Neatherland Conflict v0.14d
Rise of the Shadows
Rise of the Shadows
Hi!
After 4 months and approx. 150h work, i´d like to present you my map, Neatherland Conflict, an AoS-type map.
Main aim was to create a map faster than normal AoS, offering unique hero-abilities and itemtypes which should provide a tactical ambitious gameyplay in a well balanced game-environment.
Version 0.06 has a completly new terrain, as well as a new gameplay feature:
Outpost can now be captured by standing near. That should boost up game speed
Provides:
- 28 well built heros (i focus more on well built heros then on masses of boring ones) with
- 112 different 5 ary abilities
- 79 unique items
- 4 captureable flags with teleporterstation
Some more detailed information:
- there are 4 flags on the lanes, which can be captured (like UT-domination), providing additional income and teleporter
- several areas filled with neutral creeps, 2 bosses
- newly developed item-recipe-system (you can finish a recipe without having a free slot in your inventory)
- many hero- and item-abilities where programmed in jass, therefore they are unique and tactical ambitious
- newly developed internal delay damage/delay effect system supporting the map with incredible effects (test e.g. The Oracle to get an example )
Progress:
Heros
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Items
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Balance
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Terrain
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Itemsystem
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Gametriggers
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Current version: Neatherland Conflict - The Hive Workshop > Maps
Enought words, finally screenshots to satisfy your hunger:
After this, feel free to test the map and dont forget to report back
Changelog:
Changelog v0.15
New:
- saved ~100kb filesize
- Item: Dragonhands
- Item: Siege Blade
- Item: Dawnstaff
- Item: The Staff of the Horizont Guard (casts Evil Nova)
- Hero: Lightning Gnoll
- starting location is now at the taverns (just for cam)
- increased buy range of vendors
- Game reports if player left, declares victory when all players of one side left
Fixed:
- Tooltip fixed: Touch of the dead, Holy Bolt
- Sand Vortex will now stop when the mummy dies
- Heros can now be selected only once
- Repicking heros is now disabled after 60sec
- Cloak of Flames will now work correctly
- Tal should now work correctly
- Firestalker won´t target flags anymore
- Suicide wont give bounty
Balance:
- One point STR will now give 22 HP (instead of 18)
- Torrid Claws: will now give 40% attack speed bonus
- Firebomb: Changed effect, decreased dmg to 12/16/20/24/28
- Inflame: decreased dmg to 40/60/80/100/120
- Immortal Soul: fragments now visible for dying player
- Carrion Swarm: increased dmg (120/150/180/210/240)
- Holy Bolt: decreased prim dmg to [120+AGIx2/180+AGIx2/240+AGIx2/300+AGIx2/360+AGIx2], sec. dmg to [60+AGI/80+AGI/100+AGI/120+AGI/140+AGI]
- Firestalker: decreased speed and duration
- Holy Light will now heal [INTx8] or damage [INTx4]
- Lobbying: increased cooldown (100/95/90/85/80)
- Iron Helmet: decreased armor to 2
- Steel Helmet: decreased armor to 4
- Great Helmet: decreased armor to 6
- Unholy Helmet: decreased armor to 7
- Blood Amor: decreased armor to 8
- Holy Plate: decreased armor to 10
- Blue Steel Mail: decreased armor to 13
- Force will gain 30hp per ugrade
Changelog v0.14d
Fixed:
- Smoke Explosion mana cost
- Mighty apperiance icon
- Fixed cooldown of Hades, Hephaistos, Zeus
- Poison, Terror buff tooltip
- Crown of the archimage tooltip
- repick disabled after 60 seconds
Balance:
- Decreased life regeneration of all heros (0.03hp/str)
- Towers will now give bounty
- Bloodwind: decreased healed life/s, increased cooldown
- Increased speed of dark shell
- Transform blood will now last 3 seconds and leech less life per target
- Master of Fire: decreased duration, dmg and hp of Firedevils
- Increased cooldown of Firewave
- Increased mana usage and cooldown of Firebolt
- Increased mana usage of Badchain, decreased channeling time, improved tooltip
- Decreased damage of Daemonic curse
-immortal machine: increased hp of fragments (100/125/150/175/200)
Changelog v0.14c
New:
- changed model of bad sides warrior
Fixed:
- Pile In works now correctly
- Explosion of Transform Blood is now displayed correctly
- removed debug msg when activating Immortal Machine
- improved performance of Bane, Whirlwind
