- Joined
- Oct 22, 2006
- Messages
- 599
How could I exploit your ideas without giving you proper Credits? You really helped me!

Description→
Nex Hero Defense←
Introduction
... is a Hero Defense map (as you probably noticed already) that requires
teamwork and some intellect. Hmm... you're probably wondering
- Why should I play your map? and my answer to that is:
because of it's unique Team Style Gameplay which you will
meet while playing. An example is the absence of autorevival system and
the addition of special Resurrecting abilities, which makes players depend one on another.
Combination of Fun & Difficulty is also an interesting aspect
of the map. Funny waves and abilities can be found, but harmonically linked to
a balanced difficulty.
Realistic Equipment, meaning that close-combat
heroes can only use close-combat weapons and only one armor e.t.c.
As the time passes playing, your character changes and gains improved
abilities, the so called Class Change.When you reach a certain level
you choose the class that suits you best and reset back to level one.
If you get bored, that means you've selected the wrong class/skills.
This map is basically a fast-paced Hero Defense that through the
correct selection of skills can be less intense. So You Can Choose
if you want to be jumpy all the time or sit back while your hero
does everything by himself. Of course, skills that require
the player's interaction are more effective than passive ones.
Map Information
First Class
Warrior
Archer
Mage
Second Class
[Dmg] Fighter - Warrior - Defender [Tank]
[Dmg] Royal Ranger - Archer - Soul Ranger [MagicDmg]
[MagicDmg] Wizard - Mage - Healer [Support]
Third Class
[Dmg-Dmg] Samurai - - - - - - - - - Tank [Tank-Tank]
[Dmg] Fighter - Warrior - Defender [Tank]
[Dmg-Tank] Knight - - - - - - - - - Spartan [Tank-Dmg]
[Dmg-Dmg] Executioner - - - - - - - - - - - - - - Deadeye [MagicDmg-MagicDmg]
[Dmg] Royal Ranger - Archer - Soul Ranger [MagicDmg]
[Dmg-MagicDmg] Freelancer - - - - - - - - - - - - - - Stealth Assassin [MagicDmg-Dmg]
[MagicDmg-MagicDmg] Elementalist - - - - - - - - - - - - - - - - - - - - Cleric [Support-Buffs]
[MagicDmg] Wizard - Mage - Healer [Support]
[MagicDmg-Summons] Summoner - - - - - - - - - - - - - - - - - - - - Maiden [Support-Heal]
Systems
Hero XP System
XP Rate: ([Number of Players] x 20) + 40
Class 1: [XP Rate]
Class 2: [XP Rate]/ 4
Class 3: [XP Rate]/ 20
I did this system on my own.
Hero Replacement System
If you need details PM me.
Spawn System
I based my system on the Multiple Creep Spawn System tutorial and modified it
into a Simple Creep Spawn System. The tutorial referred here is made by DoOs_101.
Item Customization System
When you buy an item with [Empty Slots] then you can customize your item with Orbs
and add attributes of your likeness. You can also add 2 Orbs (to the items that have at least 2 Empty Slots) of the Same type to get an increased bonus for that attribute.
Got ideas from here and there but I basically did it on my own, seemed much simpler.
Item Drop System
Each Creep that dies gives a 5% chance to drop an item. That item could be one of the following (With priority order Rare to Common):
- Belt (LVL 2 Armor) [1%]
- Robe (LVL 1 Armor) [4%]
- Reincarnation [5%]
- Lumber [5%]
- Escape [5%]
- Greater Potion of Mana [5%]
- Greater Potion of Health [8%]
- Antidote [12%]
- Potion of Mana [15%]
- Potion of Health [20%]
- Stone [20%]
Some of these items can also have random Charges, more common means chance for more charges.
Items
Weapons
- 6 Close-Combat (Swords, Axes, Blades, e.t.c.)
- 6 Standard Bows (Ranged Weapon, for Archers)
- 4 Customized Bows of the players' choice
- 6 Magic (Stafs, Wands, e.t.c.)
Armors
- 6 Standard Armors
- 14 Customized Armors of the players' choice
Accessories
- 5 Accessories (Boots, Medals, e.t.c.)
Misc
- 4 Kinds of HP recovery Potions
- 3 Kinds of MP recovery Potions
- Lumber
- Antidotes
- Stones
- Dad's Soup
- Escape
Game Tips
Within a team there should be at least one of each starting Class (Warrior, Archer, Mage) for best performance,
but besides that Warrior is the best Class and easiest to play. On the contrary, Mages are pretty hard to play
'cause of their almost none attack damage and "friendly-fire" spells, but all that hard work pays up in the end.
In this map you do NOT revive automatically (with exception the Living Statue's Spell, with 10 minutes cooldown), instead a grave is spawned at the point you died.
That grave points out a hope of resurrection either by a Healer, or by the Living Statue (Base Structure).
I made the map to be easier when playing with more players, so don't be so impatient!
Info
- Contact Info: E-MAIL [email protected]
- Since version 1.1b there are 2 blocked ways, these are for future additions.
- If you have any problems downloading the map here, you can try this link to epicwar: Nex Hero Defense v1.3
By the way... for those who are wondering, Nex means "Death" in latin.
-This map was made by StrategyMaster A.k.A. VergilThazaar
-
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Latest Updates[24-07-10]New Map Version Uploaded
[24-07-10]Description Edited
[19-12-09]New Map Version Uploaded
[15-12-09]New Map Version Uploaded
[07-11-09]Description Edited
[06-10-09]New Map Version Uploaded
[04-10-09]Description Edited
[30-09-09]Fix Map Version Uploaded
[29-09-09]New Map Version Uploaded
[29-09-09]Updated Changelog/Credits
[20-09-09]Happy Birthday to me!
[19-09-09]Uploaded the map on www.epicwar.com
[18-09-09]Fixed Screenshots Size
[18-09-09]Map Approved
[17-09-09]New Map Version Uploaded
[17-09-09]Description Finished
[16-09-09]Uploaded more Screenshots
[15-09-09]Uploaded First Map