I'm trying to make a Campaign with as main Character Hero who uses a bow and arrow as his main weapon but also can use a melee weapon as a secondary. Now I know I can just have him use the weapon as an ability but because of the way I want to do certain things with some of the other Heroes, I decided I wanted to see if I could make his usage of his bow and arrows limited to how many he can have. (This number of course being unlimited and kept track via the Lumber meter, and the steady resupplying of arrows as he kills enemies who drop them) My only foreseeable difficulty in doing this is that even if I use an item (undroppable and only replaceable through triggers) to switch this heroes between his melee and his bow and arrows, how do I make his animations coincide with this change.
The Model I am using for this character is HalduronBrightwing courtesy of R.A.N.G.I.T. (Thank you again for the work and should this campaign work out you will be accreditted)
The Model I am using for this character is HalduronBrightwing courtesy of R.A.N.G.I.T. (Thank you again for the work and should this campaign work out you will be accreditted)