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GunScape Arena

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GunScape Arena is an alpha of a map I'm working on.

Basically GunScape Arena is a gun-arena game with a similarity to Unreal Tournament.

At first glance, GunScape Arena will look a lot like Elimination Tournament, but that is only because of the style of map. Elimination Tournament happens to be one of a small group of maps with the Quake/Unreal style of play, along with TCX Arena and such. This makes it seem like most maps in that group are copies of Elimination Tournament or TCX, or something. However, if you play the game, you'll notice major differences.

Similarities with ET: Uhh, you have guns, you can jump, there's physics, and you respawn after a few seconds.

Differences: Everything else. Namely the fact that pickups/weapons are mostly found in the arena itself, jumping is much more powerful (enough to scale cliffs sometimes), your character has attributes, the shop in many game modes is in a separate non-combat area where you respawn in, and your health/armor is handled 100% via variables and your HP can exceed the unit's max if you pick up certain items (and different weapons have armor-piercing, shield-piercing, etc). Oh, you can also carry more than just 1 gun at a time. You just have to equip them and have ammo. Different, customizable gametypes, etc.


Guns: Equipped by clicking the item, reloaded by using your reload ability, and used by using the 1-3 abilities that equipping the gun grants you. Usually, these abilities will be something like Single Fire, Burst Fire, and Automatic Fire.
Single Fire - Shoots one bullet. Fairly straightforward.
Burst Fire - Shoots 2-4 bullets (depends on the gun) in a burst. Of course, your character stops moving while shooting.
Automatic Fire - Shoots a continuous stream of bullets until you run out of ammo or you do something else (any order that isn't "Automatic Fire". using "Automatic Fire" again just changes the direction you are shooting at).

Energy: Whenever you shoot guns or use most abilities, your energy (mana) is drained. The obvious effect is that if your energy approaches 0, your ability to jump and sprint, and possibly fire some weapons is comprimized. The other effect is that your accuracy drops as your energy goes down. Energy, however, regenerates quickly. I will probably balance Energy a bit more...

Attributes: If you level up, you can raise your attributes by 3 points, distributed in any way you desire. Attributes will be balanced further in future updates.
Endurance - Max hit points. Fairly straightforward. Each point gives you +4 max hp.
Skill - Faster reloads, faster weapon switches, slightly better accuracy in general, and better jumping and grenade throwing. No exact numbers exist because skill affects all things differently. The impact is subtle but can make all the difference. People with very high skill tend to be hax, as reloading takes nearly half the time and you jump high.
Stamina - Energy, basically. Each point gives +4 max energy and increases the regeneration.

Ammo: All weapons have ammo. You don't pick up ammo boxes, but you gain ammo by getting more of the same weapon. Small weapons like handguns and submachine guns start with 4 clips. Medium weapons such as assault rifles and shotguns have 3 clips. Heavy weapons like rocket launchers and gatling guns have 2 clips to begin with. Superweapons (not made yet) will have 1 clip on spawn. All weapons can have up to 10 clips in them.


GunScape forums here
DOWNLOAD HERE
 
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