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Need member .. Project for this map

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Gaegamel said:
Private (Pvt)
Private First Class (Pfc)
Lance Corporal (LCpl)
Corporal (Cpl)
Sergeant (Sgt)
Staff Sergeant (SSgt)
Gunnery Sergeant (GySgt)
Master Sergeant (MSgt)
Sergeant Major (SgtMaj)
Warrant Officer (WO)
Chief Warrant Officer (CWO)
2. Lieutenant (2. Lt)
1. Lieutenant (1. Lt)
Senior Lieutenant (Sen.Lt)
Captain (Cpt)
Major (Maj)
Lieutenant Colonel (Lt.Col)
Colonel (Col)
Brigadier General (Brig.Gen)
Lieutenant General (Lt.Gen)
Major General (Maj.Gen)
General (Gen)

(in america would be even one more General above the general. This General is called: "General of the United States of America". He has 5 stars on his uniform. In other countries, this "5-Star-General" is called Field Marshall (Finland uses this rank still. Germany (I come from Germany :P) abolished the rank after WW2 [= World War 2])

Once i made a list, where all ranks are listed. It's that one ^_^
Just if you might have forgotten it :p

Have a nice work :D
 
Well then, I'll just save the number of kills, that will restore the rank with my multiboard refresh. It's more logical to store the reason why a player has such a rank, rather than just the rank. ANd, furthermore, for security reason, I'll encode the player name in it, so that codes can't be modified nor stolen.
 
If you still need any help. Then i want to help you. Im not that good, since i havnt got any chance to make any maps together with another b4. But i'll do my best, if you could need some help. Somewhere...
 
You include like this in rank

The Rank is
[PFC]Private First Class = 500exp
[LCpl]Lance Corporal = 1,500exp
[CPL]Corporal = 4k exp
[Sgt]Sargent = 8k exp
[Msgt]Master Sargent = 16K exp
[SgtMaj]SargentMajor = 32K exp
[2lt]2nd Lieutenant = 64k exp
[1lt]1st Lieutenant = 90k exp
[Capt]Captain = 120k exp
[Maj]Major = 170k exp
[Ltcol]Lieutenant Colonel = 250k exp
[Col]Colonel = 380 exp
[Gen]General = 500k exp

==

In the save/load system instead of the number of kill save the EXP!..
 
Yap! only save their exp..
________________________________
Heres all the Jobs or heroes that we pick in tavern
1. Medic
2. Scout Recon
3. heavy Support
4. Demolition
5. Sniper
6. Flamethower
7. Engineer
8. AssaultRifleman
_________________________________

1. Medic
Abilities :
#Treat - Heals a friendly organic unit over time. Health to energy ratio increases per level.

#Anabolic Steroids - Tncrease the aggression of a subject unit. Increases attack 10% and movement speed 30%.

#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.

#First AidKit - first aid skills to medic's actions selection.
lvl1- Anti Venom
lvl2- Blood transfusion - Administer a recuperative blood transfusion to the selected unit and healing a small amount
lvl3- Cauturize -
lvl4- Mend Fracture - Inject a dosis of cell-restoring nanites into the target body
lvl5- Medical Computer Display

2. ScoutRecon
Abilities:
#Endurance
Increases speed and duration of sprint skill.

#Flare Gun
Fires a flare into the air, revealing a large area around the user.
This ability also gives this unit's sight to all allies for the duration of the flare.

#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.

#Ground Reconnaissance
Allows this unit to specialize in ground reconnaissance.
3 - Level Skill
Level 1 - Battleground Awareness & Place Flare.
Level 2 - Locate Items.
Level 3 - Artillery Beacon.

#SpecialTrain Reconnaissance
Level 1 - Detects camouflaged units in close area.
Level 2 - Place Flare.
Level 3 - Locate Items.
Level 4 - Place an artillery beacon.


3. HeavySupport
Abilities
#Ammunition Feed - Passive
Increases amount of ammunition between reloads.
Each level increases number of clips used per load by 1.

#Precipitate Fire
Sets up the heavy support's machinegun, allowing greatly increased accuracy and rate of fire.
Activate - give 50% Atck Speed but 50% slow
Deactivate - return to normal Actkspeed

#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.

#Ammo Support Link - Passive
Gives nearby friendly units increased damage.

