- Joined
- Mar 29, 2011
- Messages
- 2,607
Tools: World Editor, Object Editor.
As you may already know that every ranged unit has projectiles and missiles, some of them are different from each other. But the main thing is still the same in each and every one of them.
Definitions:
Projectile Impact - is a point where the missile will hit the targeted unit.
Ex: Rifleman shoots a peasant, this is the point the peasant will receive a physical missile at (the model of the missile.).
Projectile Launch - is a point where the unit will launch the missile from.
Ex: Rifleman shoots a peasant, in the launch point shall show up a bullet (missile/ projectile) that will head towards the peasant. This is the point where the missile will come from.
Z - (Height) Above/below the unit.
X - (Vertical) In front of/behind the unit.
Y - (Horizontal) Next to the unit.
Scale Projectiles - is an option to scale projectiles and missiles according to the unit's size and scale.
Ex: If you scale Archer to 2.00 her missile/ projectile will also be scaled to match her size.
You can also disable this option to keep the missile's original size.
Projectile Arc - is a value to change projectile's angle.
Projectile Art - is the model of the projectile/ missile this is how the projectile will show itself, it is a physical appearance of the projectile/ missile that will move towards the targeted unit.
Ex: Rifleman starts shooting the peasant, the projectile art otherwise called art will show up onto the target. Imagine it as a bullet.
Projectile Homing Enabled - is an option that enables homing on the target.
Ex: This will auto home-in the targeted unit's current location and will fire the missile at the target precisely. Otherwise if you disabled this option it will fire the missile at the old location of the unit. Another example would be a running peasant, if you disable this and attack the peasant, the missile will hit the old location of the peasant- when it was acquired in the first place.
Projectile Speed - is the speed of the missile/ projectile.
Ex: If you want the bullet or the missile to be fast you can set the speed of it in this field above- the same goes for making it slow.
Weapon Sound - this is the sound that the unit will play once he attacked / hit the targeted unit. Missiles usually don't use any weapon sound, it is mainly for a melee attack.
Weapon Type -
Artillery: missile will be fired up in the sky and will drop down to hit the targeted unit.
Ex: Meat Wagon, Catapult.
Artillery (Line): missile will be fired straight in the line to hit the targeted unit.
Ex: Glaive Thrower, Ballista.
Artillery attacks will also cause units to explode on death.
Missile: normal option for making a ranged attack.
Missile (Splash): missile will deal a bonus of splash AOE damage around the targeted unit.
Missile (Bounce): missile will bounce trough targeted nearby units hitting them like a chain.
Missile (Line): missile will get fired straight in a line.
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