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Frontier of Defense v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Frontier of Defense

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Gameplay:
Defend the castle as the creeps will come to attack it and destroy it!You will need team work to do it!Buy items as you get money by killing creep waves!defeat bosses after you encounter creeps and survived for a set of time that is set by the red player at the beginning of the game.

Features:
Tomes:
You can buy tomes by typing "-stat1/2/3"
1 will take 1000 gold and give you 10 stats to all attributes
2 will take 22500 gold and give you 50 stats to all attributes
3 will take 47500 gold and give you 100 stats to all attributes

General:
You will have a general!
When the general kills, it will sure get some spice after counts of kills.
It's Generality will level up and for sure it is almost like a hero!
Mercenaries:
you can have mercenaries in this survival game, making it more interesting, not much helping though
Modes:
Player 1 may set the time for survival!The shortest duration of survival is 5 minutes, and 5 minutes for training and defending is very hard so , the longer the duration, the easier the game will be!
available
Items

The items are quite useful because a 1000 can buy 15 charges of potions , and the offensive and defensive items are very useful, not cheap though.
Bosses

Level 1 Boss:The Enraged Gladiator
Level 2 Boss:The Legendary Drakzrthor
Level 3 Boss:The Legendary Fire
Level END Boss:The Leader of The Assault Forces

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6 Heroes made, SetaSouji made the sixth hero , very powerful and it is very cool (The model)
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Improved Persona User's Model
Reanimated Persona user's model
Added 1 more level (Naga levels)
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Added more troops for allies
Added 1 victory condition and 2 defeat condition
(If the Assault Leader Killed you'll win, if your leader dies, you'll lose, or if the castle is destroyed you'll lose)
1 more item, Amulet of Assistance
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-Troops balanced
-Troops Reduced
-gameplay improved!
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-Leaks fixed
-Triggers reduced(Should make the game more smoothing :])
-Instead of Making more leaks, at initialization created 9 points for use from the start of the game until the end of the game.
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-Fixed some terrain parts as requested
-Moved some parts of the game
-Squished the size of the map(the playable area)
-Added a War3mapMap.blp
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-Fixed the Boss vision :(
-Enchanced the triggers and terrains
-Added 1 Persona user- Wind line
->>Wind Spells
->>Physicals Spells
->>Healing Spells
->>Almighty Spells
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-Changed the name of the Author because the Author(me) changed my username :)
-Nerfed unit counts on the frontier
-Model fixed (added a persona card to the model and re animated some of the models)
PS: sorry animation requesters i've been busy making my map , bcoz of that, i'm late at making yours :(!!
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-Added Generals, for players!
-See the Features point for more information (although only a little information)
-Added 1 more item (Works like an Ankh)
-Added one more screenshot for the description
-Rebalanced stuffs and moved some towers
-Global Distribution is off(EXP)
-EXP rate increased
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-General Revival Fixed
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-Changed preview
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-Fixed the Crash error
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-Generality Should work fine now
-Added a new system that allows the general to increase it's health and damage(base damage & health)
-Boots of speed given when hero picked(Credits to Zealon)
-Boss issues balanced
-Balancing issues fixed
-Creeps are stronger from now on
(that means don't play alone except cheating like "whosyourdaddy")
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-Added a tome system!!!!Look at the features to know 'how to"
-changed the preview and loading screen
-re-animate the walking animation of the lightbringer and the UV-map of it.
-Defeat condition removed( the frontier leader one )
-Frontier leader can revive now
-Added a Training Grounds for hiring units!
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-Fixed the level issues
-Fixed some level times and set it right perfectly~!
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-Added a new hero " Gunner "
->>Headshot
->>Burst Bullet
->>Assault Rifle
->>Frag Rain

-Re Terrained some parts
-Added the Rakunda main Fortress, so the main mission is to survive and then defeat the main fortress ruler!
-Changed the game roleplay!
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-Added a new hero " Inochigami Knight "(God of Life knight)
->>Flashstep
->>Lightbearer
->>Force of Light
->>Eternity

