- Joined
- May 30, 2023
- Messages
- 11
Hello!
I am creating a Warcraft 3 Reforged custom map inspired by games like Crossout, but focused more on progression and development.
In this map, players build their own tanks or robots in single-player mode using modular parts (cubes, weapons, wheels, etc.).
Then in multiplayer, players can load their saved vehicles and hire or use them in battles against other players.
For this system I need to import many custom models.
They are simple OBJ meshes without animations.
I need help converting OBJ models into MDX format compatible with Warcraft 3 Reforged, or advice about the correct and stable workflow.
Thank you!
I am creating a Warcraft 3 Reforged custom map inspired by games like Crossout, but focused more on progression and development.
In this map, players build their own tanks or robots in single-player mode using modular parts (cubes, weapons, wheels, etc.).
Then in multiplayer, players can load their saved vehicles and hire or use them in battles against other players.
For this system I need to import many custom models.
They are simple OBJ meshes without animations.
I need help converting OBJ models into MDX format compatible with Warcraft 3 Reforged, or advice about the correct and stable workflow.
Thank you!
Attachments
Last edited:


