Evergreen is a tree right?
Thank you for your enthusiasm!
Also, it's Everwood not Evergreen lol
maybe you're a westlife fan?
There are some changes going on with the terrain which Oz will showcase when he feels it is at a presentable level.![]()
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"I'm using a step-by-step process." - Wolfe |
![]() | Introduction |
![]() | Story and Setting |
pic 1 | pic 2 | pic 3 |
![]() | Classes |
![]() | Wizard: “The cold only stings when you fight it.” |
The wizard is a supportive spellcaster who emphasizes versatility, able to devastate ranks of foes with lightning or cure his allies with the soothing powers of water. |
![]() | Berserker:“My sword is my tool, my rage in my weapon.” |
The berserker is a ferocious opponent on the battlefield who emphasizes attention. Through powerful area attacks, the berserker is able to gain threat quickly and maintain it. |
![]() | Pyromancer: “Touch me and you shall watch everything you cherish burn in hellfire.” |
The pyromancer is a vicious warlock who emphasizes risk, able to enhance his devastating spells with daemonic energy for a cost. |
![]() | Key Features |
![]() | Local Save Bank System. |
• No more typing in long codes to load your heroes | |
• Codes saved as files in folders for your convenience |
![]() | Custom Interfaces |
• On-screen inventories, backpacks, stat and shop windows | |
• Easy to access via your UI |
![]() | Beautiful World |
• Explore a world tailored with incredible detail | |
• Visit shops, travel in the treacherous night or the safety of day, experience dynamic zones |
![]() | Dynamic Stories |
• Immerse yourself in the civil war, participating in a story where you are the protagonist | |
• Make conscience decisions with your allies affecting the next chapter of your story |
![]() | Fast-Paced Combat |
• Fight hordes of treacherous monsters, manning visually stunning spells and actually be challenged | |
• Experience dynamic combat where positioning and strategy is key |
![]() | Super Posts |
![]() | Gallery |
![]() | Credits(in no specific order) |
![]() | This Post |
![]() | The Map |
Tukki said:we (the bunch of happy developers) will start some nice multiplayer tests in the coming weeks
yah right, dont let heroslayer know about it G_G
But dont worry dear fansss, im working very hard on the models ^^
Yep, I'm also trying to get all the models finished as quick as possible.
PS: It just was time that I also contribute to the project with some posts lol![]()
Left one.
Maybe add the model of the item if you wont place flavour text or a larger icon.
I dunno, just guessing.
Somehow that was the only icon that didn't have a proper alpha background, strange..
But yes, those would be eliminated if we use that border-type.
My personal feeling is that it might look odd to have items and skills with different icon borders.