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Nuuh's Terrain Showcase

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Level 12
Joined
Jun 10, 2008
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1,043
Hello, THW! I have decided to create a terrain showcase, so enjoy and please comment on what I could improve!
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Sorry for some errors in the screenshots (The visible camera/some grass on the Draconian Base) those will be removed in updated versions.
 

Attachments

  • Back of Camp.png
    Back of Camp.png
    3.2 MB · Views: 91
  • Blacksmith.png
    Blacksmith.png
    3.2 MB · Views: 116
  • Entrance.png
    Entrance.png
    2.7 MB · Views: 104
  • Guard Camp.png
    Guard Camp.png
    3.1 MB · Views: 100
  • Main Camp 2.png
    Main Camp 2.png
    3.1 MB · Views: 68
  • Main Camp.png
    Main Camp.png
    2.4 MB · Views: 117
  • Another Waterfall (Prologue).jpg
    Another Waterfall (Prologue).jpg
    505.7 KB · Views: 87
  • Waterfall (Prologue).jpg
    Waterfall (Prologue).jpg
    536.5 KB · Views: 74
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Level 6
Joined
Apr 1, 2010
Messages
190
First of all the ideas are good, the doodad placement isn´t that bad either, but there are some suggestions, which could make the terrain look much better:

-add height variation
-more tileset variation
-more tree size variation
-add fog and sky
-maybe some background

The last two pics (with the waterfall) are really nice, maybe lowering some of the waterfalls, or change the scaling would make the waterfall look more natural. Also I would suggest to reduce the size of the mushrooms, and lowering them into the ground a bit.
So far its a good start :thumbs_up:

Can´t wait to see some updates....
 
Level 18
Joined
Feb 2, 2008
Messages
2,131
Somhow i have the feeling the units dont fit with the terrain anyway about the terrain itself, i think you should work on the trees since it looks like they all have the same size and when i look at the bottom of them i dont see any shurbs or stuff around them its just emty so try to make that look better. And is that lordearon summer grass you use behind those trees? plz replace it withsomthing else or use more tile variation. Besides that the terrain is not that bad just needs som things inproved.
 
Level 12
Joined
Jun 10, 2008
Messages
1,043
I will add even more hieght variation in the next version (There is some but it's hard to see). But some of the tents in the first pictures are one model, therefore it would make it hard to not have any floating things. There is a fog and sky, but itook those pics in the World Editor (will take in-game next time). And as the title says, the first one is an RPG and the Draconian Base is the only part I have created. The green spots will be fixed with the area around it added

I have an update on the updates :p. I will update the new terrain when I finish the cave for my RPG, and I will add those screens aswell. So far I have

-Fixed up Height Variation a bit (Not much I can do more due to the multiple tent models)
-Changed variable tree size to have 1.0 from minimum to maximum.
-Tileset variations

Also, the Draconian Base is supposed to be in a swamp, how could I make it look more like one? In my opinion is needs more water, but when you think about it they'd probably choose a dryer place to make a camp.
 
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