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Need a terrainer for an escape

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Level 6
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I need one or two terrainers for making an escape with my physic engine.

But I would like one wich also know a bit of GUI or JASS, in order to be able to tell the units patrolling, doors triggers... Since I may code everything else, they won't need a huge trigger knowledge, but just the basics.

Of course, if you're a good terrainer but you don't know anything about GUI, I could teach you what is needed with samples.

Then I need to decide if it'll be littles random area or a long single way.

Then if you have some original ideas on what the escapers will need to do, it would be great.
 
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Heyho. :)

I got some free time lately and escape maps are fun. I would enjoy to terrain you one if you could fill me in with the detail. About what I can do, I can show you in real time, but in short, I work at a game company designing scenery ^^ So I guess I could match your quality. But still, just drop me a test task and I'll get back to you with the result soon. :)

~Syl
 
Level 6
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Ok, that's good : I hire you !

Then for the detail : the scenery has to be made for now.
It shouldn't look other existing escapes with physic capacities.

I thought of some nice thing to do like :
  • when a player hit two times the up arrow, he'll do a small jump (on the ice)
  • up and down to accelerate or break

some ideas for areas :
  • a "no gravity area"
  • a "variant gravity area" on x and y axis

then we can do some nice nodes like
  • bound increaser (you get higher once you bound)
  • and also a bound decreaser
  • attraction variant gravity balls

thats kinda thing

I'll do those trigger. You just need to be able to trigger a unit movement, or a door to open with a key.

Then I guess a single (or 2) way(s) escape would be the best with this.

Did you take a look to my physic engine ?
 
Level 6
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here is what I made for the triggers so far

commands (on normal and reversed ice):
  • up arrow : accelerate
  • down arrow : break
  • left and right : turn
  • 2 times fastly up arrow : mini jump

you can use these custom scripts :
  • Custom script - call BounceModifier.createxy(x, y, bounce)
  • Custom script - call Thrower.createxy(x, y, power)
  • Custom script - call SpeedModifier .createxy(x, y, vx, vy, vz)
  • BounceModifier : modify the bounce coefficient of every escaper coming over the modifier
  • Thrower : throws every escaper coming over the thrower in the airs
  • SpeedModifier : modify the speed coordinates of every escaper coming over the modifier
They haven't been yet tested, but they'll be as soon as I will be able.
There is a little path that I used for test, which you can overwrite
 

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Level 6
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Messages
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I fixed some bugs of the previous version, but the hard work was to make some personnal triggers usable with GUI to make you easy to use nodes.

Create a new directory named "UI" in your wc3's root one and place those two files.
View attachment TriggerData.txt
View attachment TriggerStrings.txt

It'll add you a new GUI category named "nodes" with some actions to use my triggers.

NOTE: this won't crash with others map, but you'll have error if you use my custom actions in other maps. If you only use blizzard functions, having mine in the list won't make other maps buggy.
 

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Level 6
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Jun 4, 2009
Messages
91
Help is welcome.

I'm adding my own custom functions to the GUI set. Just read my previous post. But the only help I need is for terrain or finding ideas. (In terrain, I also include as I told earlier and earlier the basics of triggering a unit's move, a door to open...). For the others triggers, I can do all the stuff alone.

Gonna update my last post with new files

I give you my email, to avoid uploading files on the hive.
 
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