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My Suggestions, more coming later

Discussion in 'Elimination' started by Anonymous, Dec 31, 2004.

  1. Anonymous

    Anonymous

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    Your friendly neighborhood Nighty_Elven and Elimination Addict here.

    Crouch: Reaload time on weapons is 50% Higher but you hve a 60% Evasion for 15 seconds, Stamina cost is 40

    Fix Rocket Launcher: Whenever i play with my cousin we end up using track and firing through walls to take eachother out with the rocket, i think it either needs a shorter range or it shouldnt shoot through walls.

    Hide: Cannot fire weapon for 10 seconds, Invisable, Moving cancels the effect.

    Larger map: Areas you can go up too, like second floors or hiding spots above ground.

    Binoculars needs a longer time to last or it needs a shorter cooldown.

    Would love to beta test new versions, signin out.

    PS: Good job on the laser, works well.
     
  2. GaDDeN

    GaDDeN

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    Crouch: Good idea... But maybe higher damage instead of evasion? Like you crouch to get better accuracy?

    Rocket Launcher: Yes i have totally reworked it and its edits will come with the 3rd release. It now flies straight forward, dealing no damage in its path, but explodes in a large explosion when it collides with a wall. This means the rocket launcher can only damage enemies by splashing into a wall.

    Hmm the binoculars are meant to give you a sneak peak on the area, you shouldnt be able to fire while casting it. Maybe i should stun the unit (or pause it) while it is casting binoculars, simulating that its looking through them? I could also make so you cant use binoculars through walls... They probably need a total rework!
     
  3. Eusira

    Eusira

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    How about basing Binoculars off tornado? The unit summoned would be a dummy which would give sight
     
  4. GaDDeN

    GaDDeN

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    VERY good idea! I could lock the camera to the "binoculars-unit" and then it lasted about 10 sec where you could move it around!
     
  5. Voi

    Voi

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    I haven't tried the binoculars yet...but an idea could be to make a fade filter like the flashbang...so you only can see in 2 round holes. Like a real binocular.
     
  6. GaDDeN

    GaDDeN

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    I did have that before, i think you even played that version. But, when i removed the locked camera and such things, i wanted the binocular to be something easy to use, just use over a wall and u see the area ^^

    Maybe i should remove it and add some sort of invulnerable "camera-car" that works just like the POTM skill "scout"
     
  7. Anonymous

    Anonymous

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    How about a melee weapon like energy blade? It could have a flat splash to simulate a horizontal slashing motion. Very high damage but long cooldown and there is a very short range (it is a sword you know.

    Maybe actually gaining levels from kills? Like 1 kill = 1 level. You might get minor things like 2% movespeed or like 6 points to get 10% faster reload? I dont know im really tired... hmm maybe learn new abilities like rolling further or cooling down faster? Lower mana costs from a skill?

    Bug: You can roll through walls. Roll + Shotgun + Surprise eaquals dead enemy. Also equals a leaver saying you hack. I think you should remove this bug but for now I will abuse it because is funny. :twisted:
     
  8. GaDDeN

    GaDDeN

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    Mm and roll has been changed in the new version that is released in a day or 2, so you can only roll through terrain that is same heigh (or lower) as you started rolling on.

    About energy blade: I did have a close combat attack before (unarmed, u had it if u dropped your pistol) but because it looks extremly ugly when you have the shooting animation and call it a close combat attack, i skipped it. If somebody can add a slash animation with the rifleman, i would gladly add a close combat weapon =)
     
  9. Anonymous

    Anonymous

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    How about a Wall Gun or some kind of blocking weapon?

    Like when you click it to instantly change to it. Press T to go into gaurding mode and take 25% of the damage? Can be Wielded with any 1 handed weapon.
     
  10. GaDDeN

    GaDDeN

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    Kind of like unreal tournament 2004's "Shield gun"? Ye thats cool :) Maybe i should even add 2 attack slots; if you equip two 1 handed weapons you get 2 different attacks to use.
     
  11. Anonymous

    Anonymous

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    :? I have never played unreal tournement so i wouldn't know. How about some feedback on the Stats thing?
     
  12. GaDDeN

    GaDDeN

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    Stats thing? What you mean?
     
  13. Anonymous

    Anonymous

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    'Maybe actually gaining levels from kills? Like 1 kill = 1 level. You might get minor things like 2% movespeed or like 6 points to get 10% faster reload? I dont know im really tired... hmm maybe learn new abilities like rolling further or cooling down faster? Lower mana costs from a skill? '

    That thing. Getting skill points from kills to increase power of skills your unit has or get stats like reload time,evasion, and lower mana costs. Maybe even + Move speed.
     
  14. GaDDeN

    GaDDeN

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    We did have a level system before, where you got xp for each kill. But i removed it and its now units instead.

    Sorry im not planning on changing back =/
     
  15. Anonymous

    Anonymous

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    Jump would be nice, use correctly and you can dodge attacks. Like give the unit a raising hight value then declining hight value + silence like effect so you cant use other skills, stun so you cant move (or slow for moving a short range) and finally immunity to some attacks like only be hit by the circle splash guns: RL or any other circle target you make. Grenade? I think that counts...
     
  16. GaDDeN

    GaDDeN

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    Jumping skills is extremly hard to make realistic, since the model doesnt have any jump animation. It would look like the stopped model suddenly stopped and started hovering, which doesnt look so nice.

    I did have a shield before, that made you invulnerable for about 3 seconds (using shield = deflecting all incoming shots for 3 seconds). But i removed it because it didnt really make you invul when u clicked, but alil after.