Hey,
To make it simple I just got following questions. If you can help with ANY of them, please respond and I will be more than happy.
It is mostly triggering that is the main issue, but here they are:
Trigger Issues:
1) - Trigger - One thing that bothers me the most is that I made a trigger that deals -damage to the target of ability being cast. Now, the issue is the fact, that it cannot be repeated. I do, deal damage to target of ability being cast, wait 2 sec, deal damage to target of ability being cast. But it does not repeat. The target only takes the first amount of trigger damage. But if I follow the trigger with other triggers, it works with the following triggers...
What's wrong?
2) - Trigger - Also, in question 1, I would like to know a how to create a unit, at the target of ability being cast. I can only get it to work at the casting unit.
3) - Trigger - Short, are there a way to deal trigger area magic damage from Action, and not damage self and allies in the area of the casting unit?
4) - Trigger - I am trying to make a some kind of dungeon system. A unit enters a region, and it was supposed to be marked as variable Player 1 Hero. If it leaves, the mark have to be removed. So when you enter, you can type -join or whatever and there would be a trigger that, entering unit equal to Player 1 Hero is moved to Dungeon 1.
But.... How do I set and remove a Hero as an Variable..?
5) - Ability - If there is one ability I think would be cool to use, it would be Lightning Shield. But the "Targets Allowed" system really bugs me.
How do I make it cast able on allies only, but to damage enemies? Is that even possible?
6) - Ability - The Ability from Mountain Giant called War Club, I have made it target able on units and everything is okay. But when I do it on the unit, I do not achieve the buff to gain bonus damage and the unit stays alive.
Ofc I can just trigger the unit to die on cast, but what do I do with the buff and damage thing, any suggestions?
I hope you can solve some of my questions, thank you very much for paying attention!
-Alex
To make it simple I just got following questions. If you can help with ANY of them, please respond and I will be more than happy.
It is mostly triggering that is the main issue, but here they are:
Trigger Issues:
1) - Trigger - One thing that bothers me the most is that I made a trigger that deals -damage to the target of ability being cast. Now, the issue is the fact, that it cannot be repeated. I do, deal damage to target of ability being cast, wait 2 sec, deal damage to target of ability being cast. But it does not repeat. The target only takes the first amount of trigger damage. But if I follow the trigger with other triggers, it works with the following triggers...
What's wrong?
2) - Trigger - Also, in question 1, I would like to know a how to create a unit, at the target of ability being cast. I can only get it to work at the casting unit.
3) - Trigger - Short, are there a way to deal trigger area magic damage from Action, and not damage self and allies in the area of the casting unit?
4) - Trigger - I am trying to make a some kind of dungeon system. A unit enters a region, and it was supposed to be marked as variable Player 1 Hero. If it leaves, the mark have to be removed. So when you enter, you can type -join or whatever and there would be a trigger that, entering unit equal to Player 1 Hero is moved to Dungeon 1.
But.... How do I set and remove a Hero as an Variable..?
5) - Ability - If there is one ability I think would be cool to use, it would be Lightning Shield. But the "Targets Allowed" system really bugs me.
How do I make it cast able on allies only, but to damage enemies? Is that even possible?
6) - Ability - The Ability from Mountain Giant called War Club, I have made it target able on units and everything is okay. But when I do it on the unit, I do not achieve the buff to gain bonus damage and the unit stays alive.
Ofc I can just trigger the unit to die on cast, but what do I do with the buff and damage thing, any suggestions?
I hope you can solve some of my questions, thank you very much for paying attention!
-Alex