-Re-model the swat force
-Changed the game roleplay!
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-Added a new hero " Inochigami "(God of Life)
->>Sword impact
->>Twin Crusher
->>Great Aura
->>Force of Life

-Re-model the inochigami knight
-Fixed some tooltips
-Improved some buffs and effects
-fixed the gates :(
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-Fixed the anims of the Inochigami
-Fixed the selection of the Inochigami Knight- Inochigami
-Fixed some triggers
-Changed preview and loadingscreen (by peper)
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-Fixed the -stat3 stated by ap0
-Fixed the leaks stated by ap0
-Improved some spells
-Description (some little) are improved

Thanks to AP0 for these..

(PS: yes apo, i do not know dices and such, coz i don't even know how they work :)0|)
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tahe.png
The Persona User - Wind

Abilities:
-Wind Abilities
-Physical Powers
-Healing Abilities
-Almighty Spell

Description:
Very strong, his powerful force spell is the thing that boosts the power of this hero, and his almighty powerful spell, probably the best spell in the game you'll see, because of it's supportive skills and powerful wind attacks.

Strength-25
Agility-20
Intelligence-20


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setasoji.png
The Persona User

Abilities:
-Lightning Abilities
-Physical Powers
-Status Booster
-Almighty Spell

Description:
Very strong, his powerful lightning spell is the thing that boosts the power of this hero, and his almighty powerful spell, probably the best spell in the game you'll see, because of it's powerful damage and area effect.

Strength-25
Agility-20
Intelligence-20


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royalknighty.png
The Royal Knight
Abilities:
-Swordwave
-Powerful Smash
-Combo attack
-Royal Guard

Description:
Very defensive, it is good for augmenting troops and supporting allies, and it's very powerful swordwave attack allows it to strike enemies in a blow, and his combo attack doubles/triples his attacks

Strength-25
Intelligence-20
Agility-20


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shadowknighty.png
The Shadow Knight
Abilities:
-Venom Rain
-Shadow Walk
-Shadow Wave
-Shadow Speed

Description:
Very fast and agile fighter, its shadow wave and venom rain are the things that helps the shadow knight rule the battle field, and the Shadow Speed ability, is very supportive to him because he can move , attack , and do things faster than any hero.

Agility-25
Strength-20
Intelligence-20


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warriorj.png
The Lightbringer
Abilities:
Holy Bolt
Purification
Holy Sword
Second Chance

Description:
The Holy lightbringer, the leader and the rival of the shadow knight, both of them rule the kingdom as princes,the lightbringer is very powerful at supporting and destroying enemy forces in a blow, and it's special power called "second chance" allows him to revive after falling down on battle.
Very good for fronting enemies since his second chance is very useful.

Agility-25
Strength-20
Intelligence-20


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swordsman2.png
The Imperial Swordsman
Abilities:
Circular Strike
Shockwave
Dodge
Bloody Strikes

Description:
Very good at supporting fighters like the persona users and the royal knights, because of his circular strike.The circular strike is very good for escaping or even killing creeps in a blow.No one knows where he learned these abilities, perhaps from kendo + karate+ taekwondo+??? until he mastered it. [i don't even know :)]

Agility-25
Strength-20
Intelligence-20


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priests.png
The High Mage
Abilities:
Fire Spread
Demolishing Thunder
Ice Blast
Comet Strike

Description:
Trained to be a mage, very very intelligent, very young yet intelligent , his spells are very powerful, harmful but costful(of mana) the comet strike, its very powerful as it gains it's level, at max, it will deal damage heavily and at a quite long duration with a large area!


Intelligence-25
Strength-20
Agility-20


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fe59d2798d.png
The SWAT Force
Abilities:
Headshot
Assault Rifle
Burst Bullet
Frag Rain

Description:
Trained as a soldier in America, sent to the Rakunda frontier to assist in gaining back the main fortress as well as defending the last fortress!
It is very good, also it's gun fire speed is very fast!


