Nuclear apocalypse survival rp

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Nuclear Apocalypse Survival

This RP is based on the Fallout series. I've played it a couple times in my friends house and decided to make a RP out of it. Also inspired by Discovery Channel's The Colony. Hope you guys will enjoy it.



The Beginning

In war there is no room for pity, kill or be killed


World War 3......
A war where nuclear missile and bombs.... Wipe out mankind.
It was the year 2050. Humanity drain out it's final drop of fossil fuel.
Global warming wipe-out most of the crops grown by humans. Bio-fuel is not an option.
Therefore, the United States of America, using it's final reserves of fuel,declares war on the entire world. Hoping to suck out every last drop of fuel of any kind.

:goblin_boom:



The first rounds that went off.... Are the one's no one likes. No one knew who launch the the first nuclear warheads, nor who was the first to be impacted.Whatever it is, World War 3 is the shortest war ever fought.Only 3 hours...... A ceasefire was enforced. But that is because there are almost no one left to fight..... Hiding in nuclear shelters or........
Lying dead.Or worse. Toasted

The final Hope for..... Mankind...

The people who survived, are hidden in shelters, called Nuclear Bunker("NB"), also known as the "grave of the last humans''
They are in the USA, waiting for the radiation levels to lower, so that they could rebuild the entire country, then the world.
You are one of them, the last hope of mankind.
And, in the year 2090, you will emerge from the NB's, to rebuild the country.Our RP starts here.
:goblin_yeah:


X-Factor Survival System

Anomalies
Okay. It's based on what the players write and the DM (me) throwing in things I called anomalies.

Anomalies occur whenever a player writes anything. It could be good it could be bad. Therefore, anything could happen to you. Also when you perform an action, you can't just go:
I shoot that bad guy.

No, it should be:

I tried to shoot that bad guy.

So a longer post will be better as it could improve your chances for a success.

An example of Anomaly.
Char: I walk down that dirt path.
DM: You spotted a dead guy. He could have some stuff on him, what do you want to do with him? Also, you sneezed. (Chances of a deadly disease 12%)

Day/Night Cycle
There is a day/night cycle which is very important. Happens randomly
Disease
Alright, people get sick. It's nothing special but in a world full of radiation, people get sick easily. Worst case scenario is death. Disease comes in the form of Anomalies, means you could get a random disease say, flu by well random, or after eating from what seems to be safe source of food, you get maybe a parasite. It requires medication and maybe a doctor. So if you scavenge a (former) hospital, do it carefully to acquire proper medication.
Traits

Traits are about genetics. They are inherited from your parents and could not be cured or altered in anyway(or is it so......).
There are two types of traits.
Positive

These are good traits. They give you some kind of perks which could even save your live. Some people do see better in the dark most others. That's a positive trait.

Negative

These could be from either weak digestion system or a disease that can't be cured. You have them from the start and you will live with it forever,making the game harder for you guys.

The DM will give you a set of 2 random Positive and 2 Negative traits. So you guys won't have to add it in your char sheet.
Credits to -Peper- for pointing it out for me.
Death
Needs no explanation.
Overall, 3 words define this system. Creativity. Realism. And Survival.


Rules

Follow the The Unwritten RP Rules

Have Fun

DM is always right (somehow.....)

Have Fun

Uses the X-Factor Survival System

Have Fun

Try to keep yourself alive.

Have Fun

Faction

Before you create your character, you must first choose your faction. Although it dosen't really look like one..... But consider it as people who has the same mind-set as you. Also it could be change whenever you like it so if you feel that guy is cool, join him.

PLAYABLE FACTIONS
Could be used and joined.

The settlers are people who settle in certain parts of the area. They would use pre-existing shelters (i.e warehouses or barns) or build one themselves. The settlers would be able to recruit players and NPC (controlled by me of course) to their settlement. It must be named (i.e L Settlement?) and will a management panel that would indicate your food water rations. Players who picked settlers who start out with one extra specialty equipment. They can join or create other settlements.


