- Joined
- May 31, 2009
- Messages
- 994
How do you get the models and stuff for all this?
UTM is my best friend.
Also, the 'great mine' map would be AWESOME for like... An alien vs marines map, seriously.
Erm... nope
How do you get the models and stuff for all this?
Also, the 'great mine' map would be AWESOME for like... An alien vs marines map, seriously.
you misunderstood me; the height variation isn't non-existant, it's very jagged and prominent in times is what i mean. especially your cliffs (last picture of frozen castle). actual variation beyond the extreme differences in your pictures is pretty lacking too
the outdoors tiles of the castle shepherd are boring seeing as tile variation beyond the 2 tiles is virtually nonexistant. using grass models on top of a single tile, with varying models, isn't a very good replacement either.
the variation on the orc fortress seem like a random bunch of tiles just chucked together, you need to chose them far more carefully to find a good fit. for example, one kind of dirty grass/grassy dirt is usually more than enough
Wow, well I wouldn't be complaining about getting positive comments you know.
Somehow hidden images won't load for me...
Really strange, you can also see these terrains from my album.
works fine for me, anyway very nice terrains you got here well done
Trying for the whole abyss-like look you've got going in the frozen palace "inside" pic. Is that just boundary and fog or is there any other secret, cause yours looks way better than mine (chocker, eh?)![]()
Can you please send me map?I need to see how it ticks. the walls anyway. Or could you tell me how you made the walls pathable and the bridge trick? Never managed to get bridges to work.
You've been a big help. The "fladdermasken" sends his regardsFog is black in that place, but it doesn't have anything to do with that abyss.
There is daaaaaaaaaaaaaaaaaaamn many daaaaaaaaaaaaaaaaaaaaaaaaaaamn big smoke smudge models there, they make that effectAnd then there is those big light blue Glow doodads to give that cold feeling.
You've been a big help. The "fladdermasken" sends his regards![]()
Right thanks. So is this for your own map? Or working on some big project? Probably going to be an RPG from the looks of things. Should be great. Hope you have an open source version (without save codes of course) for newbs to learn from once its out in say.... 20 years. Anyway, placing pathing blockers one by one seems a little... extreme don't you think? For an epic sized map that is going to burn through doodads so fast. And could you explain the invisible platform part? Is there any way to raise or lower stuff in WE? Sorry I'm rather noob when it comes to terraining. Only my second major project so far, my first didn't involve much terrain.
Yeah I read it, answered some stuff but still confused as hell. Can I make the pathing textures as big or small as I want or are there still limits?
Also can you please give me a credit list of your models? Especially the village houses. I need those bad (do they have death animation?) and the bridge. Know any good wooden bridge I can use BTW?
Also about invisible platforms, how do I make it such that things can pass UNDER the platform? As in I want a bridge with the ability to pass under it.
The project is dead because you dont want to do it anymore cause SC 2 is coming >:3
What scales are you using on the smudge and fog?Fog is black in that place, but it doesn't have anything to do with that abyss.
There is daaaaaaaaaaaaaaaaaaamn many daaaaaaaaaaaaaaaaaaaaaaaaaaamn big smoke smudge models there, they make that effectAnd then there is those big light blue Glow doodads to give that cold feeling.
If you don't have a coder, then I could be it if you want.
These are all epic, Especialy Fort Shepherd, Home of paladins omg, you, beast! :d I love these, i wish i could terrain as well as you.
They all look great, but i still think they look better with high res dodadds besides, good job ^_^