swar force and samurai screenshits do not work.
SWAT*
Screenshots* (I think... unless... nevermind that).
Terrain:
The terrain is very simple.
You could greatly improve the terrain if you use the terrain raise/lower tool and didn't use that many blizzard cliffs.
There also are (nearly) no environmental doodads, and there are way too much cinematic doodads (the best number of cinematic doodads is none).
I find that the rock doesn't go very well with the white marble, but I dislike lordaeron summer tileset in general...
Triggers:
Some triggers leak, others could be made more efficient.
A great example of a set of triggers that could be made more efficient is the "Selection" category.
With a few extra variables, you can all combine them to one trigger, making it easier to edit and more efficient.
The triggers inside that category also leak (create unit at loc --> leaks location).
Gameplay:
The game is ridiculously easy, at least: that's what I
think because the game crashed.
There is one thing which completely destroys the gameplay: the pathing.
Creeps get stuck everywhere you've got a tighter path (and you've got a lot of those).
With my hero (Zero), I could easily chain lightning all mobs to death, wait a while for them to stack up at the entrance again and do this again.
A few swords, an armor and a mask of death with 60 sec ress also helps out pretty well, and for the tight spots that fan of knives can get you safe.
At the end of the game, I noticed there were 'a few' (or so it seemed) creeps still stuck at the spawn.
Since I had nothing better to do (my general was levelled up pretty good, and with 4 max swords, 1 max armor and a mask - just like my actual hero - his equipment was also maxed), I went out to kill them.
To my surprise, I got instantly killed. Twice, because of my ress.
Why? Because there were not a few creeps there, all creeps of at least 2 levels (and in your game 2 levels is pretty long) gathered there and got stuck.
And not only that, there were so many creeps that the game flashed (an overload of models/effects can cause a game to go berserk) and crashed afterwards.
You
have to fix this.
Other things which bothered me concerning the gameplay is the lack of good text.
The revive-text just doesn't look good, neither does the new level text or anything else.
The stat-command was also very bothersome: I do not want to raise ALL stats, I want to buy some stats myself.
You could easily create a single command to increase a certain attribute by the amount you want :|
And another command for maxing the attribute (spend all your gold on it).
Ohh, and increase the movement speed of the warrior (hero chooser) and make him flying - that should help the players a lot.
Objects:
The general doesn't become much stronger with levelling.
Shadow Speed isn't a very good ulti (compared to Legendary Spirit, it sucks big times).
Venom Rain has a bugged tooltip ("A00D,DataA1>", you forgot a '<').
The Persona - Lightning Reign has a weird # targets/level.
The frag nade (sharpshooter) might be overpowered, just let the sharpshooter have tank-capabilities (instead of damage), lead him in the middle of a wave and use it, everyone in a large radius will be dead.
The tooltips lacked information (especially the learn tooltips).
There aren't enough items (no way to increase attack speed apart from tomes, only a few different attack/armor items).
Not a single triggered spell, although this isn't necessarily a bad point (it's a neutral point since the standard spells have been customized in a good way, but triggered spells are a positive point if they're well done).
Rejected until updated:
- Fix the crash (required)
- Fix the pathing (required)
- Improve the terrain (recommended)
- Improve the text (tooltips/game messages) (recommended)
- Rebalance some spells (recommended)
- Read my review and pick out the other flaws.