The nomads...... They never stick in one place.They move from settlement to settlement. The would have groups of people, the nomadic group would have a vehicle on which to travel around. They too can recruit people and NPC and their group must be named and really heavily on the settlements you choose to stop at. Players who picked the nomads would start with extra food and water rations (double of normal ).


Aw crap....... still reading this? Fine. Marauders are bandits. You raid settlements and nomad groups to earn money, acquire food and water as well as equipment. You may have a camp, or you are nomadic. All the systems applied to the Settlers and the Nomads applies for the Marauder.Yes, you can recruit NPC and players. You only have one goal: Survive at all cost. Players who picked this will start with a melee weapon and extra ammo for their guns.


UNPLAYABLE FACTIONS
Could not be used or joined. You can only interact with them.


These are either nomadic (common) or they have a shop or depot (not so common) and they buy and sell stuff to you. Some guys are good while some are rude. They often have guards so Marauders beware if you want to rob them.



They are groups of mercenaries travelling around. They sell their services to the highest bidder. You could also join them if you are skilled enough.Most commonly offer farmers hunters and hired guns who can shoot well. Even have "special" services like assassinations. It's expensive though.


NPC
So... I've been playing Terraria, and I figure if you can add NPC which are control by me, into your group(be it Settlers or Nomads or Marauders)it might add some form hmmm added skill-sets because you cant be a jack-of-all-trades right?
Speaking of skills-set, I haven't done a list of it. Will be worked on soon.
Here is a basic list of NPC that I just figured.


Farmer
He has been farming for all his life and now that he survived the apocalypse, he cant really survived on his own. Therefore, he will joined pretty much any faction to survived. He works on your land, growing corps for you and
while not the best should free you of some of your duties.


Requirements:
You need to be actually growing crops. That's right, if you ain't planting anything, he won't even ask you to let him in your group, since he will do nothing.

Rifleman
This guy has been trained with a rifle before. Could be for hunting or just recreational shooter. Whatever it is, it's the 1st form of NPC that players would have that could increase their firepower in almost any early RP situation. The great thing is you could re-train him and be better because he might be useless in later RP situation. NOTE: Re-training take a long time.

Requirements: Well, not really any.

Hunter
He could assist you in your hunting trips. It's important as "monster" that you are hunting still roam this land. While mutated most animals are safe to eat if you cook it. Well, most. Like the rifleman he could be re-train.

Requirements: Have one successful hunting trip.

Craftsman
These guy have some ability and creativity to make shiny gold stuff out of rusty parts. Be sure to have these NPC (or player) so that you can make use of most of your..... Junk?

Requirements: Craft an item out of anything with or without any blueprints plans or schematics.

The list will get longer every time you RP so don't hesitate to ask me about whatever you wanted to add.


Skills
To survive, you will need to have different kind of skills. Some are good at shooting, some making stuff, some cooking. But whatever it is, every player will have different levels of that particular skill, making them either better or worse than other people. The higher the skill level, the better you will fare of in that particular field. Etc: You are good at hunting. So, you will fare better during hunting trips (i.e knowing where to place traps) than people who well.... sucks...
Each player could have a maximum of seven skills.
If you have one master skill, you can only have five other skills
If you have two (max) master skill, you can only have four other skills.


There are four levels.

Beginner: Mastery of level:1-50%
So, you had just picked up this skill and you are in the process of properly learning it. You won't have much success doing anything other then the mere basic of this skill but it's better than none. Right?

Adept: Mastery level:51-100%
A step above the beginner, it's the most common skill level in this world. Meaning, most people or NPC you are going to meet will have at the least 1 "Adept" skill.

Expert: Mastery of level: 101%-150%
Hmm, "Expert" huh. Most of the people you will see with any skill that is at the "Expert" level, would have to have some kind of formal education or training.
Say, a rifleman. No matter how hard a player or NPC train themselves, they can't reach the ''Expert" level unless they trained by:

Instructor (NPC? Great..... Have not listed it yet.)
School (Hey, I swear you can build a school. XD)
Or, any one who has the "Master" Level.

