- Joined
- May 15, 2009
- Messages
- 71
yah its hard or totally cant move while reloading >.<.
i think for the Gold replace the wave of the game..
WorldFlat ..
Heres the last 3 classes
6. Firebat
Abilities:
#Napalm
Causes damage to units around the flamethrower's impact point.
#Increased consumption
Increases amount of fuel used on each replenishment.
#Napalm Burst fire
Unleashes a wide angle burst of flame that damages anything in front of the user.
#Fortitude Amor Suit
Gives nearby units increased armor.
#Ignite
Pours oil on the ground where firebat walks, allowing the Firebat to ignite it.
Once ignited, the area will deal a small amount of damage to all units walking on it.
7.Engineer
Abilities:
#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.
#Mechanicanical Tools
Allow the Engineer to Produce Ammo.
3 - Level Skill
Level 1 - Clips.
Level 2 - Shotgun Shells & Rifle Grenades.
Level 3 - Law Rockets.
#Energy Maneger Device - Passive
Gives nearby friendly units faster energy recharge.
#Shotgun
Short range shotgun, deals large amounts of damage to nearby units.
#Extend Clip
The Engineer can provide a bigger clip to a friendly marine, thus increasing his bullet amount in his next clip.
8. AssaultRifleman
Abilities:
#Critical Strike - Passive
Adds a chance to inflict extra damage to an enemy. Chance to inflict a critical strike and damage multiplier increases per level.
#AutoCannon
Sets up the AssaultRifleman AutoCannon, allowing greatly increased damage with exploding bullets.
#Advance Weapons Tranings - Passive
Adds damage, reduces reload time, and increases splash area.
#Rifle Grenade
Launches an impact grenade from a rifle mounted launcher, damaging all units within the explosion radius.
#Leadership - Passive
Increases the movement speed and attack rate and decreases reload time of nearby friendly marines.
i think for the Gold replace the wave of the game..
WorldFlat ..
Heres the last 3 classes
6. Firebat
Abilities:
#Napalm
Causes damage to units around the flamethrower's impact point.
#Increased consumption
Increases amount of fuel used on each replenishment.
#Napalm Burst fire
Unleashes a wide angle burst of flame that damages anything in front of the user.
#Fortitude Amor Suit
Gives nearby units increased armor.
#Ignite
Pours oil on the ground where firebat walks, allowing the Firebat to ignite it.
Once ignited, the area will deal a small amount of damage to all units walking on it.
7.Engineer
Abilities:
#Critical Strike - Passive
Adds 15% chance to inflict extra damage to an enemy. Damage multiplier increases per level.
#Mechanicanical Tools
Allow the Engineer to Produce Ammo.
3 - Level Skill
Level 1 - Clips.
Level 2 - Shotgun Shells & Rifle Grenades.
Level 3 - Law Rockets.
#Energy Maneger Device - Passive
Gives nearby friendly units faster energy recharge.
#Shotgun
Short range shotgun, deals large amounts of damage to nearby units.
#Extend Clip
The Engineer can provide a bigger clip to a friendly marine, thus increasing his bullet amount in his next clip.
8. AssaultRifleman
Abilities:
#Critical Strike - Passive
Adds a chance to inflict extra damage to an enemy. Chance to inflict a critical strike and damage multiplier increases per level.
#AutoCannon
Sets up the AssaultRifleman AutoCannon, allowing greatly increased damage with exploding bullets.
#Advance Weapons Tranings - Passive
Adds damage, reduces reload time, and increases splash area.
#Rifle Grenade
Launches an impact grenade from a rifle mounted launcher, damaging all units within the explosion radius.
#Leadership - Passive
Increases the movement speed and attack rate and decreases reload time of nearby friendly marines.