Agility-25
Strength-20
Intelligence-20


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e135f36fdf.png
The Inochigami Knight
Abilities:
Flashsteps
Lightbearer
Force of Light
Eternity

Description:
The son of Izanagi, Raina, named by Peper, Izanagi's Right-hand knight.
His blade , Lightbearer is very powerful , given by Peper, he is sent by the Gods to assist one of the Ten Holy Frontiers, that is Rakunda Frontier from the assault of the Darkness Krakzthor, brother of Drakzthor, the Assault Leader.

Agility-25
Strength-20
Intelligence-20


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asdtin.png
The God, Inochigami - Izanagi No Okami
Abilities:
Twin Crusher
Sword Impact
Great Aura
Force of Life

Description:
An Inochigami samurai of japanese, known as the God of Creations alongside his son ( his knight (Raina, the Inochigami)).
Very powerful in combat by using his both swords, he is very fast even when wielding "Justice and Life" the twin swords of legend.

Agility-22
Strength-22
Intelligence-21


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d35a4816bd.png
The Legendary Samurai, Yoshitsune
Abilities:
-Combo Attacks
-Wind Cutter
-Hassou Tobi
-(Yoshitsune)

Description:
The legendary warrior known as yoshitsune , has been summoned to help the frontier of rakunda being re-captured again by the rebellions of the rakundas!
Very fast, strong , his known armor is very shiny and strong!

Agility-25
Strength-20
Intelligence-20


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123po.png
Sharpshooter Sharnid
Abilities:
-Grenade
-Headshot
-Sniper Rifle
-Quickness

Description:
Sharnid, a sharpshooter from another galaxy that looks a like with earth.
His sniper is made out by the best Ore and Metal ever made, and it's bullets are charged inside within the Sniper

Intelligence-25
Strength-20
Agility-20


scrshotfforfod.png

scrshotterrain1.png

scrshotterrain2.png

personauser.png






-The Hiveworkshop[Tutorials]
-Warcraft Unlimited[Models]
-Warcraft Underground[Models]
-Briegxa[Terrain]
-SetaSouji[The one that helped me]
-Izanagi(in the WC3 Unlimited not me!)
-Zealon
--Peper-
-Raph_The_Great
-Zerox
-Modelers(Hard to list them)
-Players!


Map is not protected!
But please do not edit it without my concern except you asked me permission!

Wikipedia:Frontier of Defense

Keywords:
frontier defense persona battle system cool switch lightning wind royal loyal proyal soyal moyal doyal toyal LOL XD fun game boredom killer, of defens
Contents

Frontier of Defense v1.3 (Map)

Reviews
17:28, 2nd Jan 2011 ap0calypse: Rejected (until updated)
Level 22
Joined
Jun 28, 2010
Messages
3,336
A Hero suggestion here.....
Made by me. Use Blademaster anim.
Head Royal Guard
Hero
And remember, this is not simple Captain rig. This is an UV-Mapped Blademaster.
PS: Originally this hero was made for my Persona RPG project which i start later days. (I was planning to get help from you after you release Frontier of Defense final version.)
 
Last edited:
Level 18
Joined
Dec 17, 2009
Messages
1,114
i'm working on it too, i can do the animations, we could work to gether , since i can trigger, animate and clean leaks, check em too, this'll be a good project, i can three time project, so its' okay

but the persona RPG and this is my current mission :)

i'm currently making models for persona RPG (let's merge it to one :))

back on topic :)

i'll use it i think, as a hero of your idea like Shinigami Knight :)
 
Level 22
Joined
Jun 28, 2010
Messages
3,336
Hmm, and don't forget to give them one name.
It's funny if you have 3 Red, 2 Nate or what.

