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Oasis of Vir'sar

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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My first melee map. Hope you'll like it. It is a 4 player map, nothing special. The name comes from the Uldum subzone, I like Uldum and I wanted to make an Uldum map, so there it is.

Update 22.July.2017:

I have updated the map, I added mobs to player absent gold mines and edited the terrain to make the map a little more symmetrical.

Contents

Oasis of Vir'sar (Map)

Reviews
deepstrasz
1. It's not symmetrical. Some neutral hostile camps are nearer to some players in that they might attack them while trying to go peacefully on the road. 2. Absent player Gold Mines aren't guarded by any neutral creeps. 3. The thread description isn't...
deepstrasz
1. You could hide the screenshots to avoid covering the screen with them. 2. Night Elves are privileged in this map since they do not chop trees and wood is scarce unless you get an expansion or build a Mill near the jungle in the middle; tougher luck...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
1. It's not symmetrical. Some neutral hostile camps are nearer to some players in that they might attack them while trying to go peacefully on the road.
2. Absent player Gold Mines aren't guarded by any neutral creeps.
3. The thread description isn't too good.

You could make the map look more interesting. Now it basically has some strict paths.

Awaiting Update.

=====================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 2
Joined
Jul 21, 2017
Messages
3
1. It's not symmetrical. Some neutral hostile camps are nearer to some players in that they might attack them while trying to go peacefully on the road.
2. Absent player Gold Mines aren't guarded by any neutral creeps.
3. The thread description isn't too good.

You could make the map look more interesting. Now it basically has some strict paths.

Awaiting Update.

=====================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!


Thanks for the review, I will edit this map later today.
 
Level 11
Joined
Oct 20, 2016
Messages
344
nice melee but needs improvement :infl_thumbs_up:. I really love your map. BTW, good job and keep it up!!

-i think the tree should regrow ( if needed )
-the creeps in the center should be strong
-add Multiboard system - gold\lumber\kills

here's the example Melee Mutliboard by Theeffi:
[youtube=
[SIZE=6]Theef's Warcraft 3 World Editor Tutorial #16 - Multiboards (Team resources) [/SIZE]
]
[/youtube]
 
Level 2
Joined
Jul 21, 2017
Messages
3
nice melee but needs improvement :infl_thumbs_up:. I really love your map. BTW, good job and keep it up!!

-i think the tree should regrow ( if needed )
-the creeps in the center should be strong
-add Multiboard system - gold\lumber\kills

here's the example Melee Mutliboard by Theeffi:
[youtube=
[SIZE=6]Theef's Warcraft 3 World Editor Tutorial #16 - Multiboards (Team resources) [/SIZE]
]
[/youtube]


Thank you very much.:mwahaha: I will check out that video. I'm planning to make another map. I'll try harder with that one.:wink:
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
1. You could hide the screenshots to avoid covering the screen with them.
2. Night Elves are privileged in this map since they do not chop trees and wood is scarce unless you get an expansion or build a Mill near the jungle in the middle; tougher luck for Undead for they also need blight to build a Graveyard there (Sacrificial Skull, yes but still costs and takes more time).
3. Overall, it doesn't really have such a good layout.

Set to Substandard.
 
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