but the skin basically sucks. The model gets all points, the skin 5 or 6 out of 50 (Let's say). They lose, and then the modeler would make the skinner responsible for their loss/ blame him. But well, we're at THW. We're all known for being good people and friendly and all that, so I suppose there won't be something like this. At least I hope so.
 
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Just Spectating: The Community creates these contests to motivate users to create great resources (models in this case) but the users are only motivated to create these great resources BY winning.

67Chrome: Yes, i know that the judging criteria is offset, It hasn't been fixed yet. I said that i would fix it, i just haven't gotten around to it. I will fix it as soon as i can.

Darkknight: No, one user can not work on the model AND the texture. Like debode said, it would defeat the entire purpose of a paired contest.

tee.dubs: I will consider an extension beyond the one week previously set. But i agree with 67 chrome. I will not set an extension until the deadline is much closer. This way we can better see exactly how much more time we need. I dont want to add 2 months to have people procrastinate until the last minute and then ask for another 2 month extension.
 
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I hate to be the one to stir up a shitstorm, but i really think an extension is in order, the deadline is the same date as the due date for all my uni work. The next week we have holidays, so i'd easily finish the model in that time and maybe touch up the skin if need be. Do i have a case?

The bold+Italics part is why I sort of asked if one person could work on both, I'm not even decent at 3d or 2d graphics XD.

Also, Jaret: The thing about a paired contest, is that you have to find a partner who is about as good as you, but with another thing, and create a high quality model, if you have chosen the wrong partner, then that is your fault.
There is no use in making a team contest, if in the end, you don't win/lose as a team.
And, what if the modeler f*cks up, and the skinner does a perfect work?
 
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l0w_kwaliti finished the texture for our entry, only minor tweaks are required now. The model is done too, except for finalizing and a few more particles.

24ynyi0.jpg

10riv4g.jpg


The eyes on the portrait are not yet done.

EDIT: And of course, in-game, the arms are not cut off and not so much of the chair is visible. :p

EDIT 2: Updated Portrait; alpha'd out the eyes for the sake of it not looking weird(the eyes will be redrawn though), cleaned up the wrap on the jacket a bit.
 
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