• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

My Tiny Little Problem with Projectiles.....

Status
Not open for further replies.

Siridon

S

Siridon

OK; I'm currently creating a map where it is possible to dodge an incoming projectile. I've done everything I can think of, but for some reason the projectiles still cause damage when they "Miss". I've chnged the missile homing button because that, I thought, was all that needed changing. I' a little stuck now, so any help you can give is GREATLY appreciated. So to cut a long story short:

Need way to stop projectiles doing harm when they miss

Easy :) :wink:
 
I believe all you need to do is just change the attack type (or whatever it's called) to siege. I had this problem before and artillery didn't do the trick. Not exactly sure what artillery even does.. :wink:
 
WOW! Thanks everyone. I think I'll try all of those in reverse order :)

I'm pretty sure one of them'll work.....

EDIT: OK I've done it and I think it was a combination of the last one and the second one. So special thankyou to them and normal thankyou (is still good) to everyone else for helping me. :D
*Claps*
 
Status
Not open for further replies.
Back
Top