- Joined
- Sep 9, 2009
- Messages
- 658
I'm working on this map that's about Paladins invading the Lich King's citadel. Although unlike the instance, this map is an altered melee map balance is an integral part.
Thus I'd like to hear your opinions about this particular skillset for a Paladin. He's not the normal Paladin but a "command" unit of sorts so he's supposed to be a little stronger than normal heroes but not enough to completely break the balance. His role falls between damage dealer and a support hero.
Penitence
Silences a single target and damages them over time for a total of 200/250/300 damage and decreases their attack by 10/20/30%.
Hammer of Wrath
Deals 150/275/400 damage and stuns for 5 seconds on all levels
Devotion Aura
Gives 1.5/3.0/4.0 armor. The same as the normal Devotion Aura.
Guardian Angel
The same as Omniknight's in DotA. Adds a ridiculous amount of armor to get 100% reduction on everything for 10 seconds.
Thus I'd like to hear your opinions about this particular skillset for a Paladin. He's not the normal Paladin but a "command" unit of sorts so he's supposed to be a little stronger than normal heroes but not enough to completely break the balance. His role falls between damage dealer and a support hero.
Penitence
Silences a single target and damages them over time for a total of 200/250/300 damage and decreases their attack by 10/20/30%.
Hammer of Wrath
Deals 150/275/400 damage and stuns for 5 seconds on all levels
Devotion Aura
Gives 1.5/3.0/4.0 armor. The same as the normal Devotion Aura.
Guardian Angel
The same as Omniknight's in DotA. Adds a ridiculous amount of armor to get 100% reduction on everything for 10 seconds.