These triggers can be merged
You're right, i'll do that.
The triggers 'Day' and 'Day Copy' are bugged and don't work.
Yeah, they were from an old map and forgot to remove them

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The defeat conditions can easily be shortened, just do one if then else multiple, then pick every player and defeat the picked players.
Right, didn't see that.
And finally, every trigger with the event 'Map initialization' can be merged into one.
I actually did split them on purpose, so i could find different categories easier, but if it's needed i'll do that
And please, use a better loading screen image, not a too bright one and so that we can read the text on the screen.
Yeah, i know that's a big pain reading in the loading screen, but i couldn't find a good Ogre image bigger than 512x512. Well i'll search better if it's needed
Also warn the player that an ogre can insta kill you lol.
Well, in the loading screen i wrote that Merfolk "is the only runner that doesn't die in one hit in early game", so i thought it was clear, plus in a TAG map insta-killing is quite common, and if a player clicks on an ogre he can read his damage so...should i really add that?
At the start give the player more prep time so he can check out his skills and everything.
Mmm i don't know there...the ogre spawn timer is 15 seconds, and that's quite short, but if i make it longer wouldn't it be a little too easy for the runners to set up a big maze early game? Sure it would be helpful for noobs but it would ruin the game for pros...i'll think on a solution
Also how about maybe a revival system for single player maybe :/ Like you can get revived twice only
Mmmm, i don't see the point in this because if you get killed you lose all your buildings and you drop your items, and the ogres will be all there still, so you would die in less than one minute anyways.
Also add a quest menu with tips, credits and the objective.
Right, i'll do that.
Add ingame messages with tips and the objective in the beginning.
Tips are a good idea, but the objective is quite clear from the loading screen, should i add that in tips too?
Add some kind of ability that increases your speed so you can do something to block the ogres off while they're after you.
I don't like movespeed increase abilities in tags, i think they are too cheap, there are already many tree gaps where you can pass between, and small places that you can fill with a fast backbuild. it's really that necessary?
The game can be fun but it's very hard. It would be better if you didn't get insta-killed.
Well, you tried it alone XD, easy mode is extremely easy played with 9 people.
Sorry, the insta-kill is fundamental because else different runner types would be useless, also there are items and upgrades that can increase your lifepoints. I'm planning to add a runner that can get 3 hits early game, if i have to increase other runners hit points, Mermaid and Tiderunner would get killed in 2 hits, Merfolk in 3, and the other one in 4, and that would be incredibly cheap.
The terrain also needs more doodads, maybe animated grass, they don't block anything anyway and trees surrounding the terrain boundaries.
I always hated doodads on TAGs because they hinder your gameplay, but non-blocking ones are good, i'll add them. Ok for the trees on boundaries too.
Custom models would also be neat.
Completely right, but i couldn't find any good Ogre besides Gladiator. I'll add also other runners so i'll use custom models on new updates.
edit: Also please add a custom preview image.
I actually don't know how to do that, but i'll check out tutorials.
Please reply to my quotes so i know what's strictly needed and what's not.
Thanks