Master: Mastery of level: 151%-200%
Last but not least "Master" level. Each player could only have two "Master" Skill. They can train NPC quicker and could also advance them towards the "Expert" level.

That's all. If you wonder, how to progress in a particular field or skill, practice makes perfect(and sense) so keep doing it. Say, cooking. The more you cook the better it will get. And if somebody helped you or train or teaches you(must be at least "Expert") you will advance quicker. Your skill and it's level will be written on your Char Sheet. It's always better to have good and important set's of skill.



Hunting

General Knowledge a.k.a Logic or Brain (for identifying stuff and problems)

Shooting

Building

Car-Building (yes it's different)

Farming

Cooking ( For boosting morale.)

Crafting (pairs with General Knowledge (GK) and Inventing)

Fishing

Salvaging

Medicine ( Healing.)

Boat-building

Security (Determines for well you can make and break locks)

Firearms ( For well you know you gun. Pairs with shooting)

Invention (pairs with General Knowledge (GK) and Crafting means you can get a bonus for the skills that can be paired.)

Melee (pairs with martial arts)

Martial arts (pairs with melee)

Charisma ( The power to persuade people and keep morale high. Pairs with
Negotiation. Pointed out by Lore-Wolf

Negotiation (Get good deals with this. Pairs with Charisma.)


The list will get longer every time you RP so don't hesitate to ask me about whatever you wanted to add.


Character Sheet


Character Sheet
Name: ( XXXXXX XXXXXX XXXXXXX)
Age: ( 89)
Faction: ( Settlers or Nomads or Marauders. [Insert Group name here unless solo)
Skills: Each player starts with 3 and learns the rest later.
Interest: ( Rp-ing (??))
Appearance: ( Plain. Yea I look plain. Why? [Insert body size. Height and size])
History(Bio): ( I live in NB. I come out of NB. ( Wish I am still in NB)
Weapon: ( .22 or .45 rifle. Also is it the Glock 17 or 1911?)
Timezone:( Your own timezone. Important please do not fake it.)
Starting Equipment
Also, each player starts with the following stuff:

Back-pack( you carry your stuff here for the size here's a pic.
http://www.rockymountaintrail.com/images/pictures/360/59203_224.jpg)
10Kg of food rations

5 liters of water(purified)

Swiss Army knife (Tools included in addition to the main blade, a smaller second blade, tweezers, toothpick, corkscrew, can opener, bottle opener, slotted/flat-head screwdriver(s), phillips-head screwdriver, ballpoint pen and pliers. It's custom made so you won't find it in the real-world if some players who own the knife asked.)

Warrington hammer

.22 Hunting rifle (long-barreled comes loaded and 1 magazine.)
OR
.45 Hunting Rifle (scoped and comes loaded. Marauders get no extra ammo if they picked this.)

Glock 17 ( 4 magazines.)
OR
Browning 1911 (3 Magazines)

Digital Geiger Meter

Ball-point pen

First aid kit (basic ones)

Flare x2

Ronson-Lighter ( Sure to light on 1st try lol )

Hand-Shovel ( Better than hands)

500 chips (money)

SETTLERS ONLY
The specialty equipment is for the equipment for the highest skill percentage of your character. If it's hunting, you could either get a special trap or ammo for the .45 hunting rifle.

All players will start with this plus their factions respective bonuses.

RP LINK BELOW!!~
http://www.hiveworkshop.com/forums/live-shows-373/nuclear-apocalypse-survival-rp-204104/#post2011688


PM me if you have any idea.
 
Last edited:
Level 6
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Sep 22, 2010
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Faction Management Sheet


Will be done soon





He's solo.


Solo.