- fixed some tooltips
- removed warcry buff when casting Pain Nova
- heros cant be choose twice anymore
Balance:
- weaked Smoke Explosion
- increased cooldown and mana useage of Frost Fault, slightly decreased dmg
- decreased dmg of glue chain
- upgrade cap for force improvements decreased to 6
- increased speed of bane protectile
- added a scaling component in Bane, decreased casting time
- halved the scling component of Whirlwind
- increased healed life and mana of Heal and Alchemist (professions)
- increased movement speed of forces
Changelog v0.14b
New:
- prim attri. of Black Mage changed to INT
- fixed aging
- tooltip of Transmutation
- Hostile Takeover won´t affect heros anymore
- Life leech scales now by agility
- Defend hotkey fixed
- fixed some typos
- Transform Blood won't affect buildings anymore
- Explosion of Transform Blood will spawn at current position of the caster
- Bad Chain should work better now
Balance:
- increased dmg of aging
- decreased cost of transmutation
- increased dmg of Crippling Bite
- increased strength of Mummy
- increased attack rate of Vampire
- reduced initial speed of spearmaster
Changelog v0.14
New:
- new Hero: Vampire
- new Hero: Black Mage
- new Hero: Golden Golem
- added profession trainer in town
- command "-cm" will lock your camera to your hero
Fixed:
- fixed some typos, tooltips
- fixed bug on item recipes
- fixed armor of archers
- fixed holy bolt, improved performance
Balance:
- increased duration of Burning Soul (13s), also reduced mana cost
- increased initial damage and stun duration, decreased manacost and cooldown of Black Nova
- increased intitial dmg, decreased scaling of Holy Bolt
Changelog v0.13b
Fixed:
- FIXED MAJOR BUG WHEN KILLING HEROS (lost gold)
- removed numbers, spawning in the centre of the map ^^
- Bloodwind won´t heal enemies anymore
- Sand Vortex will now decrease mana of enemies
- fixed tooltip of Steal Soul
- fixed Firestalker
- fixed Skeleton Bomb cooldown
Balance:
- lowered the statsboni of all +life items
Changelog v0.13
New:
- warlock got a new ability: Terror
- killing a hero will be rewarded with 75% of his gold lost
Fixed:
- Daemon attack fixed
- fixed collision of walls
- Fire Eye should now work correctly
- Rush will now stop when sth. blocks
- heros will spawn between the vendors
- Neather Strike won´t affect friendly units anymore
- Removed debug-msg when activating black hole generator
- wall are now unpasssable
- fixed buff tooltip of Bane
- icon of Astral
- Deep wound won´t work on buildings and dead units anymore
- castle will now get vulnerable when all barracks have been destroyed
- Mana Flush (Chest of the archimage) will now work correctly
- fixed Stock exchange
- fixed Oil Tower
- improved performance of Stockbroker spells
Balance:
- decreased lifebonus per strength point
- decreased movement speed bonus per agility point
- weaked stomp
- creep armor won´t suffer 150% damage throught normal attacks anymore
- weaked Nail Up
- increased dmg of Hephaistos
- Zeus will now stun longer and deal more dmg
- weaked Godlike
- reduced dmg of Towers by 10
- doubled xp bounty for killing heros
- weaked Firewave (80+INT / 120+INT / 160+INT / 200+INT / 240+INT)
- increased cooldown of Throw hammer (30s)
- increased attackrate of chaosdragon
- changed distribution of Chaos' meteors
- decreased value of healed life of Blessing, also increased cooldown
- Orbiting Hammer will now hit with higher accuracy
- weaked Painnova by ~50%
- towers won't regenerate hp anymore
- decreased armor of castles (20)
- weaked Lobbying (6/8/10/12/14s)
Changelog v0.12
New:
- redesigned the city, broaden paths and reskinned buildings
- optimized filesize
- new abilities for Bloodmage: Blood Wind and Transform Blood
- Life Leech (Bloodmage) is now scaled
- new abilities for Taur: Stomp and Nail Up
- new ability for Lich: Frost Fault
- Hades will now summon a daemon (additionally)
Fixed:
- tooltip of Place Rune, Lifechain
- increased cast speed of Place Spell, changed tooltip
- removed the debug msgs
- improved performance of Hammer, Black Hole Generator, Sand Vortex
- improved performance of Orbiting Hammer, it also orbits nearer to the Paladin
- Iglu is now invulnerable
- Hammer´s cooldown will now owrk correctly
- Shortcuts: Q-W-E-R for normal abilities; D for de 5th ability (e.g. Holy Light of Battlemage) and F for Profession
- icon of Skeleton Bomb will now displayed correctly
- fixed a bug in the clean up process of effects
- fixed tooltip of ripping sword
Balance:
