I don't know, it's just the impression I got, it took a long time to load on my PC. But as I said, it's a very very old PC, so i can't really tell why. I didn't get to play CoD in multiplayer yet, i hope I'll get to soon. So far i only played in singleplayer and walked around a bit. The best thing i discovered so far was that you can make love to others/jack off. I just thought "wtf, how stupid (in a positive way) but cool is that?" and hammered escape XD that was pretty funny. I think ill host a game of it later today and see how it works in multiplayer
At least from what i've heard so far it's gotta be fun, so i'm looking forwards to that!
And yeah about the leaks, let's just say we both made a good job triggering and will continue improving stuff, i think that's something we can both agree on
So far I've played Final Fortress and Armageddon. A short feedback on both:
Final Fortress
I liked the idea of ingame-difficulty-changing so if you'd find yourself stuck in a situation where you'd lose, you could avoid that. Apart from that I'm sorry I must say I found the gameplay rather boring...you just start with all of the buildings that you need and then train some units, upgrades are only available with the gold you get periodically (please correct me if im wrong) and imo priests were totally useless, especially with knights because they were just riding far ahead from them. I think the basic idea is not bad for a singleplayer map, it just needs more features, like maybe limited player control over the units by e.g. giving global orders or so, and stuff like a hero for the player (heroes are always a great fun factor!).
Armageddon
I didn't find it hard at all, especially the bosses were very boring in that they simply had 17861196181 hit points, but weren't really tough since the oracle could hold them in stun for about 60% of the time and that space marine dude put stunlock on any unit it focussed. I didn't even really micro my units a lot and still beat it easily. Then I got to the point where the 30 minutes are over and I had to fight through the cave which I did and I killed everything except for the last Mur'Gul which always got its hit points back to 50%, even in stunlock and even though all other units are dead. If there was a trick to beat it, i didn't find it
I have to say though that I haven't played the previous map, so maybe that also made it a bit uninteresting.. I will play the previous one when i have the time!
Here's a couple of suggestions for you:
- Flash the Quest Log Button and send a quest message to the player after the conversation, telling them what their Main Quest is. it is indeed pretty obvious, but that simply would be handier.
- Create a timer window telling you how much time is left until your quets is finished succesfully.
- Please change the standard interface order icons back to normal, i found some rather confusing, especially the orb for attack (although i use hotkeys, the interface looked confusing to me).
- Do something about unit collizion sizes and pathing. It's hard to move around in town with all the peasants and critters and npc warriors, once i even got a trained priest stuck just south of the farm.
Apart from that i liked that basically, there was always something to do with some creeps spawning. I think it would be cooler though if you could ping the minimap telling the player about a spawning wave, maybe also with a text message from one of the two heroes. And make the waves a bit harder
Also, I think as the game proceeds, difficulty doesn't really increase. The toughest boss I fought (tough meaning it took the longest time
) was some thing (a naga i think !?) after some wendigo style thingie spawning on the left lane, i just killed it right when the next boss on that lane spawned. Afterwards, bosses had less HP again, effectively meaning they were easier.
Would be cool if you'd consider my suggestions, i think that might seriously make gameplay more enjoyable
. I'll try and play the previous map of that series soon then!
Later today I think I'll finally get to play CoD, ToE, Cardiators, Heaven Bound and Deadly Night. Looking forwards to all these!