Faction Name
The winged ship

Leader
Jack Blade

Food supplies: 150KG
Water: 90L (Clean)
Morale: 89% (high)
Reputation: 50% (Pretty Okay)

Will be done soon
 
Last edited:
Level 6
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CHARACTER STATUS

Name: Peper Schmitz
Age: 18
Faction: Nomads
Skills: Shooting 200%, Salvaging 100%, General knowledge 100%
Interest: Weapons
Appearance: White Hair, light skin with usual T-shirt. 178cm tall and Slim
History(Bio): His father went into the military call right before the Apocalypse occurs. He was raised on the NB. Unable to live alone, he chose to be a Nomad.
Weapon: .45 rifle and the 1911
Timezone: GMT+7

Health: Healthy(100%)
Hunger: Full(100%)
Thirst: Hydrated(100%)
Morale(Sanity) Positive(100%)
Hygiene Very Clean(100%)

Injuries None(0%)

Name: Gilboa Lavesta
Age: 20
Faction: Nomads (group name is Arcadia)
Skills: Shooting 100%, Salvaging 100%, General knowledge 200%
Interest: Weapons and salvaging
Appearance: black hair dark skin with jacket. 200 cm tall and slim.
History(Bio): His father was a U.S ranger before the Apocalypse happened. He was raised on the NB. curious to explore the world he chose to be a Nomad.
Weapon: .45 rifle and the Glock 17
Timezone: GMT+1
Health: Healthy(100%)
Hunger: Full(100%)
Thirst: Hydrated(100%)
Morale(Sanity) Positive(100%)
Hygiene Very Clean(100%)

Injuries None(0%)


Name: Isheall (also called 'Shell')

Age: 21

Faction: Marauders. Settled. Name: The winged ship.

Skills: Medicine 187% Melee 100% Building 93%

Interest: Isheall loves Animals, sword fighting, sporting. She dislikes big guns, and her way of surviving.

Appearance: 152 cm tall, Long dark black hair, Very Slim. She wears purple black clothing and wears finger-less-gloves.

History(Bio): Isheal was a Docter who practiced sword fighting in her free time being taught by the people in her NB. Together with her brother and some other people they found a huge damaged container ship. They settled there. Hoping to fully repair and restore it one day. But they would need some one who knew anything about boats. Their methods or raiding are cruel. They try to keep everyone alive, then look at what they master. And if they are useless. They are unlucky.
Isheall dislikes this very much. but follows her older brother who is the leader.

Weapon: Glock 17 + A black Saber

Timezone: GTM+1
Health: Healthy(100%)
Hunger: Full(100%)
Thirst: Hydrated(100%)
Morale(Sanity) Positive(100%)
Hygiene Very Clean(100%)

Injuries None(0%)
 
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Level 6
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NPC LIST


He is the leader of the Winged Ship Marauders and the older brother of Isheall.

Skills
Shooting 150%
Firearms 100%
Leadership 80%



He is the right hand man of Jack Blade. He has been going through a hard life until he met him. While life is still tough on the post-apocalyptic situation is hard it has been a little more easier.

Skills
Hunting 100%
Martial Arts 70%
 
Last edited:
Level 6
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Messages
285
Character Inventory


60% Full
20Kg of food rations

10 liters of water(purified)

Swiss Army knife (Tools included in addition to the main blade, a smaller second blade, tweezers, toothpick, corkscrew, can opener, bottle opener, slotted/flat-head screwdriver(s), phillips-head screwdriver, ballpoint pen and pliers. It's custom made so you won't find it in the real-world if some players who own the knife asked.)

Warrington hammer

.45 Hunting Rifle (scoped and comes loaded.(10 rounds))

Browning 1911 (3 Magazines(Each mag has 7 rounds.))

Digital Geiger Meter

Ball-point pen

First aid kit (basic ones, not used.)

Flare x2

Ronson-Lighter

Hand-Shovel

500 chips (money)



60% Full
20Kg of food rations

10 liters of water(purified)

Swiss Army knife (Tools included in addition to the main blade, a smaller second blade, tweezers, toothpick, corkscrew, can opener, bottle opener, slotted/flat-head screwdriver(s), phillips-head screwdriver, ballpoint pen and pliers. It's custom made so you won't find it in the real-world if some players who own the knife asked.)