Hero Name : Peper, maybe? (Level ** Shinigami Knight or whatever)
Description : For what?
Status : What status?
Intel : Low
Agi : High
Str : Low
Abilities : No idea, but :
Flash step : Give the hero max movespeed and float state for 5 second, making him can move fast in the battle. (You know, when upper defense overwhelmed. We need this)
Cold wave : Summon big wave that inflict XX damage and freeze units for XX seconds.
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
making Shinigami knight and renovating it's animation:)
EDIT:

shinigami knight improved!

and abilities are gonna be:
-Flash Step(Wind Walk+):When used, will cause a shockwave and becomes invisible and able to walk past units allowing it to move very fast and if it attacks will do a backstab
-Assassination
-still thinking
 
Last edited:
Level 13
Joined
Mar 13, 2010
Messages
1,172
*Bugs*

-for some reason, the creeps at the top pathway keep getting blocked. It might be the barrels blocking them in the stream? You should check it yourself and see whats wrong.
-the SWAT force hero, needs a projectile missle; like this for example.
-the end of the game is very bugged, your reinforcments don't really do anything, they just gather is a group, almost blocking you from going out. I didn't know what to do when the timer ran out, and when I realized that the final boss was at the top right hand corner of the map and I could finally get there, I had to take him down completely myself without my reinforcments. And if he's the assault leader, he should probably attack you, unless your reinforcments assists you in killing him. That way its way more awesome, and it makes more sence.
-some units and heros need attack sounds, because at the momment they don't have any sound when attacking.

Btw, the new heros are really awesome, good job.
 
Level 22
Joined
Jun 28, 2010
Messages
3,336
I know why it's failing, because they trying to enter must-destroyed-gate.
REVIEW:
Funny things:
-The names still random, fix it.
-Now, 'You have chosen wind Inochigami knight'
-You made his hair longer and more stylish, but.... the neck are SO thin. Believe me, btw nice SWAT helmet...
-The reinforcement troops can't enter the gate, going back, and stand still.
And btw, the Inochigami knight's lore based on true story.... lol.....
Rep+ for improving
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
You're not stupid, most people just give up with fixing their maps, so you're doing very good; and the map is waaaay better then before :)
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
Yeah those are real good ideas.

And you could also add the health item sets:

-med pack +200 HP
-vitality booster +400 HP
-health kit +600 HP
-biochemical armour pack +800 HP
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
I won't moderate this resource yet, I'll just give a few things to work on:

The terrain really isn't good.
It's basically a lot of blizzard cliffs (even the water is blizzard cliff'ed :/), flat and you did not add any doodads (well, yeah... barrels, watterfalls, trees... and please remove the cinematic doodads, they ain't nice).
You should really work on the terrain, as in it's current state it really isn't enjoyable.

The triggers need a few fixes as well (mainly readability and efficiency, but I also found a few leaks).

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Entered chat string) Equal to -stat3
      • ((Triggering player) Current gold) Greater than or equal to 47500
    • Then - Actions
      • Hero - Modify Strength of PlayersHero[(Player number of (Triggering player))]: Add 50
      • Hero - Modify Agility of PlayersHero[(Player number of (Triggering player))]: Add 50
      • Hero - Modify Intelligence of PlayersHero[(Player number of (Triggering player))]: Add 50
      • Player - Add -47500 to (Triggering player) Current gold
      • Game - Display to (Player group((Triggering player))) the text: All stats increased by 100.
    • Else - Actions
The error here is obvious and easy to change: you should add 100 of every stat, not 50.


All selection-triggers could've been combined (if you set up a few variables).

You did this a few times:
  • Unit - Order Drakzrthor 0065 <gen> to Attack-Move To (Center of Attack Move to <gen>)
(Location leak).

The Generality Level Up could be done with a loop (readability).
Take Gold / Revive / Frontier leader revive can be combined.


