Introduction
This game is basically an RTS based on a Traiding Card Game(similar to BattleForge) in which you build decks to fight against other players to gain levels and other cards.
You fight other players on different battlefields with the Cards of your Deck, but unlike in a TCG you control your summoned creatures (you move with them over the battlefield and so on).
To summon a card or to use special abilities of some of your cards, Energy is required.
Energy is gained through different Generators you can capture with your creatures.
Additional to a unit limit, every creature and construction has it's own limit, so that you can't have an unlimited number of units
on the battlefield at once.
To win a battle, you have to destroy all enemy creatures, constructions and Generators.
With each fight you gain money and experience. The money is used to buy boosterpacks, containing new cards you can use in your Decks, and with your experience you gain higher levels/ranks.
Some card packs need a minimum level before you can buy them.
Your Deck
Your Decks consists of up to 25 Cards.
All cards of your Deck will be available from the beginning of each battle, so you don't draw cards in this game,
but their Energy cost, and other conditions will prevent you from playing your best cards right from the beginning.
After playing a card, it will have a cooldown before it can be played again, which is normally about 1 or 2 seconds, but will be longer for spells, artifacts and more powerful cards.
You will be able to design and save up to 4 different deck slots for a quick change of strategies between the battles.
Cards
There are 4 different types of cards:
-Creatures
-Constructions
-Spells
-Artifacts
Creatures are fighting on the battlefield, supported by offensive or defensive Constructions.
Also spells will help you to win the battles and Artifacts will make your units stronger or give them
special abilites.
This is an example of how a card will basically look like:
I am a card! said:
Each card belongs to a specific "element" that can be seen at the background color of the card.
The example Zergling has a blue background, so it belongs to the "Control"-element.
All elements as well as rarity marks and Attack range Icons and two other card examples can be seen here:
Examples said:
Energy
In order to play cards, you need Energy.
There are 3 different energy types in this game: "normal" Energy, Life Energy and Decay Energy.
Normal Energy is gained through Energy generators, wich can be found all over the battlefields and is used to play
Destruction, Control and Energy Cards.
Life Energy is gained through the vitality of all your creatures on the battlefield.
Vitality means the amount of units, their health and their power. A creature with full life will generate more life energy than a creature with lower life. Aswell, a powerful creature will create more life energy than a weaker creature.
Life Energy is required to play Life Cards.
Decay Energy: If you have the card "Overcharge" in your Deck, you can play it on Energy Generators, causing them to become radioactive.
They will stop producing Normal Energy and start producing Decay Energy instead.
With the energy of this generators you can play Nature and Chaos Cards.
You may also turn the Decay Generators back to normal Generators using the card "Short-Circuit".
Features
- tradeable cards
- buyable boosters
- custom UIs for Menus and Battle
- Custom Achievements that grant you extra Cards that you won't find in Packs.
- A lot of different cards and boosters!
- Various Battlefields & Single Player Missions
- 1vs1, 2vs2, 3v3 and eventually 2v2v2 matches
I am Looking for Project Team Members!
- 2D Artists (Card Artworks etc.)
- Idea Creators (Units, Abilities, ... )
- Terrainer
- Eventually Modeler