PackedTrebuchet

This bundle is marked as approved. It works and satisfies the submission rules.
The most common version of trebuchet. Special thanks to Hayate for helping and improving with animations.

Keywords:
Siege, catapult, Trebuchet
Contents

PackedTrebuchet (Model)

Reviews
15:08, 4th Jul 2015 MiniMage: Brings back nostalgic memories of Age of Empires. It's a beautiful mesh.

Moderator

M

Moderator

15:08, 4th Jul 2015
MiniMage: Brings back nostalgic memories of Age of Empires. It's a beautiful mesh.
 
Very nice!! I like all the animations except for the attack animation. When the string moves back, it looks as if it is a stick, unaffected by gravity. I think the bag should swing forward instead, so that it essentially goes a full loop, only slower on the return half. Try to make it look a bit more "dangly" aswell, perhaps it could dangle a little before it stops at the end. You can check out this video to see how it looks.

Other than that, very useful model!
 
Very nice!! I like all the animations except for the attack animation. When the string moves back, it looks as if it is a stick, unaffected by gravity. I think the bag should swing forward instead, so that it essentially goes a full loop, only slower on the return half. Try to make it look a bit more "dangly" aswell, perhaps it could dangle a little before it stops at the end. You can check out this video to see how it looks.

Other than that, very useful model!

Yeah, that looks really weird; when lowering, the bag levitates as if the string is a stick.

The animation also ends too late. By the time the trebuchet launches its boulder, it'd be firing at the ground.

How about some dust particles in the death animation?

In the Morph Alternate animation, rather than spontaneously levitating and floating in a wide arc around the entire trebuchet and also clipping through parts of it, how about having the disc stay attached to the end until the rest of the trebuchet has been packed up, and then have it rotate over the top and turn over flat (after moving, not during; that would look weird).

Aside from those minor flaws, 4/5; I'm sure you'll fix the issue with the string, that's the more important one.
 

Hayate

Multimedia Team
Level 38
Joined
Oct 20, 2010
Messages
2,930
Yeah, that looks really weird; when lowering, the bag levitates as if the string is a stick.

The animation also ends too late. By the time the trebuchet launches its boulder, it'd be firing at the ground.

How about some dust particles in the death animation?

In the Morph Alternate animation, rather than spontaneously levitating and floating in a wide arc around the entire trebuchet and also clipping through parts of it, how about having the disc stay attached to the end until the rest of the trebuchet has been packed up, and then have it rotate over the top and turn over flat (after moving, not during; that would look weird).

Aside from those minor flaws, 4/5; I'm sure you'll fix the issue with the string, that's the more important one.


I tried that, but the bone is little hard to do that xd , and the stick is goddamn left and right swapped, make it really hard to do without clipping
 
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