- Joined
- Aug 13, 2007
- Messages
- 309
I'm almost ready to release my map as a public beta but I want to add a variety of weapons first.
I have tried scripting projectile systems before but it doesn't work because of the timers being too slow n' what not.
So I've been trying to use the data manager but that hasn't been working for me either.
I need the following base weapons:
1. Assault Rifle
2. Shotgun
3. Flamethrower
4. Grenade Launcher
5. Rifle
6. Pistol
7. Chaingun
8. Turret (you'd have to use it with your character it'll not be automated)
9. SMG
There'd be different variants of all the above added later on (as in, after initial release).
Also some explosives
1. Grenade (different types, some could be loaded into grenade launcher).
2. Landmines.
3. etc.
I think I have those down though.
Some features of the weapons would be:
1. Different firing modes (full-auto, single-shot, semi-auto, burst, etc.)
2. Projectiles that can pass through multiple targets.
3. Knockback.
4. Explosions; if they don't instantly kill an enemy it should send them flying through the air and cause even more damage when they hit the ground again. If insta-kill they just blow up.
5. Burn/bleed-out/etc. damage.
Note: I will be using custom dialogs to display ammo and other info about the weapons on the player. I also will be using a custom inventory system.
Note2: Projectiles should be able to keep moving beyond their target if they miss or even stop short of their target if say it hits something inbetween the target and the origin point.
Note3: The weapons would be like those in Afterlife (the WCIII map) but with projectiles like Elimination Tournament II.
I have tried scripting projectile systems before but it doesn't work because of the timers being too slow n' what not.
So I've been trying to use the data manager but that hasn't been working for me either.
I need the following base weapons:
1. Assault Rifle
2. Shotgun
3. Flamethrower
4. Grenade Launcher
5. Rifle
6. Pistol
7. Chaingun
8. Turret (you'd have to use it with your character it'll not be automated)
9. SMG
There'd be different variants of all the above added later on (as in, after initial release).
Also some explosives
1. Grenade (different types, some could be loaded into grenade launcher).
2. Landmines.
3. etc.
I think I have those down though.
Some features of the weapons would be:
1. Different firing modes (full-auto, single-shot, semi-auto, burst, etc.)
2. Projectiles that can pass through multiple targets.
3. Knockback.
4. Explosions; if they don't instantly kill an enemy it should send them flying through the air and cause even more damage when they hit the ground again. If insta-kill they just blow up.
5. Burn/bleed-out/etc. damage.
Note: I will be using custom dialogs to display ammo and other info about the weapons on the player. I also will be using a custom inventory system.
Note2: Projectiles should be able to keep moving beyond their target if they miss or even stop short of their target if say it hits something inbetween the target and the origin point.
Note3: The weapons would be like those in Afterlife (the WCIII map) but with projectiles like Elimination Tournament II.