#Squad Communication Device
Allows more information on the squad's status.
3 - Level Skill
Level 1 - Position Detector. Health are reported in Squad Status.
Level 2 - Personal Cam, Handicaps are reported in Squad Status.
Level 3 - Squad Cam, live update of the Squad Status.

4. Demolition
Abilities
#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.

#RPG
Launches a Rocket Propelled Grenade, causing damage to nearby units.

#Disarm
Disarms stationary explosive ordinance and allows the user to reuse disarmed ordinance.
3 - Level Skill
Level 1 - disarms and re-equips chain explosives.
Level 2 - disarms any explosive and re-equips chain explosives.
Level 3 - disarms and re-equips any placed explosive.

#Stationary Explosives Kits
Allows this unit to place and modify stationary explosives.
3 - Level Skill
Level 1 - place chain explosive.
Level 2 - place claymore.
Level 3 - add detonator to chain explosive. With Level 2 RPG, enables Cluster Munition.

#Seismic Resonator
Places a portable shockwave generator which sends seismic pulse waves to great depths.
The device has a limited power supply hence limiting its operational time. At command, the device can emit a much more powerful shockwave which in turn destroys the device.

5. Sniper
Abilities
#Critical Strike - Passive
Adds a chance to inflict extra damage to an enemy. Chance to inflict a critical strike and damage multiplier increases per level.

#Scope
Reveals area around target point.

#Marksmanship - Passive
Increases range and adds a 5% chance to inflict bonus damage.

#HE Canister Load
Single shot attack modification causing added damage to the target and surrounding units.

#Nano Net
Shoots a smart pod containing a reinforced nano carbon fibre net from a high powered rifle.The net will temporarily bind its target to the ground.

Other Ablities in all Classes

#Relaod
#DropClip
#Sprint
#Team Camera Radar - allow the palyer locate the team


The last 3 Heroes i give it Tomorrow
 
How many Human players in map? 10?
And, furthermore, may I save the rank or the exact amount of experience?
Will anybody have more than one unit?
How much time do we have to select a hero? I need to store the hero of everybody.
 
Last edited:
The Rank is
[PFC]Private First Class = 500exp
[LCpl]Lance Corporal = 1,500exp
[CPL]Corporal = 4k exp
[Sgt]Sergent = 8k exp
[Msgt]Master Sergent = 16K exp
[SgtMaj]SergentMajor = 32K exp
[2lt]2nd Lieutenant = 64k exp
[1lt]1st Lieutenant = 90k exp
[Capt]Captain = 120k exp
[Maj]Major = 170k exp
[Ltcol]Lieutenant Colonel = 250k exp
[Col]Colonel = 380 exp
[Gen]General = 500k exp

use this rank..
 
Sorry WorldFlat bcoz i havent help for all of you in the proj. bcoz i dont have experience on WE..T_T

and i very thnkful u help me and all u help...=D

btw i post the heroes and abilities the last 3 more i think tomorrow.. =))
 
no iam not the director here .. in this thread we are all director and a good team to produce a FANtastic and ENJOYable MAP.. =P ... ^^
 
What about loading restrictions?
First select the hero and then use save code? What about he doesn't choose the good hero?
 
It's not a very good idea to first enter code and then choose hero... Better choose hero you want, then use your save code...
Oh, I coded the rank and the first two letters of the player name in it, for protection. He will have experience according to his rank, no more (for exemple if he was close to (Gen) but still under it, he will loose almost 120000 experience points).
 
Well, here's the map with options for players, Save/Load lightly secured system, and a great multiboard showing time, kills amount, an player status. Oh, and, when a player dies, his ion change in the multiboard.
Added a Paladin and some Knights so that you can test this out.
 

Attachments

Any use of gold? It could be use to count lasting ammunitions.
And, furthermore, to make good to look at, every columns of the multiboard need to at 12% width of the game screen. There's the player name, status, kill amount, number of clips, and life in percentage. One more thing and it explodes. We don't care the number of ammos of the others. Only clip number counts. It's wood? Great. But I need you to give the clip icon.
 
I changed the multiboard and icons like you wanted. But I did not put the number of kills in a quest. It would cost too much for the computer to refresh variable here.
 
It's hard to move when reloading. I thought we had a use of gold? And which use of knowing the others experience?
 
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