Version {1.2b - 1.3}
- Major Changes -
Added Item Stack System. (By
Rao Dao Zao's Tutorial)
Created a system for Resurrecting a hero with priority. (Replaced Living Statue's Life ability)
Created a system giving a 5% chance for creeps to drop an item!
- Heroes -
Fixed an abuse for Summoner being able to summon 2 creatures.
Healer's Regen was greatly improved.
Decreased every hero's in second class HP Regeneration by 5 times.
Decreased the bonus HP Regeneration gained with each strength point by 0.01.
- Items -
Set every potion's buy-charge to 1 and set the proper cost. (Except Speed HP Potion)
Removed Defensive and Offensive Illusions from the Pot Shop.
Fixed Disabled Hiberna's icon.
- Waves -
Decreased the given XP by the two Spider waves.
Further increased difficulty for the last boss. (x2.33 Max HP, x3 Magic Resistance, x2 HP Regen)
- General -
Fixed -Hints Off/On command.
Added -Clear command. (By
CHA_Owner)
Added -Gold command. (By
CHA_Owner)
Added -Life command.
Camera now centers at the hero's position upon revival.
Fixed some minor text mistakes and tooltips.
Fixed a bug which occurs when the game ends by Defeat.
Version {1.2 - 1.2b}
- General -
Added -Hints Off/On command. (... By
CHA_Owner)
Changed Hints' color.
Now Kills and Citizen Deaths are shown at the end of the game.
Added a minute before the game ends after Defeat.
Added a shadow to the Graves.
Fixed Antidotes and Hiberna.
Fixed a few text mistakes.
Fixed a few Bugs.
Made a few Minor changes.
Version {1.1b - 1.2}
- Major Changes -
Bow Customization is now available for Archers!
Slightly reduced the Base XP Gain.
Increased Undead towers' effectiveness.
Improved Spawn System and Fixed some creeps Stopping after stunned. (Spawn System Got from a random post By
MortAr-)
Increased Gold returned when selling an Item to 98% !
- Heroes -
Executioner's Fire Missile is replaced with ROcket changing hotkey from Execution.
Samurai's HP and Strength has been reduced. (Reported By
Killer_MoD)
- Overpower HP Drain Increased.
- Copy Reduced Duration from 20 seconds to 12.
- Bloodlust halved HP regained.
Knight's Casting animation has been reduced, so Deadly Strike won't animate like an attack.
- Items -
Created a New Accessory to counter the final boss and not only!
Increased the effectiveness of each Full Customized Armor.
Rearranged some items at Panda Shop.
- Waves -
Greatly increased difficulty for the last boss.
Increased lifesteal on Vampires & Suckers waves.
- General -
Minor Terrain changes and HINT System implemented. (By
reason 3)
Added the "All the Hints" to F9 Info.
Replaced the Shopper icons. (Reported By
CHA_Owner)
Fixed City Heroes' Stats. (Reported By
Killer_MoD)
Replaced the Magic Shopper model and removed it's special ability.
Edited "Legionnaire" tooltip to avoid confusion.
Added ' -Shops ' command.
Replaced the Tavern with Armorsmith.
Added some time for players before Victory.
Fixed some possible abuses.
Version {1.1 - 1.1b}
- Major Changes -
Restored the Lumber Icon that appeared Green.
- Heroes -
Spartan's Cleave chance of working has been reduced.
- Items -
Fixed the Bow's Shop position and added the newly created Wooden Bow.
Restored the old Move Speed Bonus of Boots and Wind's Bow.
- Waves -
Increased some waves' Health Points.
- General -
Fixed a slight bug for choosing second class.
When a Player dies he gets an informing message.
Version {1.0b(Fix) - 1.1}
- Major Changes -
Greatly reduced base damage of First, Second and Third Class of Archers, but added a large amount of damage into the Weapon (Bows).
Added the Level reference in each unit of every wave.
Replaced some Standards in Game Interface.
- Agility => Attack
- Armor => Defense
- Quests => Info
- Ward => Grave
- Upkeep => StrategyMaster

Optimized Triggers.
