1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Join the 6th Melee Mapping Contest for a chance to have your map featured in this year's Hive Cup!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Let your favorite entries duke it out in the 15th Techtree Contest Poll.
    Dismiss Notice
  7. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

New Extension - Card Changes

Discussion in 'Hearthstone' started by IcemanBo, Apr 21, 2016.

  1. IcemanBo

    IcemanBo

    Joined:
    Sep 6, 2013
    Messages:
    6,517
    Resources:
    22
    Maps:
    3
    Spells:
    11
    Template:
    1
    Tutorials:
    4
    JASS:
    3
    Resources:
    22
    So there will be some card changes: http://us.battle.net/hearthstone/en/blog/20097355/

    You will be given the chance to disenchant all of these cards for their entire dust-costs for crafting.
    If you won't surely know if you will take usage of the cards after the change, it's probably highly recommended to do so.

    You might get some good dust out of it, and in case you really want to use it again, you may craft it again for the same dust costs. :)
     
  2. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,427
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Interesting stuff.
    • Lore - A lot weaker. I'd honestly take azure drake over it. Maybe I'd play Lore in a Fandral Staghelm deck, but not much else.
    • Force of Nature - RIP. I'm glad though. Pretty useless now. Might see it in those face druid decks that focus on getting tokens into savage roar.
    • Keeper of the Grove - Pretty significant. I still think it is a really good card. I'd still play it.
    • Ironbeak Owl - I don't think this was needed as much, but I guess it was really good in zoo decks/aggressive decks. It wasn't played much elsewhere so it is probably for the better.
    • BGH - Pretty shocking, but I guess they want to make cards like C'Thun and their other legendaries have a bigger impact. I still think BGH will be played, at least in classes without much big-minion removal--e.g. druid.
    • Hunter's Mark - I always thought this card was strong.
    • Blade Flurry - This definitely will change things. Honestly, I am not surprised though. It was necessary in every rogue deck to be viable. Rogues will probably see a lot of change in their go-to decks.
    • Knife Juggler - nice. Way too strong of a card.
    • Leper Gnome - also nice. This minion represents so much face damage if you can't kill it right away.
    • Arcane Golem - It was def. a strong/annoyingly aggressive card. It is pretty useless now--you gain +1 attack but give your opponent a mana crystal. It would be most valuable in early game as a 4/4--in late game you'd rather have something else. So I don't really understand the point of the card.
    • Molten Giant - Handlock takes a blow. I'm happy to see it change though.
    • Master of Disguise - Heheh

    Overall, I like it! Anything to shift up the meta, honestly. For better or for worse.
     
  3. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,840
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    As Kripparian said, every nerfed card but knife juggler and big game hunter will be completely unplayable.
     
  4. GIMLI_2

    GIMLI_2

    Joined:
    Mar 21, 2011
    Messages:
    1,430
    Resources:
    2
    Maps:
    2
    Resources:
    2
    yep, that sucks a lot. azure drake is better in nearly any case although it's a neutral card compared to a class card. the nerf was necessary, but that's a bit too much >.< like for most of the other cards too
     
  5. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,840
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    Should have increased the mana cost to 8 instead tbh.