My Tiny Little Problem with Projectiles.....

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Siridon

S

Siridon

OK; I'm currently creating a map where it is possible to dodge an incoming projectile. I've done everything I can think of, but for some reason the projectiles still cause damage when they "Miss". I've chnged the missile homing button because that, I thought, was all that needed changing. I' a little stuck now, so any help you can give is GREATLY appreciated. So to cut a long story short:

Need way to stop projectiles doing harm when they miss

Easy :) :wink:
 
I believe all you need to do is just change the attack type (or whatever it's called) to siege. I had this problem before and artillery didn't do the trick. Not exactly sure what artillery even does.. :wink:
 
WOW! Thanks everyone. I think I'll try all of those in reverse order :)

I'm pretty sure one of them'll work.....

EDIT: OK I've done it and I think it was a combination of the last one and the second one. So special thankyou to them and normal thankyou (is still good) to everyone else for helping me. :D
*Claps*
 
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