@Arkon Kaos, you are a GOD! It's perfect! The quality has been lost a little, but it's perfect!
I made you 512x512 loading screen already (rar file). But if you want map preview as well here it is.
thanks again but I think Ill use it as a loading screen instead
cause Cold Bone maybe doing the map preview and I might waste his effort![]()
(Request xD)
Still, Thank you (for the 4th time xD) for doing my request I shall surely put your name in my map xD![]()
Firstpost said:Here's a little list of various other stuff we can do (remember though this is a loading screen thread, post the followings only if you can't get it done else).
- Map reviews
- Icons
- Skins
World Editor Tutorials said:Inside World Editor, load the Import Manager under the Module menu. Click on File, Import and open the BLP file. Now you need to change the custom path. Double click the item inside the import manager, and check the box that says Use Custom Path. Change the path to "FullScreen.blp" with nothing before it and proper case.
Now import the loading screen file. This model file is a new loading screen which is only one texture. Other loading screens have four corners, and require four images. This screen makes it much easier to use. Once you import it, double click it and check Use Custom Path. Change the model files path to just "LoadingScreen.mdx" with nothing before it either.
Lastly, inside the World Editor, click on Scenario, Map Loading Screen. Check the button that says Use Imported File, and select LoadingScreen.mdx. You can still use custom loading screen text on your map as well. You're done! This is what mine looks like when I test my map.
No it is not, it just requires that he cant get it done anywhere else
World Editor Tutorials said:Inside World Editor, load the Import Manager under the Module menu. Click on File, Import and open the BLP file. Now you need to change the custom path. Double click the item inside the import manager, and check the box that says Use Custom Path. Change the path to "FullScreen.blp" with nothing before it and proper case.
Now import the loading screen file. This model file is a new loading screen which is only one texture. Other loading screens have four corners, and require four images. This screen makes it much easier to use. Once you import it, double click it and check Use Custom Path. Change the model files path to just "LoadingScreen.mdx" with nothing before it either.
Lastly, inside the World Editor, click on Scenario, Map Loading Screen. Check the button that says Use Imported File, and select LoadingScreen.mdx. Close the world editor then re-open it. test your map then boom xD
@Arkon_Kaos, I think he wants it too be a loading screen since he does not know how to do it. if that is what he meant, here it is
![]()
And here are the files.
If you do not know how to import then here xD