As far as objects go, I only took a really fast glimpse and noticed that... you either don't know how damage works, or you just don't give a damn.
With this I mean that you never changed the Dice-values of the damage, which are an important aspect of the damage value.
The spell descriptions are in my opinion also a bit lacking, you never really know what they exactly do, in fact: you know nearly nothing about the spell when you want to learn it, only its basic description.
 
Level 7
Joined
Oct 10, 2009
Messages
111
  • General Revival
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Triggering unit) Equal to GeneralUnit[(Player number of (Owner of (Triggering unit)))]
    • Actions
      • Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + 's General has fallen!250 will be taken for medical suspenses!)
      • Player - Add -250 to Player 1 (Red) Current gold
      • Wait 15.00 seconds
      • Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + 's General has been cured and ready to battle!)
      • Unit - Create 1 General for (Owner of (Triggering unit)) at Points[8] facing Default building facing degrees
      • Camera - Pan camera for (Owner of (Last created unit)) to Points[8] over 0.00 seconds
      • Set GeneralUnit[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
      • Unit - Set level of Generality for GeneralUnit[(Player number of (Owner of (Triggering unit)))] to ((Level of Generality for GeneralUnit[(Player number of (Owner of (Triggering unit)))]) + 1)
      • Unit - Set level of Generality Life + for GeneralUnit[(Player number of (Owner of (Triggering unit)))] to (Level of Generality for GeneralUnit[(Player number of (Owner of (Triggering unit)))])
      • Unit - Set level of General + Damage for GeneralUnit[(Player number of (Owner of (Triggering unit)))] to (Level of Generality for GeneralUnit[(Player number of (Owner of (Triggering unit)))])
I just played it solo, didn't really sure if this is a bug, but, only red player have general ? If that is so, then this ain't bug, but if every player has general, then it is bug (because it will always take only red player gold)
 
Level 7
Joined
Oct 10, 2009
Messages
111
whoa, thanks alot!! that will be at 1.1c!

And yes, instead of using this trigger (in many places)

  • Revive
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
      • (Owner of (Triggering unit)) Not equal to Player 7 (Green)
    • Actions
    • /////
You should use these (well, I think)
  • Revive
    • Events
      • Unit - A unit Dies
      • Conditions
      • ((Dying unit) is A hero) Equal to True
      • (Owner of (Dying unit)) Not Equal to Player 7 (Green)
  • Actions
  • ////
Also, this trigger is bad :

  • Revive
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
      • (Owner of (Triggering unit)) Not equal to Player 7 (Green)
    • Actions
      • Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ('s + ((Name of (Dying unit)) + has fallen!)))
      • Player - Add -550 to (Owner of (Dying unit)) Current gold
      • Game - Display to (Player group((Owner of (Dying unit)))) the text: 550 gold has been u...
      • Wait 15.00 seconds
      • Hero - Instantly revive (Triggering unit) at Points[8], Hide revival graphics
      • Camera - Pan camera for (Owner of (Triggering unit)) to Points[8] over 0.00 seconds
      • Unit - Set mana of (Triggering unit) to 100.00%
      • Unit - Set life of (Triggering unit) to 100.00%
You should first check if player has minimum of 550 gold, and if he does then revive. If doesen't, revive the Hero with some effect (25% weakness etc.)
Just suggestions, Goodluck :)
 
Level 13
Joined
Mar 13, 2010
Messages
1,172
Woah, sorry Izanagi I never looked at the triggers, I only checked the map ingame. You should fix what biHmapmaker suggested :)
 
Level 7
Joined
Oct 10, 2009
Messages
111
whoaaaaa, the trigger is meant to reduce player's gold if the hero dies, but if the player doesn't have any money left, than it will reduce to zero.. it is okay right?? so i won't change it :), just the bugs :)

But it's not "cool" ... You see, when player has gold then you take it away, but if he doesen't, you reduce to 0 and still revive. It's bad for gameplay ... I would suggest to try to make something that revives of players with and without gold be balanced and equal as much as equal they can be.

Cheers :)
 
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