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Order of Rping

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Level 10
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var, you don't understand. It's not between dimensions, it's a full dimensional jump. what happens in one dimension doesn't affect the world in the other. so if I planted bombs in the other dimension, it would only blow up there, not on your side. besides, it'd take a lot of energy for a planet wide set of bombs to be placed and phased through to the other dimnsion. why do you think it's only on ships? and I don't have any secret weapons. just one, since i use my weapons that I devope. and var,just because i come up with ideas and make them, doesn't mean I shouldn't use them. It sounds like you are jealous and want me to degrade what I have so that you can stay on top. besides, you already have an empire, i don't exactly have one, even though I control the GF. btw, you don't even understand my technology.
 
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((continued from above))
My juggernaught is powerful to destroy a planet, but that uses all beam turrets on the one side (100 or so). What's wrong with having new technology? i haven't gone to you to destroy your empire, heck, I'd go as far to sa that you are threatened by me. i've told you that I wasn't going to have my destroyer being destroyed because I just got it, and I wouldn't have been able to warp because your firing and bombs would've disrupted the warp window, and possibly destroyed my new destroyer. now, how bout you stop complaining, and continue to RP. I'm getting tired of you wanting to argue with me.
 
Level 24
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oh, I am not afraid to fight you, but a ship capable of destroying a planet with only beams is HEAVILY overpowered. Not even MY ships could destroy a planet with bombs or beams. I'd have to slowly take it apart chunk by chunk, or drill a hole and send a bomb through. With 100 beams per side, you could single handedly warp in above SHakuras, wipe out the entire defense fleet in minutes, and wait a day before destroying Shakuras or simply claiming it. >_> You are overpowered even if you aren't using all your tech at once. Cut down on the heavy upgrades and powerhouses, and work with something logical. I ahven't worked with dimensional tech, and I'm not going to cloak entire fleets ship by ship either. I am not creating a droid army, since I actually need to make sure that my people have a risk in joining.
 
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((Continued from above))

Unlike your replicators, where is you let them infest your juggernaught, they'd increase it's power 10 fold, you'd end up with a ship 100 times more powerful than your destroyer, under your sole control. You need to give this little circus of yours a rest. -.-
 
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yeah, I know. :/ Still, sacrid needs to put limitations on himself. Fight with what you have, and not with what you want. -.- I hardly have any superweapons of any sorts and I'm still the Super Power of the RP :3

*The cruiser closes in on the Juggernaught. The Grand Admiral tells the fleet to fire on the cruiser, and talls his halmsman to go to warp to the closest system. The Juggernaught begins to pick up speed as the cruiser nears the hull. The juggernaught manages to pass with only an inch of difference between it and the cruiser. THe cruiser is soon incinerated by the fleet.*
 
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barely any super weapons? 3 planet crackers with unlimited bombs (that you waste on things that aren't planets), juggernaught, juggernuaght gas miner, and your insanely accurate drones (which have gotten less accurate. they don't even dodge much anymore)
and the peices come down at Shackuras and people get hit wit shreds of metal and toilet seats. XD
*The first batch of invisibility devices are sent up to the ships to be installed.*
 
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.... eh? The Planet Crackers get supplies. They just have a lot of bombs, making it not worth the risk of blowing it up, due to the epic wave of destruction it would cause to the area. Plus, I hardly have my Planet Cracker around anymore, so I don't bother to mention it getting resupplied. -.- and the drones do dodge, but I am not going to be going through a list of the dodges. Besides, people get frustrated when they can't hit anything, so I am having a couple drones get destroyed every now and then to keep it realistic. They may be high;y advanced AI, but some do get destroyed...
 
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*The juggernaught exits subspace in the targeted system. The message comes through* That would be correct Executor. There was little chance of salvaging it without additional losses. *the juggernaught turns around and goes back into subspace, headed for Shakuras once more.*
 
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really? lets see. my juggernaught has the transdimensional cloaking device (dimension warp and cloaking), and the beam turrets. my conveyer belt turret weaopn is on a planet, and my beam cannon is on another planet. I've gotten new fighters, droid to protect me and to raid ships, and suit upgrades from the Phazon. I really don't see what you mean when you say that I have a ton of super powerful weapons on one ship. the only weapons my juggernaught has would be the beam turrets, missile launchers, rail guns, and flak. So, what powerful weapons are you talking about?
You really need to stop complaining about what I've made for my fleet. If you want to become more powerful, make yourself some new toys. don't have me strip away things just to give you a better chance.
 
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i only have:
Juggernaught flagship (sees a lot of action and has been boarded too many times...)

3 Planet Crackers: rarely in the same place. Provides excellent answers to solving fleet battles. The mine by drilling to the center of a planet using mining equipement sent down, and sends a bomb to the center to shatter the planet. They do not bombard the planet's surface.

Drones: Simple, fast, not too deadly when alone. Used for recon and swarm tactics.

Beam Sentry turret: simple beam sentry. non-mobile, but has a nice short recharge for its beam cannon, giving repetative bursts to beam-fire to enemy vessels.

Gas Miner juggernaught: Used to mass-mine nebulas, they have good defenses as well, since it would easily become a target due to it's usefulness and ability to cripple Black Sun's production.
 
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((Continued from above))

Prototype mech drones: agile, not too well armoured, due to the need to be agile, the mech has a variety of weapons availiable to it, and can latch bombs to the hulls of enemy vessels. Also able to raid planets and get where drones would have a hard time getting to.

