I wondering why nobody already asked this over here ( i have searched the whole forum about it)
Iam making a RPG map atm and wanna know some things about attachments etc
As the first thing: how i can detect the atachment points of a unit model so that i know on what parts i can attach serveral things.
Also i wanna know how i can make it that if my character picks up a bow that he get a range attack. And the unit should "really" use the bow and not only use it as a wooden stick to bash his enemies.
I have seen this in a map named "dark lineage owen 0.3" that if the character picks up a bow he use it as a range weapon and it haves the animation to use the bow.
Also would be helpful if someone can tell me if i can change the attack hand of a unit. For example a villager uses his left hand to atack but i want that he use the right hand to atack because it looks very funny if he hav a sword on the right hand but attacks with his attached shield on the left hand...
please help me with this little(but maybe big) problems.
Iam making a RPG map atm and wanna know some things about attachments etc
As the first thing: how i can detect the atachment points of a unit model so that i know on what parts i can attach serveral things.
Also i wanna know how i can make it that if my character picks up a bow that he get a range attack. And the unit should "really" use the bow and not only use it as a wooden stick to bash his enemies.
I have seen this in a map named "dark lineage owen 0.3" that if the character picks up a bow he use it as a range weapon and it haves the animation to use the bow.
Also would be helpful if someone can tell me if i can change the attack hand of a unit. For example a villager uses his left hand to atack but i want that he use the right hand to atack because it looks very funny if he hav a sword on the right hand but attacks with his attached shield on the left hand...
please help me with this little(but maybe big) problems.