- increased dmg of Bad Chain
- increased dmg and mana useage of Ice Bolt
- decreased mana usage of Orbiting Hammer
- decreased attack speed bonus of Berserk
- Firewall lasts now 5 seconds (instead of 3)
- decreased mana cost of Place Rune
- halved costs of profession
- weaked Hammer dmg, increased cooldown
- weaked Throw Hammer dmg
- increased dmg of The Power of the Lich
- decreased gold lost on death
- decreased creep dmg and armor on upgrade
- slightly increased duration of Contaminate
- Radioactive Aura will now start with a better chance of getting anomalies (8/12/16/20/24)
- moved two flags, creeps should get their simultaneously
- Skeleton Bomb will start with more dmg, scaling weaked
- lowered mana cost of Frost Nova
- weaked Tentacle (less hp, less dmg)
- weaked Felhound (less hp)
- reduced effect of Slow by ~50%
- decreased cooldown and dmg of Skewering
- Sandstorm will now deal scaled dmg, as well as stun units
- increased effect of Sand Vortex
- scaled Carrion Swarm
- prim stat of Mummy changed to STR
- Skeleton Bomb moved to Skeleton King
- Skeleton Warrior is taken from the game (will be redone)
Changelog v0.11
New:
- changed models/color of bad force
- rescaled captain
- max lvl 22
- decreased file size
Fixed:
- fixed tooltips: Scout training, Survivalist training, Adept of Ether training, Call Deer, Leaf Wave, Thorns Aura, Berserk, Holy Light, Lifeleech, Winter
- Thorns Aura will now work at all levels
- Morph won't be available before lvl6 anymore
- spiders will now spawn at statue
- firestalker won't remove targets after 6sec
- corpse explosion won't silence anymore
- both forces will now upgrade identical
- units will pause on victory
- hero kills will now be displayed correctly (also when scoreboard is open)
- frost nova now adds the right buff
- fixed some problems with Oracle
Balance:
- towers will now get less dmg on upgrade
- decreased cooldown of Bad Chain
- Morph will now increase movement speed
- increased cooldown of Call Deer
- increased gold income by 50%
- creep update cap lowered to 10
- increased duration and cooldown of Berserk
- Oracle's runes are now invisible
- Firestalker will now search for a target in 500aoe (instead of 300aoe)
- increased cooldown and mana useage of Lifeleech
- life useage of Bloodrage decreased to 1% per second
- number of creeps of type sorceress and archer is now limited to 1
- soldier cap decreased to 6
- soldier number will increase after 700 seconds (instead of 600)
v0.10b
New:
- new victory condition: hold all flags for 6 minutes to win the battle
Fixed:
- icon of dawnblade fixed
- issue with frost damage combined with epic stun ^^
Balance:
- instead of healer, a sourceress will spawn (to prevent abuse of healers and speed up fights)
- increased force armor bonus over time
- added a trigger to increase the number of creeps over time
- decreased dmg of Shadow Strike
- weaked holy light of Battlemage
v0.10
New:
- new hero: Lich
- new hero: Oracle. Carefully triggered, full scaled, but maybe a little hard to play. Anyway, she's just awesome...
- improved terrain/weather
- added several torches on the lanes which will give sight on the path (if the flag of the lane is captured by the team)
- several improvements to delay effect/delay damage system
Fixed:
- removed/improved leaking codeparts
- undead units can now use professions
- all random will now work fine when lich is selected
- improved several triggers (performance, leaks)
- left teleporter will now work correctly
Balance:
- Flag defenders: increased armor (4) and attack damage (40)
- decreased gold penalty on death by ~25%
v0.09
New:
- Skeleton Warrior does now have a new ability: Skeleton Bomb
- new effect for dark nova
- purchaseable abilities: professions. the can be upgraded twice and grant several usefull abilities. currently there are 5 professions availiable at neutral shops
- item: dawnblade
- item: the frost hammer
- item: jack frost
- hero: Warlock
Fixed:
- bone theft wont show numbers anymore
Balance:
- weaked crown of the damn
- raise dead wont summon invulnerable creatures anymore, instead the will keep their upgrades
- decreased duration of bonedivison (30/35/40/45/50)
- towers will now reveal invisible units
v0.08
New:
- brand new bases
- replaced soldier model of shadows
- Main boss changed (lvl20)
- 2 new bosses (lvl15)
- new creeps (ice spiders, lvl12) spawning at ice spider statue (walk past them)
- remade bad chain effects
- renewed Gayas mage
- updated the terrain
- Item: The Mage Blade