Warrington hammer

.45 Hunting Rifle (scoped and comes loaded.(10 rounds))

Glock 17 (4 Magazines(Each mag has 17 rounds.))

Digital Geiger Meter

Ball-point pen

First aid kit (basic ones, not used.)

Flare x2

Ronson-Lighter

Hand-Shovel

500 chips (money)



60% Full
20Kg of food rations

10 liters of water(purified)

Swiss Army knife (Tools included in addition to the main blade, a smaller second blade, tweezers, toothpick, corkscrew, can opener, bottle opener, slotted/flat-head screwdriver(s), phillips-head screwdriver, ballpoint pen and pliers. It's custom made so you won't find it in the real-world if some players who own the knife asked.)

Warrington hammer

.22 Hunting Rifle (1 magazines(each mag has 12 rounds))

Browning 1911 (3 Magazines(Each mag has 7 rounds.))

Digital Geiger Meter

Ball-point pen

First aid kit (basic ones, not used.)

Flare x2

Ronson-Lighter

Hand-Shovel

500 chips (money)
 
Last edited:
Level 6
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Messages
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Ow, probably will waiting for this. Any clue on the system?


Cant tell you yet. Still trying to make it player-based with DM control. Kinda of a mix of simple ( Videogame RP) n DM-based ( Unreal RP)

Speaking of unreal, where's AAS?
 
Level 6
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Wow, the NPC system is pretty cool.

Thanks. You have any ideas that i can dish in?

Oh and err by the way, whoever had any ideas please don't be shy and pitch in.

Even if your idea is rejected, it could inspire me to improve what you suggested.

Therefore, it's a win-win situation.:ogre_love:
 
Level 6
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There are no list. Players use their own imagination but if i don't like it i could either suggest 1 for you or ask you to change it completely. Make sure it's appropriate and not having skills like novel-writing. It could be an interest but not a skill. Think skills as "professions" or "job" that would be required to survive. I think i should write a basic list though.
 
Level 20
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Hmm, I've been working on my own, fallout inspired roleplay system, only the world went down the drain in 1957, not in 2050 or 2077 ^^

And at the same time, I'm reverse engineering Fallout 1 and 2s systems for Tabletop use, Gurps was too much, Simple was too simple and PnP was too outdated.

Anyway, looks interesting.
 
Level 6
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Messages
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Hmm, I've been working on my own, fallout inspired roleplay system, only the world went down the drain in 1957, not in 2050 or 2077 ^^

And at the same time, I'm reverse engineering Fallout 1 and 2s systems for Tabletop use, Gurps was too much, Simple was too simple and PnP was too outdated.

Anyway, looks interesting.


Well good luck with that m8

Meanwhile made some updates. Please provide as much feedback as possible. Until it's launch, I want it to be as "ok'' as possible.
 
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Is this good?
Name: Peper Schmitz
Age: 22
Faction: Nomads (Solo)
Skills: Shooting 150%, Salvaging 150%, General knowledge 100%
Interest: Weapons, Salvaging.
Appearance: White Hair, light skin with usual T-shirt. 178 cm tall and slim.
History(Bio): His father went into the military call right before the Apocalypse occurs. He was raised on the NB. Unable to live alone, he chose to be a Nomad.
Weapon: .45 rifle and the 1911
Timezone: GMT+7
 
Last edited:
Level 6
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Messages
285
Yea that's great.

EDIT: You need to state your body size. Also updated several stuff. You also need to name your Nomad group unless you plan to solo which is not good at all.

EDIT2: Sorry for this but each character only starts with 3 skills. Sorry for the inconvenience.
MADE too much mistake.
 
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Level 2
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- once I saw this thread I knew I had to register I dont do a lot of rp so take it easy.

Ill be posting my character soon
 
Level 2
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Name: Gilboa Lavesta
Age: 20
Faction: Nomads (group name is Arcadia)
Skills: Shooting 100%, Salvaging 100%, General knowledge 200%
Interest: Weapons and salvaging
Appearance: black hair dark skin with jacket. 200 cm tall and slim.
History(Bio): His father was a U.S ranger before the Apocalypse happened. He was raised on the NB. curious to explore the world he chose to be a Nomad.
Weapon: .45 rifle and the Glock 17
Timezone: GMT+1

that fine?
 
