- Joined
- Dec 12, 2006
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Let's get the obvious out of the way: I am a gamer. I play games. I review games on Youtube. I've been a gamer since I was five years old, and as such, I've a lot of experience with games. I will use this thread to share with you my many gaming philosophies, starting with the FPS genre. Keep in mind that this thread will be constantly expanding to include more genres of video-gamesl. So... let us begin!
Don't worry, more philosophies are on the way! But in the meantime, discuss my philosophies, whether or not you agree, and if you have any of your own philosophies you'd like to share, then by all means do so!
Table of Contents
FPSIdentity
When deciding to make a first-person shooter, developers should think about their game's identity: whether their game will be a fast-paced, twitch-based (Quake style) hyper shooter; a semi-realistic/arcade-like skill-or-team-based shooter; or an ultra-realistic tactical shooter. You cannot try to mix the different archetypes of shooters. Why? Because then the game suddenly loses it's identity. And I don't mean it becomes one of those "its own genre of game" games, like Portal. I mean it becomes a horrendous mish-mash of seemingly good ideas that just doesn't work. A perfect example of this is the upcoming free-to-play FPS "Parabellum" that I was given access to by a buddy of mine. See, Parabellum is a semi-realistic team-based shooter. Guns have a fairly realistic amount of recoil, and players can look down their weapon's sights to aim more accurately. But the movement speed is incredibly fast, and most players just run up to you and spam with a submachine-gun, which just so happens to be super-effective. This is a perfect example of how a lack of identity can ravage an otherwise good shooter.