- Joined
- Dec 11, 2010
- Messages
- 101
I'll try to keep it simple, what I have here is a trigger that deals damage to a target.
What my problem is, is that when i go to cast a spell it deals the damage on two occasions. In this case, my spell does 60 damage once the missile hits. The problem is, the triggered action goes off instantly.
(Example Problem: I can go to cast a spell and cancel it instantly, and they will still take the trigger-damage. This means i can cast-cancel infinite times without actually doing the ability and still deal trigger damage.)
Is there a fix for this, a way to make the trigger damage happen once the spell missile hits?
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Stat Based Spell Template
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to My Ability
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Actions
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) + 1.00) damage of attack type Spells and damage type Normal
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Events
What my problem is, is that when i go to cast a spell it deals the damage on two occasions. In this case, my spell does 60 damage once the missile hits. The problem is, the triggered action goes off instantly.
(Example Problem: I can go to cast a spell and cancel it instantly, and they will still take the trigger-damage. This means i can cast-cancel infinite times without actually doing the ability and still deal trigger damage.)
Is there a fix for this, a way to make the trigger damage happen once the spell missile hits?