That's all. Simple, yet effective. You should be more like me in terms of planning your empire, instead of mass-producing "first times the charm" superweapons >_> and the ability to crack any science with ease, including portals, and dimensional travel >_>
 
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the shields in the rp are more powerful than in freespace. there's a reason I put them in here. and besides, I don't see why nobody else takes a look at what they have to see if they are godmodding. It's always because I develope too much stuff and they can't keep up. Var's been complaining about me having the conveyer belt weapon and the beam cannon, but I've barely used them. and about my juggernaught, noby's had a problem with it before. i've had it around for quite a while, and i'm not going to increase the juggernaught's potential by keeping the upgrades off. Have you seen how many juggernaughts var has? 3 planet crackers, his juggernaught, and the gas miner juggernaught. that's 5 to my 1. So I do't see why he's complaining about firepower.
 
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5-1 juggernaughts.
mine: 3 mining vessels, a gas miner, and my flagship (the only military vessel of the 5)
sacrid's: a overly powerful war vessel capable of using 100 beams on one side to burn a planet's surface and atmosphere, much less obliterate an entire fleet with the immense firepower, and have the only drawback being a wait time to fire so many again. Yet, he can still warp, jump dimensions (likely), and even continue usage of indivual beams, just not en masse.

Misha's: Ganthritor, has a super weapon that fires a single, massive beam, obliterating several enemies in the targeted area. Requires a cooldown before using it again, but still aloows basic function of the ship including warp.

hmmm.... big difference in firepower here... >_>
 
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lately, you've been exagerating my technology and ships' capabilities. My juggernaught has 10 powerful reactors that allow it to attack this way. planets are easier to destroy, and in battle, I don't sweep the beams all at once, I fire them at different times in different places. It really confuses enemies. I only sweep to burn the planet, and hold it at the weakest spot to destroy them.
 
Level 24
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so, still overly powered, being able to burn a planet with only beams.... now, I can understand 1 central beam where you are stuck with little energy left to even defend ones self, much less move, but basic systems and firepower after burning a planet if heavily overpowered >_>
 
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misha, who do you thik he's been complaining about the whole time? Xp
btw, have you seen the death anims for the zerg in starcraf II? The hydralisk has the coolest death anim. Burn! :D *The invisibility devices are being installed as more are being made. Meanwhile, I'm still reviewing the pistures sent to me by the Shivan cities.*
 
*protoss warp-in effects engulf the admiral and his elites and with a "whoosh" they are telepoted into a spacey and alien lookin' interior of the Ganthritor, in a bulged-outward honeycomb shaped room that doesn't seem to have any openings*

Welcome admiral! *says the voice from nowhere* Feel free to rest a bit while we prepare something else for you. and do not be alarmed of the room, we protoss utilize different technology than your doors. *few holo beds appear as well as holo table* Sit, the holograms are strong enough to support an Ultralisk, and have something for a snack. *a wide dish apears with some weird looking parts of alien creatures and plants, that do smell delicious* They are perfectly harmless *says the voice* now i'll leave you.

*some quiet Protoss music starts*
 
Level 24
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oh god... Elevator music XD you think that the protoss would have better taste than a honeycomb room... meh. could have gone with steak, chcken, chicken or beef pot pie, or even a burger for the food :p

*The group slowly settles down but no one touches the food due to having eaten before the battle*
 
Level 24
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lol and if they've got Zerg maggots and we accidently eat them? D:we'd have little Zergys growing inside us, infesting us D:

*The Grand Admiral reaches into a compartment on his combat suit, and pulls out a pad. He begins going through the reports from the battle, giving orders and instructions. He reaches into another compartment and pulls out a cloth with a metal band going through part of it. Clipping it to his suit's waist, he lets the cloth sit there, the symbol of Shakuras on a blue background, the symbols seemingly glowing from the fibers of the cloth. He returns to his work as he waits.* The suit is also blue :p

hey... page 300! :D
 
*the admiral finds that the insides of Gantrithor is all made from a strong protoss neosteel alloy and with a huge number of Khala crystals inset in amost every corner of the ship*

You haven's seen a protoss ship before, eh? *says one zealot*

*as the group continues through the hallway, they go into a transparent bubble that is wrapped in curvy golden arches and it shows a wiew into the Interceptor assembly bay in the vacuum, but still inside the carrier. A lot of zealots go by their work on the catwalks above the bubble, having their breathing gadgets turned on*

*the transparent bubble goes for a long time, alowing the admiral to see all the intricate protoss machinery that goes into the content of a battle-readdy protoss carrier*
 
*the group reaches the end of the hallway into something what looks like a dead end, but the high templar just smirks and presses his hand on the wall. the area around his hand glows blue and a passage opens, (with my fav sound), into a wide and dome-shaped room with some odd hexagonal windows, looking into the mouth of the carrier from inside.* Ah we've been expectin' you admiral. *says the familiar metalic voice* and the 3 figures turn around at the altar, looking like some white protoss bloodmages (owo)

*the dome has an somewhat futuristic altar on the end of the dome, in perfect symetry with the golden arches and khala crystals. from the altar, extends a somewhat glowy path, clearly made of psionic matrix, which can be seen zapping by on literaly all inner walls of the carrier, especially in the interceptor asembly bay admiral saw earlier*
 
Level 24
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so don't install them -.-

if invisibility is going to be used, how about we set up some rules for them...
1. Such devices cannot be used in subspace, warps, or any other form of cross-system travel.
2. You can't turn them on for the entirety of your being in a system. You can't communicate without giving away your position, no warp while cloaked, cannot fight while cloaked (power issues), and must have a limit for how long it lasts. If you are hit by the impact of a bomb, the bomb will compronmise your location. You can't luanch massive amount of fighters while cloaked (I will accept small groups, like for scouting, but not entire swarms that you could set up in strategic spots before attacking.....) and finally, you can't send out comm messages without being detected by nearby ships from any faction (trader ships will have difficulty pinpointing it)
 
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