- Item: Torrid Claws
- Item: The Mage Blade
- Item: Ripping Sword
- renewed Scepter of Light
Fixed bugs:
- chest of the archimage wont drop on death anymore
- slightly changed the upper lane, creeps wont walk pass the enemy anymore
- magnataur units do now have only 1 attack
- slightly changed some item recipe ingredients
Balance:
- blessed blade weaked (8/12/16/20/24% chance to crit)
- weaked chainlightning (140/180/220/260/300dmg)
v0.07
Fixed:
- Priests will spawn simultanously with archer
- appearance of damage aura (target only)
- flag defenders will give correct bounty
- removed barrack on the lower lane
- its now possible to repick all heros
- fixed Bad Chain
- fixed Black Nova, Chaos and Hellfire damage behavior
Balance:
- Tauren hero now has 2 new abilities: Fury and Pulverize
- flag defenders will now have 0 defense (5) and 900hp (650) and will upgrade as all other soldiers
- changed price of wizards ring (200), wizard bracers (300), wizards runebracers (500)
- wizard bracers do now add 8 INT
- weaked Glue Chain (30/35/40/45/50 dmg/s)
- weaked Firerain 4/5/6/7/8 waves á 40/45/50/55/60 dmg
- weaked Firebolt (150/200/250/300/350 dmg), decreased mana usage
- increased mana usage of Fire Eye
- weaked Burning Soul, Unholy Aura, Fear
- increased cooldown of Chaos
v0.06
The whole map is redone, as well as the gameplay. Its much faster and includes new AoS conzepts (e.g. outpost can be captured by standing next to them). Anyway here were all changes on heros etc:
Fixed bugs:
- several item/ability texts
Balance:
- decreased range of Immolation (Bloodmage)
- all creeps of both forces will give equal xp
- increased xp-bounty from creeps
- orbiting hammer will now hit much better
v0.05
Fixed bugs:
- anomalies cant be shot by archers and towers anymore
- hammer ability will now shift enemies (more) physical correct
- bloody dispatch wont stun forever
- decreased armor of heavy tower to 14 (formerly 20)
- reset creep upgrade to a 400 second period
- painnova´s creeps cant be resurrected anymore, they also will attack only near units from now
Balance:
- weaked burning anomaly
- whirlwind will now do 25% damage to buildings
- whirlwinds damage is now scaled to AGI (75+AGI/90+AGI/105+AGI/120+AGI/135+AGI/)
- hero level limit: 20
- Firewave is now scaled to int (100+INTx1.5/150+INTx1.5/200+INTx1.5/250+INTx1.5/300+INTx1.5)
- weaked Lifechain (redistributed damage: 25/35/45/55/65%)
- weaked Dark Shell (160/240/320/400/480) also increased mana usage (80/100/120/140/160)
v0.04c
Fixed bugs:
- Loading screen text
- Bane wont show dmg-text anymore
- Rush will now work for all players
- Bane wont affect buildings any more
- Astral soul wont affect buildings any more
- Moved spawn-area of bandits in village
- Left Tower will now unlock teleporter correctly
- help texts are now colored yellow/white
- corrected some item/ability tooltips
- hawk is now in the right team
- item recipes should work now fine
- display "channeling" in all channelling spell tooltips
- rush wont have a cooldown of 0 seconds on small distances any more ^^
- corrected cooldown and mana values of orbiting hammer o level 1
Balance:
- Bane will now cost 100/125/150/175/200 mana
- Painnova´s spiders: decreased aim range
- weaked Skeleton King´s summoning
- weaked Crown of the Damn to +6,9,12,15,18 to all attributes
- raise dead will now last 30,33,36,39,42 seconds
- decrease battle mages Scroll of War
- weaked whirlwind
- mana cost of hammer ability chaged to 80/95/110/125/140
- dmg of hammer ability changed to 100/150/150+2xSTR/150+3xSTR/150+4xSTR
- forces will now upgrade (+dmg/+armor) every 6 minutes
- holy scroll wont affect heros anymore
- weaked steely aura (+2/4/6/8/10 armor)
- weaked rush (100+2xSTR,150+2xSTR,200+2xSTR,250+2xSTR,300+2xSTR)
v0.04b
Fixed bugs:
-Mutation-bug
-fire-sound in wood
-Sandstorm tooltip
-Touch of the dead tooltip
-Sand Vortex now deals damage
-Constrict tooltip
-Battlemage description
-Rock Golem tooltip
-Hotkeys (QWER-A)
-Huntress Slow-trap now affects only enemies
Balance:
-Soldiers do now have normal armor (instead of heavy)
-Burning Anomaly now deals less dmg
-Contaminate now deals less dmg
-Inflame now deals less dmg
-Improved Bad Chain, it will deal damage
-Constrict cooldown increased
-Battlemage´s spells now need less mana
-Scroll of Haste´s cooldown and effect decreased
-Creepspawn-period decreased by 30%
-Firebolt now takes more mana and has increased cooldown
-Firewave deals now more dmg
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