- Joined
- Jan 3, 2010
- Messages
- 359
Lelyanra, u actualy used a damage detection system on unit's bones right ?
Well, try this one.
Shuriken Fury
The hero throws 8 shurikens around him, the shurikens will travel trough 1500 distance away, if any enemy unit hit by the shuriken, it will deal 200 damage, and dealing a bonus whenever the shuriken hits a part of the enemy's body.
Head : deals 200 bonus damage and stunning the target for 2 seconds.
Body : deals 100 bonus damage and knockback the target for 300 distance.
Legs : deals 50 bonus damage and slowing the target movement speed by 30% for 5 seconds.
Blackhole
The hero summons an uncontrolable blackhole at a target area, the blackhole will wander and absorbs any enemy units who contact with it, the blackhole will be more bigger when it's absorbs a unit(if it's more bigger, then it will absorb more unit), after 10 seconds, the blackhole will explode with the units inside it, dealing 50 x number of absorbed units damage, the units that explode within the blackhole will be stunned for 5 seconds.
Leg Broker
The hero shoots an enchanted arrow to the targeted point, the arrow is only triggered when it's hit enemies leg in it's path, dealing 300 damage and causing a Broken
Leg buff, if the target moves, 30% of distance moved will deals in damage, if the arrow hit other than leg, it only will deal damage.
Assasinating Arrow
The hero shoots an arrow at a target point, Traveling until it's hit a unit or an unpathable terrain and destroys any trees in it's path, if the arrow hit the enemy's back, it will deal 300 + 1x agility of the hero and stun the target for 5 seconds, if the arrow hit the enemy's rear, it will deal 150 + 1x Agility of the hero and stun the target for 2 seconds, if the arrow hit the enemy's front, it will only deal 150 damage.
Water Blasts
The hero blasts water in his position to a targeted point, the water will travel trough 2000 distance away, any enemy units hit by it will be snagged by the water and deal 30 damage per second until the water reached it's maximum distance or until it's reached an unpathable terrain, can only be casted on water.
Well, try this one.
Shuriken Fury
The hero throws 8 shurikens around him, the shurikens will travel trough 1500 distance away, if any enemy unit hit by the shuriken, it will deal 200 damage, and dealing a bonus whenever the shuriken hits a part of the enemy's body.
Head : deals 200 bonus damage and stunning the target for 2 seconds.
Body : deals 100 bonus damage and knockback the target for 300 distance.
Legs : deals 50 bonus damage and slowing the target movement speed by 30% for 5 seconds.
Blackhole
The hero summons an uncontrolable blackhole at a target area, the blackhole will wander and absorbs any enemy units who contact with it, the blackhole will be more bigger when it's absorbs a unit(if it's more bigger, then it will absorb more unit), after 10 seconds, the blackhole will explode with the units inside it, dealing 50 x number of absorbed units damage, the units that explode within the blackhole will be stunned for 5 seconds.
Leg Broker
The hero shoots an enchanted arrow to the targeted point, the arrow is only triggered when it's hit enemies leg in it's path, dealing 300 damage and causing a Broken
Leg buff, if the target moves, 30% of distance moved will deals in damage, if the arrow hit other than leg, it only will deal damage.
Assasinating Arrow
The hero shoots an arrow at a target point, Traveling until it's hit a unit or an unpathable terrain and destroys any trees in it's path, if the arrow hit the enemy's back, it will deal 300 + 1x agility of the hero and stun the target for 5 seconds, if the arrow hit the enemy's rear, it will deal 150 + 1x Agility of the hero and stun the target for 2 seconds, if the arrow hit the enemy's front, it will only deal 150 damage.
Water Blasts
The hero blasts water in his position to a targeted point, the water will travel trough 2000 distance away, any enemy units hit by it will be snagged by the water and deal 30 damage per second until the water reached it's maximum distance or until it's reached an unpathable terrain, can only be casted on water.
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