Added a message when picking Second Class Heroes that reveals the specialty of the picked Hero.
- Heroes -
Spartan's Cleave and Spear Skills were greatly increased.
Maiden's Cura mana cost is increased.
Wizard's spell damage has been increased (I hope he's balanced now).
- Thunder: Increased Damage and slightly decreased cooldown.
- Ignis: Greatly increased Damage, but also mana cost.
- Freezing Breath: Decreased AOE range, Fixed a bug, added Cold.
- Blizzard: Nothing.
Elementalist's damage has been increased and cooldown has been decreased (I hope he's not boring now).
- Attack: Removed Cooldown, modified the Damage count depend on the Intelligence of the Elementalist and increased mana cost.
- Lightning: Increased Damage and slightly decreased Cooldown.
- Fire: Decreased Cooldown.
- Earth: Decreased AOE range to increase the accuracy of the spell.
- Water: Raised slightly AOE range.
Freelancer's "Quicksand" Damage is greatly increased and changed the icon.
Summoner's Beleth bug fixed.
Stealth Assassin's "Stealth" last level's time to hide has been slightly decreased.
- Items -
Created a Wooden Bow for the Bow Maker.
Increased Move Speed Bonus for Boots and Wind's Bow.
- Waves -
Increased difficulty on "Sucker" and "Vampire" waves.
Increased Last Boss' Life Regeneration, added Splash Attack and moved the mana nullification to after wave 39 ends.
- General -
Added a notification when picking Healer informing the Player about the existence of the hidden income.
Modified the F9 Menu.
Made a slight change regarding Pathing behind the bridge.
Version {1.0b - 1.0b(Fix)}
Fixed map protection problem not being compatible with 1.24b version.
(reported by carolemmm)
Version {1.0 - 1.0b}
- General -
Fixed a graphical issue at the minimap picture.
Added Vision on the Mage's Shop.
Few insignificant Changes.
Version {0.9d - 1.0}
- Major Changes -
Remade the whole Undead Terrain (and buildings), leaving a few opening for the future.
Created the missing 2 heroes, Executioner and Stealth Assassin.
Created and added a custom loading screen.
Created a new Computer "City" and gave all Citizens under its control.
Placed more objects and heroes in the City.
Changed the Visibility and applied Black Mask.
Created Magic Shopper.
Created abilities for each Shopper that increase levels with every hero's Class advancement.
- Heroes -
Reworked Wizard's and Elementalist's abilities.
Created abilities for the Summoner's Summons, improved their bonus gains and added an ability that explains how Summoner works.
Replaced Deadeye's "Dark Vengeance" with "Weakness"
Increased Spartan's base armor(17) and damage(200).
Balanced Tank's "Tanking" ability.
Increased "Windwalk"s mana cost.
...and much more!
- Waves -
Slightly increased "Nightmare"'s damage.
Removed two "Catapults" from the wave and added damage.
Removed a "Huge Bug" from the wave and added damage.
Fixed "Ripper" to never miss on attack.
...and much more!
- General -
Made the Pot Shop be viewable in the minimap.
Created a Pot Shop in the City.
Replaced the "Banish" skill with "Voodoo".
Corrected a few descriptive mistakes.
Removed Peasants, created and placed Citizens carefully in the city.
Removed some personal testing triggers to lighten up the map.
Removed Rats.
New Poison Icon.
...and much more!
I'm sorry, for the changelog of this version is incomplete (This is like the half of what I did..). Reason: I lost most data due to a world editor bug.
Version {0.9c - 0.9d}
- Major Changes -
Created and added minimap preview.
Increased Cold's Movement and Attack speed reduction.
- Heroes -
Balanced third class' Auto-Life.
- Waves -
Lowered the HP and/or armor of the "Dead Guy" and "Mad Statue".
Modified Golems to be mechanical.
- General -
Fixed a slight bug at Level 40 Boss.
Increased "Dad's Soup" Damage.
Renamed "Toss a Potion" into "Toss a Sheep".
Slight graphical change to the Deadeye's skill "Undead".