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They looked fine as long as they weren't a straight import. If I remember correctly, Advent of the Zenith utilized World of Warcraft models successfully.
I might check it sometime, though I doubt that.
busterkomo said:
You're confusing a resource section with an art gallery.
Unless they are the same, no, I'm not.
my only problem with wow rips is that people who use the said rips tend to rely completely on the fact that they have a wow rip instead of actually making a proper game with a proper gameplay. and the people who do rely on wow rips to push their maps forward tends to spam these wow models UNNECESSARILY.
so what do we get? shitty maps with incredibly large file sizes.
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Worry not, for there are multiple maps in Warcraft III that are like that. Not always using WoW models, but just more or less good models in general. Which means that if you're trying to stop the maps-with-lots-of-models-and-bad-gameplay problem, you need to eliminate all the artistic resources on every website, not just WoW ripped or ported models.
Resource-hosting websites with a minimum quality standard for maps, like the Hive Workshop, find a solution by rejecting those maps, and the StarCraft gamers community itself finds its solution by not playing them.
Well if that would be allowed then it would be also allowed to upload other models that are not made by yourself.
So yeah * this logic?
If by «other models that are not made by yourself» you mean just any model, then no, that's false, because not every digital model has been designed by Blizzard, and therefore the other companies that did design those models can submit a lawsuit for copyright infringement. You are allowed to upload models with permission from the authors, but I doubt that a company will agree to that just because we here are needy of medieval models for StarCraft II.