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Level 6
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Sep 22, 2010
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@Gilboa your char is approved thanks for joining.

@Lore-Wolf You could find them while exploring or you could start as a Marauder and get 1 random melee weapon.


I have exams coming up. Therefore i am not going to start the RP until the 27th. I have been playing The Last Stand Union City on Armorgames, and I am going to overhaul the 1st post to make a more clarified.
 
Level 9
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Name: Isheall (also called 'Shell')

Age: 21

Faction: Marauders. Settled. Name: The winged ship.

Skills: Medicine 187% Melee 100% Charisma 93%

Interest: Isheall loves Animals, sword fighting, sporting. She dislikes big guns, and her way of surviving.

Appearance: 152 cm tall, Long dark black hair, Very Slim. She wears purple black clothing and wears finger-less-gloves.

History(Bio): Isheal was a Docter who practiced sword fighting in her free time being taught by the people in her NB. Together with her brother and some other people they found a huge damaged container ship. They settled there. Hoping to fully repair and restore it one day. But they would need some one who knew anything about boats. Their methods or raiding are cruel. They try to keep everyone alive, then look at what they master. And if they are useless. They are unlucky.
Isheall dislikes this very much. but follows her older brother who is the leader.

Weapon: Glock 17 + A black Saber + 22 Hunting Rifle

Timezone: GTM+1
 
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Level 6
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@Lore-Wolf

I have PM you about the fixtures. Try to fix it accordingly.

Also post this in your sig to show your support to the RP (100% must. Nah just kidding. It's optional)



 
Level 6
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I can make you get it as some kind of family inheritance....

O.O GOOD IDEA THANKS M8 WILL WORK ON IT AT THE X-FACTOR!!~

+REP!!~
 
Level 6
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P/S Lore Wolf you still have to pick between the .22 rifle and .45 rifle.

Also for the traits, the following goes to their respective characters. Small editing required though.

-Peper-
Eagle eye +10% to shooting skills and can see further and clearer than most people. ( You can go beyond 200% if it is traits based no problem.)
Enlarged lungs You can run further since your lungs are bigger than most people.

Defected ear drum on the left side You cant hear anything on the left side of your ear since you were born.

High Metabolism While allowing you to grow a lot faster, you need to eat a lot more. Therefore, it's bad since you have passed puberty.

Gilboa

High intelligence You are smarter than most people. +10% to General knowledge. ( You can go beyond 200% if it is traits based no problem.)

OCD to look for things. YOU LOVE looking for things everywhere. It's just a compulsive behavior. + 30% to salvaging

Lack of stamina You cant run for long periods of time.

Emotional You cant control your emotions very well and tend to get angry.

As for Lore wolf Your's will be posted after your char is fixed.
 
Level 9
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ok did so, gave her the gun. and changed building for charisma.

thought what my problem currently is is that like. if somebody would ask you (example) to help build the car or something. and he'll explain you how. you will learn the skill. then you have one added. and you have a max of only seven. how does that go?
 
Level 6
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No, you have a choice to learn or not learn. Since he explain to you, you could try to help but if you have 0 car building skills it's better not to.

Think skills as studies. You have to study it first. Than through practice trials and error than only you will improve.
 
Level 6
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I AM BACK!!~
Sorry for such a delay because after the exam I went to blow some steam off :D.

As for Lore-Wolf's traits :

Quick reflexes
You respond to threats more quickly and instinctively, granting you a higher chance of survival.

Good stamina
You have good stamina as Marauders tend to fight for long periods of time.

Claustrophobia
Fear of confined spaces

Emotional
You tend to get angry very quickly.


As for the time system, since everyone had a VERY different time zone i decided to just change the time at random. If I want it to be dark then so be it. You guys okay with this?
 
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